I feel like I can't post this on the Pantheon forum. It hits to close to home and there are to many "yes men" over there...though there are "no men" too hah.
Brad made another post recently that really worries me. I discussed something similar a few weeks ago about a different post by Brad.
Maybe it's because when it comes from Brad directly it seems to hold more weight? I never get the same worried feeling when other devs/mods post things about game design. Maybe it's because Brad doesn't explain himself well?...though he can be long winded.
The recent one that worries me is about pets and how they want to have pets for all, or close to all, classes. They wouldn't be all combat pets like many of us are used to. They could be pets that buff or have extra storage etc. The idea was a lot of pets usable situationally in combat or in non-combat.
This just seems like one of those things new games try to do to lure in new players, but it ends up repelling more players than it attracts. Especially because of who Pantheon is targeting as its demographic.
Honestly, between this pet thing, and the whole progeny system, and some past blog posts, I'm starting to think I shouldn't have donated.
Why can't they...as the saying goes...keep it simple stupid?
The niche they are targeting wants a challenging game similar to the first gen mmos. This fluff is a waste of development time that isn't necessary to build the game that is being advertised. It has a very good chance of driving away the people who would normally stick with the game for 5-10 years if they just kept it simple.