This is a space game that we know that is coming. And we didn't give any cent to be made. And we didn't sign any shady TOS that would change later contradicting promises of the previous versions:
And, ironically, since 2012, the Star Citizen fans were quick to jump in the throats of any criticism with statements like: "Go play CoD 100", or something like that. Oh well...
The shame caused by this CoD IW is huge, considering that CR presented this:
and this:
(notice how pathetic the fans act with whatever bullshit that they show... they are always embarrassing themselves to the rest of the watchers)
with statements like: "It will revolutionize the FPS genre"... "It will be released in a couple of weeks" (more than an year ago)... "Oh, it's not delayed indefinitely, that is just hater talking"... While keeping the community busy for months with reports like this one:
https://robertsspaceindustries.com/comm-link/transmission/14697-Star-Marine-FPS-Updatebecause you know... they are "transparent"... or, letting the fan poetry aside and been more realistic... they have to keep you "entertained" while offering more and more ship porn (JPEG sales). Rather tell some half-true later, some nice speech, some excuse, instead saying the whole true earlier to do not lose sales...
And the ultimate irony was the own CR wisdom shared by him in the past (2012-10-19):
https://www.themittani.com/features/exclusive-interview-star-citizens-chris-roberts"We’re already one year in - another two years puts us at 3 total which is ideal. Any more and things would begin to get stale."
CIG became an unethical business performing disrespectful practices with customers, they are not efficient and year after year, it is all about empty promises to keep people busy and following while offering expensive ship-porn sales. It does not matter if it is just a few whales sustaining the thing while the rest ends disappointed and never backing anything again. Delivering results is to disappoint due the overhype and lack of capacity to deliver and no chance against any competitor. So, their business is to keep them away, as far as they can of delivering actual results. CIG kept bad mouthing publishers and know franchises to pretend that were doing something better, that were like saviors, that were more capable and more focused. This is not game development. It's just a kind of try to make the game industry to be like a church.
And if the CR wisdom is not enough... Well.. We always have Ortwin's wisdom, the major Roberts associate (
Mon 23 Jun 2014):
http://www.gamesindustry.biz/articles/2014-06-23-how-indie-film-financing-could-shape-the-future-of-games"as more and more projects may fail to deliver on their promises due to
lack of planning or oversight, crowd funding for games will become
increasingly difficult"
CR, Ortwin and co., obviously know the drill. They obviously noticed that would fail long ago after going crazy in the stretch goals and their attitude later just shown that they decided just to make as more cash as possible for as long as possible. That's my opinion.
Comments
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Anyway i have never heard anyone say they got in to the StarCitizen rat race for the shooter part of it. But i might be wrong.
As for what zombieBioWare might be doing... A fucking spacesim it is not.
This have been a good conversation
Why would they ? The target audience is totally different, the game play is totally different and neither of those have a persistent multiplayer universe.
Besides, the vast majority of gamers will play through ME:A in under a month and then uninstall it.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Aside from the X series, as well as arguably on some level EVE... It's been rather skimpy in terms of quality products for years. I don't think COD nor ME are going to fill such a hole.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I'd also add that while EVE has some semblance to the Space sim genre, it's not fully there IMO. It certainly doesn't offer what i seek in them. In the end if EVE was the answer you wouldn't see so much interest in SC, and it's mountain of promises.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
In practice, Squadron 42 for example is ruined by ME:A and CoD IW.
For Star Citizen, the MMO idea, is even worst, because its years far to become a practical game. If for some miracle they manage to deliver 30% of their promises in a practical/working game in a few years, still they won't be capable to compete even with indies with lower dev budgets, because failed on design choices and engine choices. Because they focus on tiny little things that barely matters in pratical, in the end. But they do, because it helps to feed the ship-porn sales scheme.
They are stuck to be always slow than anyone else. They are obviously doomed. And people, instead to say stop long ago and end the ship-porn party to make CIG put their feet in the ground and following approaches that are realistic, kept embracing the speech of a man that already proven that acts in bad faith (and yes, all those TOS changes and false advertising already shown that).
First of all - none of them is a space sim game. They have a space theme, but are essentially FPS shooters.
Second - people can play more than one game. I personally plan to play all three games (SC, IW and MEA).
Third - SOME Star Citizens may have said something ("Go play CoD 100."), not THE Star Citizens have said something. With 1.4 million Star Citizens you get all kinds of people. Some will have quite extreme points of view. What one has said is in no way an indication what "ALL" Star Citizen think about other games.
and
Fourth - welcome back OP. We have missed so much your..... input.
Have fun
Another hint you will be disappointed if your expecting SC like gameplay... Activison reminding its playerbase they are buying the same old grounded fps.. not a space game people would try lead you to believe.
http://www.vg247.com/2016/06/10/has-call-of-duty-infinite-warfares-cover-art-been-changed-to-be-less-sci-fi/
If you want to point out how much missing the boat is going to hurt RSI then what you need to look at is the fact Elite Dangerous will likely have two full expansions out by the time SC launches, that no Mans Sky will likely have been plugged full of features too and that other games that compete in the same space will have come out and 1 or 2 of them may have become sleeper hits.
Star Citizen has been cut and changed so much from the original vision that what ever game they come out with will likely disappoint most of the people who have put money time and most importantly of all hope in to.
Roberts is not a crook, or a scam artist I will grant that, but he sold a dream based on modernising nostalgia and then found out the hard way that you can have two out of 3 from Fast Cheap and Good... 100 million is not cheap, but it was not enough to cut down the development of this type of game from 6 or 7 years to 3 years.
The point I am making is that while the Genre isnt played out, the way SC is looking to do it might well be, before they even get to launch.
This by far is the biggest threat CIG has faced. Clones that can offer what they are offering faster and by AAA companies.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I believe these games are being compared to Squadron 42, not necessarily the Star Citizen MMO portion. I admit, the comparison are not favorable for S42. If S42 is supposed to be an important funding source for Star Citizen development, then these games are big trouble for SC.
So what exactly does a space sim offer that isn't going to be a part of ME and COD? Besides trading and building space stations. Which will probably be a part of ME but we aren't sure yet.
I watched the Sony vid last night. When i watched the COD vid (didn't know if was COD at the time) and they are walking through a ship, etc, i was like 'No effing way!'
But then he got in a fighter and took off and OMFG i thought i was gonna barf...like a really gnarly roller coaster on rails. No way i believe that was being controlled by the user...just way to spastic and twitchy. Actually reminded me of the space parts of the Shadow of the Empire game on n64. Still, it was neat, if you don't hurl. Imaging that in VR...uggg
ME:A isn't going to be a sim in any way, but will still be fun. It's said to be open world, but not sure to what extent. Fixed zones on limited planets (Likely)? Any procedural planetary tech? I doubt it, everything was really pretty, but if so i am stoked.
Really looking forward to the SC procedural planetary systems with Cryengine vegetation, water systems, etc. I've worked with the Cryengine professionally. it's a complete pain in the ass and yet can to really cool shit if you know how to beat on it properly. But honestly, the same can be said for every single game engine ever created.
Now, if CR and his wife disappear with a huge chunk of cash and production completely stops, well, we will know you were right. But in the meantime, they are clearly working on it, making progress, making ships and trying to make a game the likes of which we have all wanted but no publisher would dare attempt. They would never countenance the financial risk...because if they are wrong, they could literally bankrupt the whole company.
So, SC is us, the gamer's who got tired of publishers growing a pair, taking the risk that someone will make the game we want. It might fail...hence the term risk. Regardless, every gamer should be cheering this endeavor on for that very reason. But nope, we keep having to hear people like angry Han Solo, mad hat he got killed off or something, using every moist gasp they have to shit on the project.
Not saying that everything is rainbows, but damn dude. Go outside and pet a llama or something...it's good for your BP. Welcome back, sorry they killed you off.
Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature
To boil it down even further.. A space sim is essentially a few types of games in one, there are elements of strategy gaming at play, open world exploration, as well as dogfighting & ship to ship combat. These systems only get deeper when introducing them into a multi-player environment.
Their development times alone suggest this isn't what COD or ME are going to be about, they'd have to take the game-play they're known for as well as add a significant amount of fleshed out features on top of it. That is highly unlikely to be the case here.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Heck Just look at Battlefront and Old Republic vehicle sections.. that does not exactly fill me with confidence for a EA funded space game.
And CoD.... the king of "on rails" lol.
Now i have as little love for SC as the next guy.... But heyzuz all holy at least stay in the realm of reality.
This have been a good conversation
Life IS Feudal
Is every new game from now on that has even a vague reference to space or sci-fi going to be trotted-out as the "Great SC Killer" ?
Some people seem to be grasping at the flimsiest of straws in their enthusiasm to see SC burn...
Do i think it looks like a clone of SQ42 ? No.
The FPS part yes. When it comes to the space part i expect a very limited space experience (maybe more than the SW:TOR rail shooter, but not much more). If its more, I will be pleasantly surprised.
Will ME:A offer space exploration ? We do not really know yet. Hints have been dropped, but nothing definite yet. Will we have ship combat a la E:D and SC ? I doubt it. Will ME:A have a persistent universe ? Not enough data on that yet.
Have fun