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Everyone knows that more content means more players and more revenue for an MMO, right? Or is that not the case with Guild Wars 2?
Read the full story here
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Far too many players huh? Did they finally share the actual number of players. Because before HoT they had the number of people who created an account, after HoT they had the number of people who signed in periodically on a chart. Neither of which gives an accurate look at the number of actual players that are actively playing the game unlike subscription titles.
It's my understanding that all those whiners that turned the game into the hot mess they had a hand in making in Season 2 decided to leave during the HoT launch because suddenly people were actually progressing more in the game than ever before (which was still miniscule but you have to take a look at their mentalities, if you didn't have the RNG gods on your side all the time getting all of the phat loot then you were a noob according to these so called "hard core" players)
So really how can you tell?
They can get rid of some of the developers that had a hand in the Nexon destruction of this title all they want but until they get their hands on the original designers of the game and bring them back to the fold, this game will forever remain a disappointment even with the changes to HoT because players remember when you burn them.
Great read. Thanks for the article. I personally just could not get into GW2. I loved GW1 but GW2 just never 'clicked' with me. I like many of the ideas about the game though. I have watched a couple of youtubers lately complaining about the game. Or lack of things to do for vet players.
I wish the game and it's fans well.
A man who fears nothing is a man who loves nothing; and if you love nothing, what joy is there in your life?