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All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Comments
The problem with the question, is you must first define pay 2 win. More and More games that come out dont really have a win, but a 'advantage' or 'foot up' , but, if something can be bought using r/l £ regardless of whether it can be earnt in game its considered p2w for me
The line in sand, is immediate V earnt
This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game where of course you're welcome to call me names im often found lounging about in EvE online.
Use this code for 21days trial in eve online https://secure.eveonline.com/trial/?invc=d385aff2-794a-44a4-96f1-3967ccf6d720&action=buddy
I'm also not saying P2W is something abhorrent and should never be entertained at all. I also think it's less damaging in PvE games than PvP ones, because in PvP your advantage DIRECTLY affects those you are in conflict with.
The most concerning ones to me are the ones where there are no limits. I think an optional subscription that gives benefits is slightly P2W while being able to spend thousands a month for unlimited resources is probably at the other end of the curve.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
In my mind P2W is tied purely to PvP,
And then i simply breaks down to a item that shifts the balance of power and can not be easily obtained ingame. Because as some F2P games have proven.... There is a way to have items drop ingame and still make it pretty much mandatory to buy the item from the store (hello Neverwinter)
So i guess... 1... but in the same way that a Skoda and a Pagani both are cars...
This have been a good conversation
The item you can't loose can be that, depends on the mechanics. If it is a buff you bind to something you already gotten in the game it isn't, if on the other hand it is an item with good stats it is.
Extra storage, character slots, comsetic items and anything that doesn't affect combat is not pay2win, you don't win for having more bankspace.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
As an example. Take an MMORPG that has a cash shop. And from this cash shop, you can convert $$ to gold. You can also buy crafting mats with that gold. From those mats you can craft pretty much all near top level gear and possibly buy outright the BiS weapon if you want to spend enough. You can use the cash shop to get a character to level cap. You can buy Experience boosts, PVP currency boosts, PVE currency Boosts.
Is this a P2W Cash Shop?
You tell me. The game is GW2.
Keep in mind that I am not saying every player, but the vast majority of them today.
Just look at WoW. A new expansion arrives and players come back, "win" again, and leave. Many players do stick around and participate in raids and social activities at end game, but most do not. Somewhere along the road, players got it in their heads that "games must be beaten." Well, that has always been present, but now it is considered "the norm." I don't "beat" games (exception being computer board games), I enjoy them. When I've had enough, I quit playing.
Personally, I enjoy MMOs to relax. Today's are just too "UP! UP! Run! Run! Fight! Fight! NEXT!" for my tastes.
VG
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Not to be mistaken for Pay-for-Convenience though. If you can reliably acquire the best items in the game, but you just so happen to also be able to buy those weapons if you're loaded and lazy, I'd call it pay-for-convenience instead. Since it's more of a shortcut to the top rather than an advantage.
It can get a bit iffy though. If the game is dominated by unreasonable RNG and getting to "the top" is unrealistically tedious, slow or expensive anyway. Then being able to buy your way there is kind of Pay2Win'ish.
I'd consider it more of a scale rather than a plain black&white thing.
The issue with the definition as it has "evolved" or devolved is that it expands the context to incriminate all games. Through various means, for any game, you can make use of real money in order to obtain in-game advantages.
The real problem is that by diluting the definition we enable companies to become more and more overt with their cash shops. People really need a reality check. Cash shops are there because games cannot survive without them. Also, there are very few items which provide enough value to actually warrant a purchase. If we continue to incriminate all games for selling things through a cash shop then, ultimately, the companies will continue to push the line of what's acceptable because as long as they move that line together, as a collective, the vocal majority (or minority) doesn't really matter. It's essentially an oligopoly. Plus, the thing that's seriously screwed up with the whole situation is that the game developer who ACTUALLY stands up and fights back, with things like subscriptions or no cash shop, ultimately die horrible, horrible deaths.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Proponents of p2w mechanics often say, "P2W isn't bad because it gives me a chance to catch up to 'no-lifers'". This never actually turns out to be true and as soon as p2w is implemented in any game, the payers are almost instantly very far ahead of any non-paying player, life or no-life.
I actually wouldn't be against a cash shop mechanic that allowed for people with no time but too much money to keep pace with people that played the game extensively. But that's never how it works.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I don't care if I someone plays more than me and is more powerful. He is actually playing the game. But having it so any twerp can come along and spend thousands and be more powerful than the people who actually play the game is bad.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
This is the essence of P2W. It's why XP Pots are now considered P2W and it's the same reason that cosmetic hats and dresses are not considered P2W.
I must say, I will be VERY happy once we've diluted the term to the point where publishers start selling me BiS gear and max level characters. The black market is just much too expensive and I would rathergive my money to the publisher. /sarcasm
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
Anyways, lets not complicate things too much. We need a clear and easy to understand defination so you simply can say if a game is p2win or not. If you start add a zillion exceptions it will become very complicated and people will disagre.
1 short sentence or it will be too complicated.
Just about every MMO is P2W in some form. Their cash shop sell items to boost character levels, attributes, etc.
Time may be an unfair advantage to some, but it is a fairer way to play the game. Basically in a time based game you get what you put into it. Putting in a lot of hours is a big sacrifice in other areas of your life. It also takes a lot out of you to play that much. I know because it was very draining on me when I played UO and EQ a lot when I was young. The big point in a subscription is that everyone has to invest the same amount of time and earn the items they get. That is a huge difference IMO.
The nature of pay to win is something that allows people who want to spend a fortune in the cash shop huge advantage over people who want to spend a reasonable amount. Not the differentiation between someone who wants everything handed to them for free and someone who is willing to spend the equivalent of what they would on a subscription game.
If you can win for $15 a month (like in SWTOR or BDO's Ghillie suit) then it's not really pay to win and you're just a cheep bastard who doesn't want to spend a dime if you're complaining about it.
But, like others have said, I think it only matters in PvP games.
I also feel that anything non-cosmetic in a cash shop should be available to get in-game, even in PvE games.
I'm perfectly okay with cosmetic items being cash shop exclusives, though. Like some of the mounts in WoW, as an example.