I've played many MMORPGs over the last 14 years, and I have finally had enough of endless cleanup and rearrangement of inventory. Is there any inventoryless MMORPG? I'd love to just earn points that can be applied to improving my characters' stats and abilities, like the Alternative Advancement points in EverQuest, or the Omega System points in Marvel Heroes. (Though my gaming friend and I prefer MMORPGs, we'd also be willing to consider inventoryless multiplayer non-MMO games with long-term character development.)
Thanks in advance for any suggestions!
Comments
The RPG element of the genre almost demands some form of inventory.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
That's the one thing I really didn't like about ESO, they wanted to encourage crafting and gathering but provided a small amount of space for it, now you can get separate inventory space if you subscribe, no thank you. Great game with a good crafting system but I really didn't want to spent hours logging into several alts acting as mules to manage the stuff.
Every MMO should do this (give extra space for crafting and quest items) with inventory space as well as have bank space accessible for every character to share. But there are still some that don't.
Inventory management has stopped me from playing Aion. Most of my characters have full inventory so whenever I come back to the game I don't feel like looking up prices to see what I should sell important drops for and I end up logging back out. If that game had more inventory space I would still be playing it.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
It is not required to play the game.
In fact I would even say most space sims have "no inventory".
vast majority sounds like you used inventory for some of the time. Therefore not inventory-less.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
E:D is also slowly expanding the usage of the inventory, the latest addition being the crafting materials for Engineers. You can carry 100's of trade goods in your hold, it's just a less accessible form of inventory. No doubt it will be expanded further, specially when player avatars are introduced.
MMOs however are supposed to be virtual worlds, getting rid of inventory would kill game economies, alienate people that like to collect things, and in general dumb down interactions of all kinds, creating even shallower games than we are already faced with. And they are SOO damn shallow already. Games like BDO going with artificially limited economies and no useful trading to speak of... those developers need to be shot.
The similar trend of removing real rewards and replacing them with useless "achievements" that mean nothing to anyone but the most hardcore nerds, well thats gone far enough already.
If the OP's idea takes hold in any mmo that would otherwise be interesting, I will hunt him down and poop on his front porch. I dare say though that any game that went this way is going to have something else seriously wrong with it because the developers would be retards.
We need more interactivity, not less. We have gone so far downhill already from truly interactive games like UO that came out 18 or more years ago.
Crafting mats in Elite do not use cargo hold, they have separate..."thing".
The point is, space games tend to not share same loot focused design of fantasy games, thus "no inventory".
Personally do I think that inventory should be kept at minimum, I don't mind many slots for gear but picking up junk just to sell is not particularly fun or add any dept to the game. Mobs should drop coins, gems and sometimes a rare and useful item. Crafting mats work as well, but use a system like GW2 for that so I don't have to fill item and bank slots with stuff I might use later..
And quit whoring inventory expansion cash shop items, to people that pay for membership subscriptions at least FFS.
This isn't a signature, you just think it is.