I'm in the mood for a somewhat hardcore RPG - not the kind where you die all the time, and definitely not the kind with permadeath unless that's just one mode choice, but I want a grindy/micromanagey game as far as what characters learn and how they level up and/or reincarnate. I don't care if there's one playable character or a party. Preferably a game with a good story that isn't horror.
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.