The 3 Pillars of Gameplay is a new weekly serie where Tim Andersen and myself are discussing the 3 most important aspect of our game, the 3 pillars of gameplay: Community, Challenge, Immersion
Episodes after episodes, we are going to discuss concepts, ideas, and what we are trying to create for our game Saga of Lucimia. We want this serie to be informative, but also the occasion for YOU to discuss. Do not hesitate to share with us in the comments your opinions, experience in other MMORPG, your dreams and expectations, your ideas...
We hope you will enjoy those episodes! Do not hesitate to share our videos around you!
Happy watching!
COMMUNITY
- Episode 2 : Group Based Gameplay
- Episode 3 : Heavy Emphasis on Roleplay
- Episode 4 : Play Nice Policy
- Episode 5 : Forums
- Episode 6 : Group Finder
- Episode 7 : Camps and caravans
- Episode 8 : Ensured content progression
- Episode 9 : Player interdependence
- Episode 10: Static Group VS Pick Up Group
IMMERSION
Episode 11: Immersion from Roleplaying
Episode 12: No mini Map
Episode 13: No waypoint
Episode 14: Darkness
Episode 15: Weight Limit (and bridges)
Episode 16 : Realism
Episode 17: The world around us
CHALLENGE
Episode 18: Group based Gameplay
Episode 19: Skill based combat
Episode 20: Combat Interdependency
Comments
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
거북이는 목을 내밀 때 안 움직입니다
But joking aside i like then new updates.
You won't know unless you pay attention to the world around you. Space-barring your way through dialogue in our game = the fastest way to wind up clueless, as there are zero waypoints showing you where to go, no mini maps leading you from point A to point B, and no way to know which NPCs have quests or which ones have important dialogue that could lead you to adventure. PAY ATTENTION!
If all they had been presented with was a milk-run to the grocery store (the equivalent of single-player storylines in modern MMORPGs), there never would have been a need to rely on another person, thus no friendship formed over time.
Nothing you can do alone can be considered challenging. Only when you need to rely on other people, rely on their friendships and support, can something transcend milk-run and become truly challenging.