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  • FranciscourantFranciscourant Member UncommonPosts: 356
    edited May 2016
    Is looking really nice so far. My only worry is that they were planning on doing some skill calculations client side due to server overhead (lag!), and we know with some recent titles how bad that turns out.
    In the monthly Q&A of May, ACE explains that they're using server-side physics instead of having the calculations made on players' machine and that the servers are authoritative to prevent cheating.

    What they've written in a recent update is that they plan to improve the client-prediction and as far as I know this tech has no impact on cheat prevention.
  • DullahanDullahan Member EpicPosts: 4,534

    psiic said:







    psiic said:


    Oh and where was the particles for the chain lightning? That could have been the one bright spot in the video but it has no particle effect, not even a line of light connecting all the targets to show the link? Weak











    Strange actually did not see that bolt when I watched the original video twice. I am man enough to admit I missed one. Might want to make it more elemental feeling though, maybe slow down the arc.



    Still looks weak. I'm sure they are keeping the particles low for mass pvp, but still, they are subpar. Those would barely look acceptable in the 90s.


  • FranciscourantFranciscourant Member UncommonPosts: 356
    Dullahan said:

    psiic said:







    psiic said:


    Oh and where was the particles for the chain lightning? That could have been the one bright spot in the video but it has no particle effect, not even a line of light connecting all the targets to show the link? Weak











    Strange actually did not see that bolt when I watched the original video twice. I am man enough to admit I missed one. Might want to make it more elemental feeling though, maybe slow down the arc.



    Still looks weak. I'm sure they are keeping the particles low for mass pvp, but still, they are subpar. Those would barely look acceptable in the 90s.
    We all have different preferences and priorities. Mine are focused on large-scale PvP battles and strategic features and I don't care much about eye candy. In many areas (especially the animations) the CF developers already surpassed by expectations.

    Gameplay / performances > shiny graphics
  • Mackaveli44Mackaveli44 Member RarePosts: 655
    edited May 2016

    Rhoklaw said:

    Is it just me or did he sound bored out of his mind while narrating the video?



    Game developing companies need more people like this! Behold Paul Barnett!






    What ever happened to this guy? God I remember the hype and excitement for Warhammer Online before it was launched and than... it all just disappeared quickly. As for the video on the Druid... Every video I watch on this game I become less and less impressed with it. It looks "cheap" and boring. These animations of the Druid look stiff, very stiff, boring and the spell graphics look terrible. Just this all just my opinion of course.
  • FranciscourantFranciscourant Member UncommonPosts: 356
    What doesn't help imo is that we got used to the animations and VFX of +$100,000,000 budget AAA games and then we compare those titles to Crowfall, which is a $7 millions indie game in Pre-Alpha.

    ACE goal surely isn't to compete with those games in term of graphics.
  • RhoklawRhoklaw Member EpicPosts: 7,124

    Rhoklaw said:

    Is it just me or did he sound bored out of his mind while narrating the video?



    Game developing companies need more people like this! Behold Paul Barnett!






    What ever happened to this guy? God I remember the hype and excitement for Warhammer Online before it was launched and than... it all just disappeared quickly. As for the video on the Druid... Every video I watch on this game I become less and less impressed with it. It looks "cheap" and boring. These animations of the Druid look stiff, very stiff, boring and the spell graphics look terrible. Just this all just my opinion of course.
    Not really sure, except that he enjoys playing World of Tanks.

  • cylon8cylon8 Member UncommonPosts: 362
    why does this look more and more like wildstar artwise i thought it was gonna be more realistic looking

    so say we all

  • FranciscourantFranciscourant Member UncommonPosts: 356
    cylon8 said:
    why does this look more and more like wildstar artwise i thought it was gonna be more realistic looking
    Pretty sure they've been consistent with their art direction and stylized approach since they've shown the first screenshots.

    Here's what Dave Greco (art lead) wrote 18 months ago: 
    "Hey all, we are definitely hoping to strike a balance between grounded, and stylized work. Personally, I agree with most and think Wildstar pushed it too far with its cartoony look, I am also not a huge fan of the direction EQnext is taking. 

     At the same time making a grey / boring / dark world is not very interesting. Most of my artwork should show the feeling we are going to be going for... I want to strike a balance between the two. In the next weeks, you should see some more images that will give a better idea.

     I want everything to feel grounded, harsh, gritty, but also with pops of color and personality.. it's not easy, but it is my goal! "


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