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Brad's posts make me worried

TwoTubesTwoTubes Member UncommonPosts: 172
I feel like I can't post this on the Pantheon forum.  It hits to close to home and there are to many "yes men" over there...though there are "no men" too hah.

Brad made another post recently that really worries me.  I discussed something similar a few weeks ago about a different post by Brad.

Maybe it's because when it comes from Brad directly it seems to hold more weight?  I never get the same worried feeling when other devs/mods post things about game design.  Maybe it's because Brad doesn't explain himself well?...though he can be long winded.

The recent one that worries me is about pets and how they want to have pets for all, or close to all, classes.  They wouldn't be all combat pets like many of us are used to.  They could be pets that buff or have extra storage etc.  The idea was a lot of pets usable situationally in combat or in non-combat.

This just seems like one of those things new games try to do to lure in new players, but it ends up repelling more players than it attracts.  Especially because of who Pantheon is targeting as its demographic.

Honestly, between this pet thing, and the whole progeny system, and some past blog posts, I'm starting to think I shouldn't have donated.

Why can't they...as the saying goes...keep it simple stupid? 

The niche they are targeting wants a challenging game similar to the first gen mmos.  This fluff is a waste of development time that isn't necessary to build the game that is being advertised.  It has a very good chance of driving away the people who would normally stick with the game for 5-10 years if they just kept it simple.

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Comments

  • JemAs666JemAs666 Member UncommonPosts: 251
    Here is the link to the thread for those interested.  https://www.pantheonmmo.com/content/forums/topic/3470/the-first-warning-bell/view/page/1

    I tend to agree with the OP about the pets, but his post does exclude a lot of information / discussion including examples from Brad.
  • KyleranKyleran Member LegendaryPosts: 34,584
    Yeah, it seems whenever a team tries to recreate a classic feel they just can't help themselves from adding modern game designs which corrupt the original vision.

    WAR and ESO are two notable examples, but there are others. 

    Sticking to the vision seems to be beyond most devs, they just want to keep adding to the games audience by throwing in features that frequently turn away more folks than they gained.

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing POE at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • KilrainKilrain Member RarePosts: 1,178
    The best thing to do is post your concerns in a constructive way where the devs can see it. If what you say makes sense and others follow along then the devs will take notice and hopefully ease your concerns with better examples or deeper explanation.
  • blueturtle13blueturtle13 Member LegendaryPosts: 11,898
    Why would they want to add pets for all? Seems a strange thing to waste time on. Pet classes are one thing but for buffs and storage?
    I mean add donkeys or mules for party storage or something but I see no reason to add pets for everyone. I would just be focused on the core features and game and let the other stuff go for now. 

    거북이는 목을 내밀 때 안 움직입니다












  • ceratop001ceratop001 Member RarePosts: 1,590
    lol@donkeys and mules...

    Good idea but made me laugh. Why not a Kangaroo? they have pouches and stuff.
     
  • KilrainKilrain Member RarePosts: 1,178
    Why would they want to add pets for all? Seems a strange thing to waste time on. Pet classes are one thing but for buffs and storage?
    I mean add donkeys or mules for party storage or something but I see no reason to add pets for everyone. I would just be focused on the core features and game and let the other stuff go for now. 
    That's why I said what I did above. Clarification on what he means might reveal that this is exactly the type of thing he's talking about.
  • blueturtle13blueturtle13 Member LegendaryPosts: 11,898
    lol@donkeys and mules...

    Good idea but made me laugh. Why not a Kangaroo? they have pouches and stuff.
    Heck ya. You raise them as Joey's and they train in paw to paw combat with a swift kick ultimate ability on a 2 minute timer. Then you can stuff your treasure in their pouch and ride them back to town. Awesome

    거북이는 목을 내밀 때 안 움직입니다












  • RhoklawRhoklaw Member EpicPosts: 6,614
    Preorder now and you'll get a pet that can hold 10x more items than you, loot for you, sell your junk, buff you, cook you dinner and lick your wounds for an added 200% health regen.

  • DistopiaDistopia Member EpicPosts: 21,182
    TBH I liked this in SWG (everyone having some kind of pet to use for storage/etc). 

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • blueturtle13blueturtle13 Member LegendaryPosts: 11,898
    Distopia said:
    TBH I liked this in SWG (everyone having some kind of pet to use for storage/etc). 
    I mean it can be a good thing as long as they don't let it get too crazy. I have pets in ESO but they don't do anything but I wonder how having storage pets would impact a tailoring profession. The bag crafter. If they even have them  

    거북이는 목을 내밀 때 안 움직입니다












  • TwoTubesTwoTubes Member UncommonPosts: 172
    My thing is, many of the game ideas sound good to me.  Why does the medium they are presented in have to be pets?

    Pets are notorious for having issues.  Pathing issues, controlability issues, response delay issues, lag issues, visibility issues etc.

    It seems there are better ways to implement these.

    Everyone having pets out sounds horrible.
  • DistopiaDistopia Member EpicPosts: 21,182
    Distopia said:
    TBH I liked this in SWG (everyone having some kind of pet to use for storage/etc). 
    I mean it can be a good thing as long as they don't let it get too crazy. I have pets in ESO but they don't do anything but I wonder how having storage pets would impact a tailoring profession. The bag crafter. If they even have them  
    I know in SWG those who had the most items for extra storage were almost always the crafters themselves. In SWG's case the bags were still highly sought after (using them to store components in on ships, houses as well as on the go. Most used multiple bags plus droids/pets to store things in when out in the field, yet that was a very big part of the game (commerce as well as a need for all kinds of storage units). 

    They could always ensure the need for other storage items such as bags, by allowing the use of only one pet at a time (the rest would be stored somewhere back in town). Having bags would still be ideal in that case.





    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • blueturtle13blueturtle13 Member LegendaryPosts: 11,898
    Distopia said:
    Distopia said:
    TBH I liked this in SWG (everyone having some kind of pet to use for storage/etc). 
    I mean it can be a good thing as long as they don't let it get too crazy. I have pets in ESO but they don't do anything but I wonder how having storage pets would impact a tailoring profession. The bag crafter. If they even have them  
    I know in SWG those who had the most items for extra storage were almost always the crafters themselves. In SWG's case the bags were still highly sought after (using them to store components in on ships, houses as well as on the go. Most used multiple bags plus droids/pets to store things in when out in the field, yet that was a very big part of the game (commerce as well as a need for all kinds of storage units). 

    They could always ensure the need for other storage items such as bags, by allowing the use of only one pet at a time (the rest would be stored somewhere back in town). Having bags would still be ideal in that case.





    Yeah good points. As a big time crafter in MMOs I always worry about a developer adding something that would take away from a profession. Yet the way you explained how that worked in SWG I can see it could still work along side each other. Perhaps even have crafters create saddle bags for mounts and things.

    거북이는 목을 내밀 때 안 움직입니다












  • ThebeastttThebeasttt Member RarePosts: 1,130
    If I wanted a pet I'd make a pet class. Please don't dumb down the world with this nonsense.
  • DistopiaDistopia Member EpicPosts: 21,182
    If I wanted a pet I'd make a pet class. Please don't dumb down the world with this nonsense.
    How in anyway does extra storage or buffs dumb down the world? LMAO

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Gyva02Gyva02 Member RarePosts: 482
    Distopia said:
    If I wanted a pet I'd make a pet class. Please don't dumb down the world with this nonsense.
    How in anyway does extra storage or buffs dumb down the world? LMAO
    I don't know if it dumbs it down but it sure would make it dumb. I can't stand the pet overload in newer MMO's. 
  • AlbatroesAlbatroes Member LegendaryPosts: 6,740
    Yeah, honestly I'm very hyped about this game a couple of others, but this element does worry me abit since it can easily go overboard depending on the direction(s) they choose to go with it. We'll see though.
  • DistopiaDistopia Member EpicPosts: 21,182
    Gyva02 said:
    Distopia said:
    If I wanted a pet I'd make a pet class. Please don't dumb down the world with this nonsense.
    How in anyway does extra storage or buffs dumb down the world? LMAO
    I don't know if it dumbs it down but it sure would make it dumb. I can't stand the pet overload in newer MMO's. 
    Yeah I would agree if it is nothing more than what you see in modern MMOs ( silly miniature cosmetic pets) . How it was in SWG as an example was nothing like that. Which is the game this brought to mind for me, which has little to do with that negative implementation you address. 

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Gyva02Gyva02 Member RarePosts: 482
    edited June 2016
    Distopia said:
    Gyva02 said:
    Distopia said:
    If I wanted a pet I'd make a pet class. Please don't dumb down the world with this nonsense.
    How in anyway does extra storage or buffs dumb down the world? LMAO
    I don't know if it dumbs it down but it sure would make it dumb. I can't stand the pet overload in newer MMO's. 
    Yeah I would agree if it is nothing more than what you see in modern MMOs ( silly miniature cosmetic pets) . How it was in SWG as an example was nothing like that. Which is the game this brought to mind for me, which has little to do with that negative implementation you address. 
    No, actually I just hate seeing trains of things following everyone around even if they did have a purpose. If a decision is made that everyone gets a pet all I ask for is a button I can press that removes them from my view. I don't want to see that circus... 
  • DistopiaDistopia Member EpicPosts: 21,182
    Gyva02 said:
    Distopia said:
    Gyva02 said:
    Distopia said:
    If I wanted a pet I'd make a pet class. Please don't dumb down the world with this nonsense.
    How in anyway does extra storage or buffs dumb down the world? LMAO
    I don't know if it dumbs it down but it sure would make it dumb. I can't stand the pet overload in newer MMO's. 
    Yeah I would agree if it is nothing more than what you see in modern MMOs ( silly miniature cosmetic pets) . How it was in SWG as an example was nothing like that. Which is the game this brought to mind for me, which has little to do with that negative implementation you address. 
    No, actually I just hate seeing trains of things following everyone around even if they did have a purpose. If a decision is made that everyone gets a pet all I ask for is a button I can press that removes them from my view. I don't want to see that circus... 
    That was essentially my point, people didn't have them out all of the time, since they could lose them in combat, it was best to keep them stored until you needed them. Hence there wasn't much of a train problem, unless you were with a CH, even then they couldn't have many pets out at once. It wasn't like you see today in towns, where everyone has something following them around. 

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • ShaighShaigh Member RarePosts: 2,013
    edited June 2016
    Brad has been very honest with his vision. He won't add things that dilute said vision, that doesn't mean that there will be things added that makes the game slightly different from everquest and vanguard. The group-centric and role-centric design of the original will still be around.

    A pet system won't ruin the combat feel of the game, if it did it won't make it to launch.
    The cynic knows the price of everything and the value of nothing.
  • AlbatroesAlbatroes Member LegendaryPosts: 6,740
    Still dont get why people are acting like these issues are new when they were known for years in the east. Even then, white knights yelping that hacks dont affect their game until hackers kill them and take loot they were working on getting lol. Oh now its a problem....right....
  • WizbuizWizbuiz Member UncommonPosts: 194
    Familiars for casters, elemental/skeletel pets for necro/elementalists and ofc. Beastmaster's animal kingdom., I am fine with that. But dont make mandatory pets for every single class, it will just turn into a clunky stupid ass pokemon event in major cities and raids.
  • Kayo83Kayo83 Member UncommonPosts: 397
    Seems fine to me so long as its not a cash shop item and the buffs are insignificant things like a small % of 'out of combat run speed' or something.
  • AmatheAmathe Member LegendaryPosts: 6,211
     In original SWG there were Creature Handlers, who could have the really good pets, but all other classes could still have pets that had a little utility. Later they nerfed those pets and they were less useful. I enjoyed that feature, personally.

    Brad keeps telling people this game isn't going to just be EQ with better graphics, and that there will be some new/different things. 

    It seems odd to donate money to a game, and gain special access to be able to speak to the Devs on their forums, and then post here instead out of fear of [I don't know what]. /shrug

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

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