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MMORPG truly a dying genre

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  • BenjolaBenjola Member UncommonPosts: 843
    edited May 2016
    OP think about this.
    Big gaming companies losing interest in MMORPGs is the best possible news for the genre.
    It means both lowest common denominators and the suits exploiting them shamelessly are finaly moving on to other genres and I don't mean just mobas, shooters and mobile games either because let's face it, you can easily call the wave of asian-F2P-cash-shop-grinders a different genre, they don't qualify as MMORPGs.

    So it looks like we are back in the golden niche pre-WoW era but with much more powerfull tech and know-how, which is more then fine with me.
    Add crowd funding in the mix and it's only a matter of time before a smart indy developer pulls off a gem,
    IMO of course.




    Post edited by Benjola on

    I care about your gaming 'problems' and teenage anxieties, just not today.

  • nerovergilnerovergil Member UncommonPosts: 680
    too much grinding, we need to tone down that
  • DKLondDKLond Member RarePosts: 2,207
    I grew sick of endless repetitive combat ages ago.

    To me, the way to handle combat in a proper MMO would be to make it rare, lethal and extremely challenging.

    Instead of making it the PvE activity of choice - it would be something you'd only engage in when you're desperate or well-prepared. It would get your heart pumping - and winning would be an actual accomplishment, instead of a foregone conclusion on your way to thousands of other foregone conclusions.
  • nariusseldonnariusseldon Member EpicPosts: 27,772
    DKLond said:


    To me, the way to handle combat in a proper MMO would be to make it rare, lethal and extremely challenging.


    then what do you do in the "no rare" times? Crafting? Walking around waiting for boats? Chatting?
  • howstupidisthishowstupidisthis Member UncommonPosts: 147
    The genre is evolving and I think it's headed towards simulation with the oculus rift and other tech coming our way.
    Simulation meets MMORPG = pure awesome imho
  • someforumguysomeforumguy Member RarePosts: 4,035
    edited June 2016
    The genre is evolving and I think it's headed towards simulation with the oculus rift and other tech coming our way.
    Simulation meets MMORPG = pure awesome imho
    Yeah, I think not. Why would they suddenly start making actual virtual worlds, while the past years it has only been about themepark nr7645?

    I mean,I like the idea, but I don't see why their MMO design suddenly would change. For coming years I expect at most support for those headsets next to normal gaming. Also, the hardware is way too expensive still for it to become mainstream. And the displays still need to become a lot better. This will happen if there are enough early adopters, otherwise this VR hype will be forgotten just as fast again.


  • GeezerGamerGeezerGamer Member EpicPosts: 8,776
    edited June 2016
    The genre is evolving and I think it's headed towards simulation with the oculus rift and other tech coming our way.
    Simulation meets MMORPG = pure awesome imho
    That's exactly what they moved away from and the reason for the OP. (I don't mean VR, but rather the simulated virtual worlds)

    What you say would be nice and what I would want. But unfortunately, they moved towards Action combat, jumping puzzles and instant gratification and then wondered where the profits went.
  • PhryPhry Member LegendaryPosts: 11,004
    MMO's as a 'genre' is still one of relative growth, i think the perception of decline might be because individual games are failing, however, there is rarely a year goes by without one or more MMO's being released into the wild, to varying degrees of success.
    Its only natural that games will fail, particularly if they fail to evolve with the 'market' by which i mean the games continuing to meet the demands of the players, games that don't, tend lose players to other games.
    MMO's as a genre aren't failing, but they are continuously evolving, which is a good thing, although obviously its possible that there are a number of players that get left behind, which might be where this perception comes from that MMO's are failing.
  • Sid_ViciousSid_Vicious Member UncommonPosts: 2,125
    I think that MMORPGs are dying because there are too many games to choose from.. people race to the endgame or reach whatever goals they set and then are tempted by another game to leave so they can rinse and repeat. I think it is this way because they want to be ahead of other people, to be honest, and you can only get that from a launch or new expansion, etc.. I constantly see people treating games this way instead of just enjoying the content and game to the fullest.

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  • PhryPhry Member LegendaryPosts: 11,004
    I think that MMORPGs are dying because there are too many games to choose from.. people race to the endgame or reach whatever goals they set and then are tempted by another game to leave so they can rinse and repeat. I think it is this way because they want to be ahead of other people, to be honest, and you can only get that from a launch or new expansion, etc.. I constantly see people treating games this way instead of just enjoying the content and game to the fullest.
    Sometimes i think a number of players are in such a rush to reach max level or whatever, that they don't even realise they have missed much of the game in the process.
  • GeezerGamerGeezerGamer Member EpicPosts: 8,776
    edited June 2016
    Phry said:
    MMO's as a 'genre' is still one of relative growth, i think the perception of decline might be because individual games are failing, however, there is rarely a year goes by without one or more MMO's being released into the wild, to varying degrees of success.
    Its only natural that games will fail, particularly if they fail to evolve with the 'market' by which i mean the games continuing to meet the demands of the players, games that don't, tend lose players to other games.
    MMO's as a genre aren't failing, but they are continuously evolving, which is a good thing, although obviously its possible that there are a number of players that get left behind, which might be where this perception comes from that MMO's are failing.
    In any of those given years what a given game was released and did well, how long did it do well? That year? Maybe? How long was it a success before going into decline? Since, as you say, next year brought the next game.

    That's not really how this genre operated in the previous decade. A game would launch and be hot for a couple years while players awaited the expansion(s). But if you ask me, I'd say that's what did the damage. Expansions. By making previous content, they made everything that was great about pre expanded games irrelevant. Thus one not so great expansion (Cataclysm) and your game sucks and everything great that was built up over the previous 6 years goes out the window.

    Post edited by GeezerGamer on
  • howstupidisthishowstupidisthis Member UncommonPosts: 147
    The genre is evolving and I think it's headed towards simulation with the oculus rift and other tech coming our way.
    Simulation meets MMORPG = pure awesome imho
    Yeah, I think not. Why would they suddenly start making actual virtual worlds, while the past years it has only been about themepark nr7645?

    I mean,I like the idea, but I don't see why their MMO design suddenly would change. For coming years I expect at most support for those headsets next to normal gaming. Also, the hardware is way too expensive still for it to become mainstream. And the displays still need to become a lot better. This will happen if there are enough early adopters, otherwise this VR hype will be forgotten just as fast again.


    Ok sorry but that's alll kinds of wrong.

    Star Citizen is a perfect example, we have the hardware and the software, it's already proven to work, but I admit it's a bit expensive.

    But there are smaller versions of what I'm saying, like space engineers and elite dangerous.
    They aren't game worlds, they are simulations with MMO aspects, and that's what I expect to see more and more of because gamers are tired of developers screwing around with game mechanics. Look how crazy popular Minecraft is, another perfect example of my point.

    In a true simulated world, there is no game mechanics specifically, it's centered around the physics. This way very little is hard coded, mostly working off the physics.
  • KissThaRingKissThaRing Member UncommonPosts: 78

    Whats dead is the magic. It's simply not there anymore. Newer generation of online gamers are extremely impatient and rage harder more then ever since gaming is apparently there entire life. This is why PvP oriented MMO's are a cesspool of nerdrage and elitism. I put up the white flag on a lot of those games and don't regret it at all.

    I remember when SWG came out and CoH came out the next year, I was massively addicted to the characters that I made - I spent hours designing characters in CoH and RPing with them. A lot of the fun with MMO's was just enjoying the journey and making friends as you went on your journey - the destination was only a sign to start over and redo the journey with a different build. End game content was mostly gathering people together to grind up other lowbies or tackle some hard world boss - unacceptable in this era of gaming.

    Its possible I just grew up and outgrown the genre all together, most people who play MMO's have a "I gotta prove something to someone" mentality, especially in pvp .They wanna make a name for themselves, they wanna be a online superstar with twitch followers, meh... I've just outgrown all that stuff. Doesn't appeal to me. Real life MMO is surprisingly quite rewarding if you step back from the keyboard and put in the work.

    I enjoy undercutting people in the market place - it's the only PvP a crafter gets.

  • OptimisticHappyGuyOptimisticHappyGuy Member CommonPosts: 4
    Yeah, it's shiiiiiiit.

    I google "MMO that isn't utter garbage" from time to time though, just to check.
  • nariusseldonnariusseldon Member EpicPosts: 27,772
    Yeah, it's shiiiiiiit.

    I google "MMO that isn't utter garbage" from time to time though, just to check.
    But the question is whether MMO is dead .. are you saying "shit" = "dead"?
  • justmemyselfandijustmemyselfandi Member UncommonPosts: 559
    Yeah, it's shiiiiiiit.

    I google "MMO that isn't utter garbage" from time to time though, just to check.
    But the question is whether MMO is dead .. are you saying "shit" = "dead"?
    Unfortunately, shit floats.
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  • craftseekercraftseeker Member RarePosts: 1,740
    Phry said:
    MMO's as a 'genre' is still one of relative growth, i think the perception of decline might be because individual games are failing, however, there is rarely a year goes by without one or more MMO's being released into the wild, to varying degrees of success.
    Its only natural that games will fail, particularly if they fail to evolve with the 'market' by which i mean the games continuing to meet the demands of the players, games that don't, tend lose players to other games.
    MMO's as a genre aren't failing, but they are continuously evolving, which is a good thing, although obviously its possible that there are a number of players that get left behind, which might be where this perception comes from that MMO's are failing.
    Do you mean MOGs or MMORPGs?
    From your argument I think you are talking about MOGs and that is off topic.
  • craftseekercraftseeker Member RarePosts: 1,740
    The genre is evolving and I think it's headed towards simulation with the oculus rift and other tech coming our way.
    Simulation meets MMORPG = pure awesome imho
    Yeah, I think not. Why would they suddenly start making actual virtual worlds, while the past years it has only been about themepark nr7645?

    I mean,I like the idea, but I don't see why their MMO design suddenly would change. For coming years I expect at most support for those headsets next to normal gaming. Also, the hardware is way too expensive still for it to become mainstream. And the displays still need to become a lot better. This will happen if there are enough early adopters, otherwise this VR hype will be forgotten just as fast again.


    Ok sorry but that's alll kinds of wrong.

    Star Citizen is a perfect example, we have the hardware and the software, it's already proven to work, but I admit it's a bit expensive.

    But there are smaller versions of what I'm saying, like space engineers and elite dangerous.
    They aren't game worlds, they are simulations with MMO aspects, and that's what I expect to see more and more of because gamers are tired of developers screwing around with game mechanics. Look how crazy popular Minecraft is, another perfect example of my point.

    In a true simulated world, there is no game mechanics specifically, it's centered around the physics. This way very little is hard coded, mostly working off the physics.
    If I can tell you one thing about Star Citizen, and indeed any space game, it will not have realistic physics. Try Kerbal Space Program for that.
  • craftseekercraftseeker Member RarePosts: 1,740
    Yeah, it's shiiiiiiit.

    I google "MMO that isn't utter garbage" from time to time though, just to check.
    But the question is whether MMO is dead .. are you saying "shit" = "dead"?
    No the question is are MMORPGs dead, MOGs are alive and well.
  • AntiquatedAntiquated Member RarePosts: 1,415
    Maybe gamers are just prone to pessimism and sarcasm as a class.

    Tends to lead to a rather nihilistic view of... Well, just about everything.

    "Everything Sucks," officially standard to the "what all the cool kids say" platform.
  • defector1968defector1968 Member UncommonPosts: 449
    mmm someone dont want to spend money for a high last tech PC to play games
  • Charliff1966Charliff1966 Member UncommonPosts: 25
    Dead? My answer would be no. Life support? My answer would be yes. ESO is the mmorpg I play now. It's not capturing the feeling I had when I played eq. Don't know what the future will bring. Brad works on a new mmorpg, but after vanguard I will wait and see what happens when it goes live. Have no clue on other games being made now, the genre changed. Not sure if that is good or bad.
  • PhaserlightPhaserlight Member EpicPosts: 2,937
    Yeah, it's shiiiiiiit.

    I google "MMO that isn't utter garbage" from time to time though, just to check.
    Your Google Fu needs work.

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  • nariusseldonnariusseldon Member EpicPosts: 27,772
    Yeah, it's shiiiiiiit.

    I google "MMO that isn't utter garbage" from time to time though, just to check.
    But the question is whether MMO is dead .. are you saying "shit" = "dead"?
    No the question is are MMORPGs dead, MOGs are alive and well.
    That is, then, just a semantic question. If you now call MOGs MMORPGs, then suddenly they are all alive.

  • SaunZSaunZ Member UncommonPosts: 468
    This thread makes me sad

    Sz  :)
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