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What is closest to YOUR definition of P2W

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  • FrodoFraginsFrodoFragins Member EpicPosts: 5,905
    what the heck is "lost only"
  • scorpex-xscorpex-x Member RarePosts: 1,030
    Winning depends on why you play the game or what you find important.

    There is no definition of pay to win other than what you personally make it.
  • waynejr2waynejr2 Member EpicPosts: 7,769
    The meaning of P2W seems to have shifted over time (or at least some people state it has).  Please select the option which most closely resembles YOUR definition of P2W

    There term is bullshit. 
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

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    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

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    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

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  • thinktank001thinktank001 Member UncommonPosts: 2,144
    The meaning of P2W seems to have shifted over time (or at least some people state it has).  Please select the option which most closely resembles YOUR definition of P2W

    The definition of P2W has never really changed, but what people consider as a fair/unfair advantage will always fluctuate.   P2W is just a simple description of the microtransaction business model.  
  • nerovergilnerovergil Member UncommonPosts: 680
    Quazal.A said:
    Being able to buy anything, any amount of times that means by hook or by crook you can gain an immediate advantage, even though i play it BDO has P2W aspects.
    The problem with the question, is you must first define pay 2 win. More and More games that come out dont really have a win, but a 'advantage' or 'foot up' , but, if something can be bought using r/l £ regardless of whether it can be earnt in game its considered p2w for me
    The line in sand, is immediate V earnt :)

    dev need to eat too bro
  • MaurgrimMaurgrim Member RarePosts: 1,325
    edited May 2016
    This poll is flawed.

    What do you mean by items?, cosmetic, mounts, outfits?
    P2W is items that you only can buy for IRL money that will BOOST your stats so your toon has better stats than those who dont buy sead items such as weapons, armour, special potions ect.

    Buy XP potions, storage space, char slots ect is not P2W due to It's convenient items that don't really affect overall gameplay that much, you still endup in same player level field in the end only that the one who bought for an example a xp potion gets there faster.
  • YashaXYashaX Member EpicPosts: 3,098
    Paying real money to buy an in game advantage is p2w, but not all p2w is particularly "bad" and much also depends on how the game is set up.

    For example being able to buy in game currency with real cash and then buy all the best gear and items in a pvp game with large power/gear gaps (ie most mmos) is one of the most extreme forms of p2w imo, while buying a basic mount with cash in most mmos would be rather mild p2w that has limited impact on the game but might greatly enhance player convenience.
    ....
  • [Deleted User][Deleted User] Posts: 0
    edited May 2016
    The user and all related content has been deleted.

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • VestigeGamerVestigeGamer Member UncommonPosts: 518
    Loke666 said:
    Loke666 said:
    As I see it, using real money to get a combat advatage is pay2win.

    The item you can't loose can be that, depends on the mechanics. If it is a buff you bind to something you already gotten in the game it isn't, if on the other hand it is an item with good stats it is.

    Extra storage, character slots, comsetic items and anything that doesn't affect combat is not pay2win, you don't win for having more bankspace.
    I would agree with a lot of this but what about being able to buy resources for cash?  That isn't DIRECTLY combat related but maybe it helps you:
    • Not have to spend time farming/gathering but focus on developing those combat skills
    • Be able to sell those resources for in game weapons/armor that affect combat
    • Use to pay other people to fight with/for you
    • etc...
    The first one isn't P2win, the second can be (depending on the game, in some games are good items BOP while in others are everything for sale as well as it depends on how much gear matters in the game, in GW1 for example this would not matter at all). The third isn't p2win, more something like paying for friends....

    Anyways, lets not complicate things too much. We need a clear and easy to understand defination so you simply can say if a game is p2win or not. If you start add a zillion exceptions it will become very complicated and people will disagre. 

    1 short sentence or it will be too complicated. 
    How about this.  Time = Money.  If money by-passes the time needed in game, is it P2W?

    VG

  • MikePaladinMikePaladin Member UncommonPosts: 592
    edited May 2016
    P2W for me is when one can buy Enchants Dmg Boost no Cd Hp Potion from cash shop which reduce your chance to win in a fair fight 1 vs 1.

    Silkroad was P2W
    Allods Online with runes that cost 30k $ pay to win

    On the other hand we have CoE which gives away title for cash some call it P2W I think your just jelly as Being King baron Land owner will not affect in any way you combat skills .
    King for perma death must die 5 times yes he have guards  but we peasants can riot around few hundred of times before we get perma death .
    I relate CoE with our real world social ladder ....
    I in my society I am  no one just as 95 % of you all . 

    To me P2W is related only to combat advantages  that directly affect outcome of a fair fight  1v1
    But even this is useless because out of 10 fights 9  fights will be 2 vs 1 me so it's all useless .
    PVPer are an aggressive crowd with lack of bookish nerdish knight honor .so all the p2w concept is BULL SHIT

    Poll results made me sad so many jelly people)))) when come to gay pride every one scream out loud not your business let them be when some one have opportunity to buy some  crap like house horse every one rage xD
    I'm concerned of P2W only in cases when it directly affects me .

    Also I think outrageous P2W scream mostly come from PvP junkies which are worst kind of gamers so what ever xD
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    It was inevitable that the definition of P2W would become so blurred as to render it meaningless.

    Developers want to sell advantage to players, and there's a large group of players that want to buy advantage. So both camps have been rolling-out justifications and tricky arguments to remove the stigma of "paying for advantage".

    The theory of "being able to pay to catch-up to longtime players" is complete BS, because there are no longtime players on launch day. But there almost instantly WILL be people you need to "catch-up to" when they drop $500 in the Cash Shop on launch day...

    The other favourite saw is "it's not P2W if you can earn it via game play". Just look at how THAT's been perverted, lol. Sure, you can grind for 3 hours and get one of item X, but Mr. Walletwarrior over there can buy as many as he wants or needs at any time.

    But it's no use wining about P2W, it's here to stay, either get with the program or tune to another station...
  • DKLondDKLond Member RarePosts: 2,273
    I find it ironic that we pay so we can get to play the game less :)
  • ShaighShaigh Member EpicPosts: 2,142
    I am fine with bag space, cosmetical stuff and $15 optional subs since its an alternative to P2P. I'm not fine with cash shops having consumables, items with stats and similar stuff. Publishers will try to sneak in this stuff in their collectors editions as well, aion wings, rift mount, tera mount, level 90 char for pre-order.

    If you put a cash shop in your game so players can trade money for less gametime I usually cut down my gametime to ZERO so I don't have to play your shit game.
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • botrytisbotrytis Member RarePosts: 3,363
    Any ingame advantage including faster exp gain.

    Not necessarily. For me it is any game that gives one player a huge advantage over another. An example, Allods Online, where you had to buy 'Perfume' in the CS and this makes it easier to kill other players, in PvP zones, w/o the perfume. You had to spend money in the CS to even be competitive in PvP - that is P2W. Also, you could buy the best armor in the CS also.


    Getting some extra exp does not mean P2W, not all the time.


  • GeezerGamerGeezerGamer Member EpicPosts: 8,855
    Look at the player base as a whole. Look at who are the ones who are dominating in important aspects of the game. Then look how they got there. Did they become a "big dog" through time and commitment or was it because of the Cash Shop? That's how you determine if a game is P2W.
  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    Any payment at all beyond the standard rate which allows your character to do more than another character, or advance at a rate quicker than another character, who is paying the standard rate.

    In other words, if the game is F2P, but paying $15 a month gives your character access to all aspects of the game and/or subscriber perks such as extra XP, then that's not P2W.  That's simply the standard rate for access to the game.

    If, however, after paying the standard rate there are still items which can be purchased to speed up gameplay or give your character an advantage otherwise unavailable to a subscriber, then it's P2W.

    EVE Online allows a player to spend money to purchase monthly subscription chits, these chits can then be sold to other in game players for any amount that both players agree upon.  This is not P2W as the wealth used to purchase them had to be generated by someone.  It's simply a shift of  wealth for the ability to keep playing.  Having more monthly subscription chits doesn't mean you can advance any faster, it just means you can play for longer.

    EVE Online now also has introduced skill injectors which allow a player to purchase another player's skill points and inject them into themselves, thereby bypassing years of skill training.  This is P2W as now character advancement has been introduced into the picture.  If a character can pay real money to advance faster than other characters, then that's P2W no matter how, or what form it comes in.
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Look at the player base as a whole. Look at who are the ones who are dominating in important aspects of the game. Then look how they got there. Did they become a "big dog" through time and commitment or was it because of the Cash Shop? That's how you determine if a game is P2W.
    Highly competitive people will usually use any means at their disposal to "be on top".

    That would include making use of advantages bought via the Cash Shop. Some would even pay for advantages gained by illegal means...

    If you're a casual player, spending in the CS will enable you to keep up with those who don't spend, but play 8 hours a day.

    But you've no hope in hell of keeping-up with those who spend in the CS AND play 8 hours a day...
  • ThaneThane Member EpicPosts: 3,534
    "if you can buy something for RL cash that gives you an advantage over those who did not spend the money." 

    you do NOT get an advantage if there is no direct competition in that field tho (eg, instanced dungeons and having extra stats don't give you an advantage over another player, rather over mobs).

    "I'll never grow up, never grow up, never grow up! Not me!"

  • wandericawanderica Member UncommonPosts: 370
    I would say anything that allows you to circumvent the natural intended progression of the game.  For example, multiple currencies (think gold and gems) tend to allow a more fair F2P environment IMO.  Cosmetics, pets, XP boosts (within reason), bank / bag space, mounts, etc, can all make great store items.  For me at least, I draw the line at buying resets and lockout resets directly from the store.  Those types of things (if you insist on having them) are better left to the alternate currency.  This would give those without 500$ a month to spend a fair chance at obtaining them via gold to alt currency conversion.

    I find most PWE games to be a great example of what not to do.  As long as you're spending real money, you can remove any intended time sinks from the game.  Progression over time is important in MMOs.  On the flip-side of things, I find I have very little reason to purchase anything at all from the store in GW2.  I find DDO to be a comfortable medium, though.  The convenience of XP boosts and basic starter gear items are compelling while the truly powerful things, such as past lives, are only available through time invested.


  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Thane said:
    ... 

    you do NOT get an advantage if there is no direct competition in that field tho (eg, instanced dungeons and having extra stats don't give you an advantage over another player, rather over mobs).
    Wrong.

    There is ALWAYS competition between players, unless you're talking about a single-player game.

    You will be in a party with other players in that "instanced dungeon".

    What is the best way to not be rejected when groups form-up for dungeon runs ? Having good gear and extra stats !


    And what usually determines loot drops in MMO's ? DPS and still being alive when the loot drops ? Good gear and better stats inevitably improve your chances over the player who hasn't bought them...
  • GeezerGamerGeezerGamer Member EpicPosts: 8,855
    Look at the player base as a whole. Look at who are the ones who are dominating in important aspects of the game. Then look how they got there. Did they become a "big dog" through time and commitment or was it because of the Cash Shop? That's how you determine if a game is P2W.
    Highly competitive people will usually use any means at their disposal to "be on top".

    That would include making use of advantages bought via the Cash Shop. Some would even pay for advantages gained by illegal means...

    If you're a casual player, spending in the CS will enable you to keep up with those who don't spend, but play 8 hours a day.

    But you've no hope in hell of keeping-up with those who spend in the CS AND play 8 hours a day...
    I agree completely. But what I am saying is....Is it possible for committed players to grind and still compete in certain areas of game play without relying on RMT and keep up with those who do rely on RMT? I don't care how much time they have to put in (Assuming the rate of game progression doesn't outpace the ability to grind it). As long as those who chose to, can. The only way for sure to determine this is to look at who's actually on top. Are there any/many who played hard to get there? If not, the game is P2W.
  • QuarterStackQuarterStack Member RarePosts: 546
    edited May 2016
    I don't even split hairs on the issue.

    For me, Pay-To-Win is the ability to simply pay real money to obtain/attain any item/status that would, or could, otherwise be obtained in-game through doing actual content. That applies to anything, be it gameplay related, or even cosmetic. For someone who enjoys collecting outfits, or pets, or what-have-you, obtaining those things is a kind of "win" for them, and simply dropping $ on it is a way to bypass playing the game to earn it. So even there, it's P2W.




  • ThaneThane Member EpicPosts: 3,534
    Thane said:
    ... 

    you do NOT get an advantage if there is no direct competition in that field tho (eg, instanced dungeons and having extra stats don't give you an advantage over another player, rather over mobs).
    Wrong.

    There is ALWAYS competition between players, unless you're talking about a single-player game.

    You will be in a party with other players in that "instanced dungeon".

    What is the best way to not be rejected when groups form-up for dungeon runs ? Having good gear and extra stats !


    And what usually determines loot drops in MMO's ? DPS and still being alive when the loot drops ? Good gear and better stats inevitably improve your chances over the player who hasn't bought them...

    "I'll never grow up, never grow up, never grow up! Not me!"

  • ThaneThane Member EpicPosts: 3,534
    Thane said:
    ... 

    you do NOT get an advantage if there is no direct competition in that field tho (eg, instanced dungeons and having extra stats don't give you an advantage over another player, rather over mobs).
    Wrong.

    There is ALWAYS competition between players, unless you're talking about a single-player game.

    You will be in a party with other players in that "instanced dungeon".

    What is the best way to not be rejected when groups form-up for dungeon runs ? Having good gear and extra stats !


    And what usually determines loot drops in MMO's ? DPS and still being alive when the loot drops ? Good gear and better stats inevitably improve your chances over the player who hasn't bought them...
    actually, i am not wrong.

    if you talk about the hunt for first kills here, yes, those 5% of the players are not the rule tho.
    but even if you are a "pro" gamer, your loot is NOT influenced by other raid's items. 

    if you think that, i seriously wonder how the code to achieve this feature would look like, bc quite frankly, it would be complicated as hell to parse out every players' items, and calculate them into YOUR loot table.

    also, the drop chances of other players or their loot do NOT influence your loot... again. :)

    the examples you named above are (i'd guess) taken from WoW, and yes, you won't take people with low lvl equip to raids. if you can buy items with stats... those games are usualy concidered pay to win. agreed.

    but the item lvl of OTHERS do not influence me in any other way but pvp.
    the minumum item lvl requirement of a game to do certain things... different story.

    "I'll never grow up, never grow up, never grow up! Not me!"

  • cameltosiscameltosis Member LegendaryPosts: 3,706
    For me, its any advantage purchased with cash that either can't be gotten at all by normal means or can't be overcome without cash in a "reasonable" manner. 


    However, "reasonable" is an arbitrary line in the sand and will change from person to person. I personally don't play F2P games or anything resembling P2W, so my arbitrary line in the sand is very strict, the only times I've faced it is when sub games that I was playing (lotro, swtor) converted to f2p. 
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