Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

MMORPG truly a dying genre

1356710

Comments

  • baphametbaphamet Member RarePosts: 3,305
    I used to love video games, but it all changed when I played a game called MUD. Simply a text game it had no finesse other games of that era had. But playing in a world populated by real people - it was clear to me even than : this is the future of video games, a higher state altogether. It is pointless for video games to go anywhere else.

    And for long time they did. EQ , DAOC, UO ... than came WoW blew the lid off these games and opened it to the world. And everyone knew this is the way to go.

    Games were made by top companies, books were written like "ready player one" - the sky was the limit.

    But it failed. No need to go into details why. We all know it did.


    What interest me is now.

    What was once a pinnacle of gaming perfection and future of gaming. Today no professional game company want to touch.
    Heck even the company that made trillions on their MMO (Blizzard) stepped out of the game and started making casual products.

    Instead of AAA company like Naughty Dog or CD Project Red pushing the technological envelope to MMO,
    we are left with handfull of "Indie" companies making MMOs

    With low budgets , none of the resources or manpower of big companies - best they can make is mini-mmo , rehash of old formula ... or fail


    Bottom line, even if those indie kickstarter funded games get released, which not all of them will. It will be far cry from what a healthy genre growth should have been.

    They will most likely be the last to attempt it too.


    And MMO will simply disappear as Point and Click adventures , RTS strategies etc did. Maybe to be unburied years after as nostalgia novelty for another round of kickstarters.




    what i find amusing is i remember lots and lots of people here on the mmorpg.com forums claim that they want AAA MMO games to fail so we stop getting these themepark style games, to allow indie developers to come up with new ideas.

    welp, you guys got your wish....
  • baphametbaphamet Member RarePosts: 3,305
    edited May 2016
    The problem is in gamers too .....[mod edit]
    that problem isn't limited to gaming either......
    Post edited by Vaross on
  • baphametbaphamet Member RarePosts: 3,305
    Rhoklaw said:
    The genre isn't dead, but rather the passion and creativity required to design good games. Once MMO's became a popular business model and creation shifted from passionate developers to men in suits, that is what caused this genre to go into the toilet.

    As much as it sucks and I've said it before, crowdfunded games are the only way to get the genre / market back on track with MMO's that make sense for gamers, not for CEO's to line their pockets.
    what you describe is EXACTLY where the genre is right now. only indie developers are developing any mmo's right now and where is this new found creativity or good games being developed? i'm not seeing it.


  • DistopiaDistopia Member EpicPosts: 21,182
    Loke666 said:

    SWG did have some good ideas and while I don't think there should be a new game just like it made someone could be inspired by it's crafting, resource management and it's player owned stores and establishments.

    There have been a lot of interesting mechanics in MMOs that just died out and some of those are worth a look to inspire new games, not to copy and paste them but to evolve things in a different way. 

    The problem with MMOs now is that almost all of them more or less play the exact same way and that isn't healthy for a genre, the players have been tiring of it and more and more people are moving to other types of games, be that Mobas (PvP fans), single player games like Witcher 3 (roleplaying fans), Diablo styled games (dungeon lovers) and so on. It is kinda like a pub that only serves Budweisser (or to be more exact that all pubs in your town only serves that).

    Just remaking 15 years old games wont work, their time have passed but neither does remaking the same newer game either long term. There is of course many people who do enjoy the current MMO mechanics but there are way too many games doing the exact same thing so new games doing that have little chanse of being successful.
    I agree that there are plenty of features to lift from older titles, it's just a matter of using them in the right ways, as you can't just jerry-rig a lot of that into a game and call it a day. The game has to be built around those features for them to work. 

    I'm not going to pretend to know what people are doing, where they're going, how they approach games and what they prefer. I can just say what I do. As far as MMORPGs are concerned I play three. ESO, SWG(Emu) and SWTOR. Have done so on and off since they released. I play single player games in my downtime from those titles. I don't leave them for them.

    When I want quick action I load up Chiv or M&B, when I want a slower burn i load up an RTS. IMO there's no reason to abandon one for the other. The only game I've really left was AOC as the player-base all but died off sadly, if that weren't the case, I'd still play that as well.


    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • GeezerGamerGeezerGamer Member EpicPosts: 8,776
    FFFG said:
    FFFG said:
    Distopia said:
    Viper482 said:
    FFFG said:
    Wrong the old school bitter mmo vet is a dying breed.  Truthfully I think that is a good thing.  You guys have been left in the dust the fact today we have more people playing mmos then ever before and the fact we have more mmos to choose from then ever before pretty much destroy your doom and gloom rant...my advice to you OP is move on this isn't a battle (well you are fighting alone as developers clearly could care less about those like you) you can win...facts just aren't on your side.
    What facts are those? That gamers like you actually like this crap they try to call MMORPG's today? The fact is you have no clue what a true MMORPG is all about and what makes it great. We "old school bitter vets" are bitter. Because we had a genre we enjoyed, it was niche, but it was ours. Now devs cater to the masses of people like you willing to take some cheap experience you will play here and there and move on. Probably spend hundreds of dollars in the cash shop while you are at it. They love you and yours, which is why they will continue to put out this Asian MMO cash grab crap until you get bored and move on to some other genre.

    You are right, developers don't care about us, but do you think they care about you? You are a big fat money sack with bones to them, nothing more. They hear $$$$$cha-ching$$$$$ when they see you coming. So spare me the condescending remarks about us as if you are somehow the superior one here.
    Calm down....


    What about folks like myself who experienced both, can enjoy both old and new and have accepted shit in life changes? I can tell you one thing, it's better than being bitter and getting this angry over the topic.
    Maintaining your outlook is great. You have shown your patience and acceptance of change for quite some time now. But I just want to ask.......Do you miss games like SWG or has your adaptation to the "new" taken away the desire to play in such a virtual world?
    FYI a lot of people didnt enjoy SWG and in no way look at SWG other than a failed mmorpg...
    The question was directed @Distopia  because I know he played that game specifically. It was a tailored example not meant for anyone else.
    If you get angry when people reply to something that was "tailored" for only one person I suggested you use the PM feature. 
    I am extremely thankful you are here to make such suggestions.
  • FFFGFFFG Member UncommonPosts: 73
    FFFG said:
    FFFG said:
    Distopia said:
    Viper482 said:
    FFFG said:
    Wrong the old school bitter mmo vet is a dying breed.  Truthfully I think that is a good thing.  You guys have been left in the dust the fact today we have more people playing mmos then ever before and the fact we have more mmos to choose from then ever before pretty much destroy your doom and gloom rant...my advice to you OP is move on this isn't a battle (well you are fighting alone as developers clearly could care less about those like you) you can win...facts just aren't on your side.
    What facts are those? That gamers like you actually like this crap they try to call MMORPG's today? The fact is you have no clue what a true MMORPG is all about and what makes it great. We "old school bitter vets" are bitter. Because we had a genre we enjoyed, it was niche, but it was ours. Now devs cater to the masses of people like you willing to take some cheap experience you will play here and there and move on. Probably spend hundreds of dollars in the cash shop while you are at it. They love you and yours, which is why they will continue to put out this Asian MMO cash grab crap until you get bored and move on to some other genre.

    You are right, developers don't care about us, but do you think they care about you? You are a big fat money sack with bones to them, nothing more. They hear $$$$$cha-ching$$$$$ when they see you coming. So spare me the condescending remarks about us as if you are somehow the superior one here.
    Calm down....


    What about folks like myself who experienced both, can enjoy both old and new and have accepted shit in life changes? I can tell you one thing, it's better than being bitter and getting this angry over the topic.
    Maintaining your outlook is great. You have shown your patience and acceptance of change for quite some time now. But I just want to ask.......Do you miss games like SWG or has your adaptation to the "new" taken away the desire to play in such a virtual world?
    FYI a lot of people didnt enjoy SWG and in no way look at SWG other than a failed mmorpg...
    The question was directed @Distopia  because I know he played that game specifically. It was a tailored example not meant for anyone else.
    If you get angry when people reply to something that was "tailored" for only one person I suggested you use the PM feature. 
    I am extremely thankful you are here to make such suggestions.
    No problem I'll keep an eye out for you and let you know when you could use some more suggestions.  
  • DistopiaDistopia Member EpicPosts: 21,182
    edited May 2016
    FFFG said:

    I am extremely thankful you are here to make such suggestions.
    No problem I'll keep an eye out for you and let you know when you could use some more suggestions.  
    HEh, could you guys cut my name out, I keep getting notifications about you "mentioning" me :P..

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • SpottyGekkoSpottyGekko Member EpicPosts: 6,911
    The MMORPG is not "dying", it has simply lost its dominant position in online gaming, a position it attained by pure coincidence.

    When UO and EQ arrived on the scene, the majority of gamers weren't playing MMO's, they were playing SPG's like Warcraft, Command & Conquer and Doom.

    RP'ers had a field day in those early MMORPG's, the games were virtually made for them.

    But as the online audience grew, the new arrivals found they didn't much like "classic MMORPG's", and so the metamorphosis of the online game began.

    Soon the majority of online gamers were demanding that online games be made according to their preferences, and so the drift toward "instant action" and "instanced gaming" started...
  • nariusseldonnariusseldon Member EpicPosts: 27,772


    Soon the majority of online gamers were demanding that online games be made according to their preferences, and so the drift toward "instant action" and "instanced gaming" started...
    I don't think most care enough about mmorpg to demand anything. They just respond to the games. If a dev makes a game catered a little more to the dominant preferences, more people will play. That is it.

    Clearly people like MOBAs and shooters, and if mmorpgs want that part of the market, be more like those games. Or they can just cater to a smaller market. It is the developers' choice. 
  • KyleranKyleran Member LegendaryPosts: 34,372
    I solved "the problem".  I found one MMORPG that I really, really enjoy, and I play it extensively and exclusively.

    Fortunately the company is on sound financial ground, regularly adds new content, and seems likely to be around for the next 10 years.

    Something new and good is bound to come around by then, don't you think?


    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing POE at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • FFFGFFFG Member UncommonPosts: 73
    edited May 2016
    Kyleran said:
    I solved "the problem".  I found one MMORPG that I really, really enjoy, and I play it extensively and exclusively.

    Fortunately the company is on sound financial ground, regularly adds new content, and seems likely to be around for the next 10 years.

    Something new and good is bound to come around by then, don't you think?


    Hmm facts don't seem to agree with your comments...can't say I'm surprised though.  

    Seems like they have been struggling since 2014

    http://evenews24.com/2014/08/28/ccp-financial-report-shutting-down-san-francisco-office-layoffs-and-losses/

    And then in 2015 they went dark in financial information.  

    https://www.themittani.com/news/ccp-goes-dark-company-financials

    Sorry to ruin your parade with facts....
  • nariusseldonnariusseldon Member EpicPosts: 27,772
    edited May 2016
    FFFG said:


    Seems like they have been struggling since 2014


    Because CCP is a one-trick pony. They wasted tons of money on Dust 514, and that scrapped vampire game. 

    I wonder how long CCP can survive on a 13 year old game. 
  • holdenhamletholdenhamlet Member EpicPosts: 3,756
    edited May 2016
    MMOs are doing fine.  Considering the low failure rate of MMOs (actual failure) compared to other video games, investing in developing MMOs is probably the safest investment you could make.  MMOs considered failures by us are actually still making money.  Very few developed MMOs ever lose money overall.

    That being said I think much more can be done both with the genre of MMOs and with online gaming in general.  The future is still wide open, and technology continues to advance at a fast pace.

    The main thing MMOs need is ingenuity.  Thankfully, the "themepark wow-clone" horse seems to have been beaten to death and then to a pulp after death.  I think the next big release- Asta- is another of them, but it's not doing so great.

    The time is ripe for new big ideas, so I'm looking forward to seeing what Devs come up with.  Also the budding kickstarter movement may produce a few gems.  Time will tell.
  • AntiquatedAntiquated Member RarePosts: 1,415
    Kyleran said:
    ...for the next 10 years.

    Something new and good is bound to come around by then, don't you think?
    Dunno, ask the people fleeing WoW. Or the ones that fled EQ, ten years earlier.

    A lot of them sound like they've grown pretty tired of waiting.
  • FFFGFFFG Member UncommonPosts: 73
    Kyleran said:
    ...for the next 10 years.

    Something new and good is bound to come around by then, don't you think?
    Dunno, ask the people fleeing WoW. Or the ones that fled EQ, ten years earlier.

    A lot of them sound like they've grown pretty tired of waiting.
    What about the ones fleeing Eve? 
  • VengeSunsoarVengeSunsoar Member RarePosts: 6,550
    Failed.  Hmm and yet more and more games are coming out that have  at least some kind of multiplayer online capability.  Interesting. 
    Just because you don't like it doesn't mean it is bad.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    Horusra said:
    Problem is not the genre it is the tech and cost of tech to bring the innovation you seem to want.  Right now MMO'S are in a PVP death spiral that we have to wait for a bottom till good PVE MMO'S can return.
    I have to wholeheartedly agree with this post.

    image
  • craftseekercraftseeker Member RarePosts: 1,740
    Failed.  Hmm and yet more and more games are coming out that have  at least some kind of multiplayer online capability.  Interesting. 
    Yep more and more MOGs are coming out (Multiplayer Online Games).

    But MOGs are not MMORPGs, IMHO if you are spending more than 50% of your play time in an instance with a few other players you are in fact playing a MOG. MOBAs are obviously MOGs by this definition, but even the likes of WoW and EQ2 have become MOGs over time. Actual  MMORPGs are very rare these days.

    They are truly a dying breed.
  • luminyeluminye Member UncommonPosts: 4
    MMOs are not dying, what is happening is that with tablets and cellphones there is more apps to play with. Not everyone has computers for to play MMOs, as they cannot afford it. I think there is a chance once people can afford to buy pcs they slowly draw interest to play other games than apps.

    I also think because the Main MMO Companies have been scratching their heads as what a true MMO is needed to keep people interested. Once they figure that out, there be more opportunity to play for people. I am for the positive future of MMOs and other Virtual Worlds that will connect people and give them opportunity to make money as well. As all money is now electronic for the most part, it would open doors for people to work at some of these platforms. I know for a fact, that there are some games that already support that.
  • RIG4REDRIG4RED Member UncommonPosts: 57
    Failed, not exactly.

    MMOs simply have not innovated since 2005 (World of Warcraft). Theme parks made massive amounts of money which identifies the genre's demand.

    What we are currently facing is a lull.

    We the players expect non-instanced, open worlds with dynamic NPC populations who's AI is advanced enough to live, breed, build, like, dislike, war, defend, ect... This technology isn't quite there so the industry is doing its best to fill in the gaps, but unfortunately they are not living up to our expectations.

    I believe the MMO will make a huge come back when AI is realistic and the server/network infrastructure is powerful enough to sustain a living, breathing world. Our expectations will be realized.

    This is a billion dollar venture. A kickstarter won't suffice.
  • spikers14spikers14 Member UncommonPosts: 531
    sweet, an original post with facts to back it up. 
  • GestankfaustGestankfaust Member UncommonPosts: 1,989
    spikers14 said:
    sweet, an original post with facts to back it up. 
    Sarcasm RULES!

    "This may hurt a little, but it's something you'll get used to. Relax....."

  • nariusseldonnariusseldon Member EpicPosts: 27,772


    That being said I think much more can be done both with the genre of MMOs and with online gaming in general.  

    Already done. Shooters, hybrid MMOs, MOBAs, card games .. online games are flourishing.
  • NorseGodNorseGod Member EpicPosts: 2,375
    This thread topic is crazy talk.

    There are two other separate threads right now that assures the rest of us that:

     eSports will replace football where gamers, i mean, eAthletes will date supermodels and make millions.

    Older MMORPGs sucked and the players are irrelevant. That modern MMORPGs are better because ditching a new MMORPG within a month is better than retaining 250K dedicated, long-term paying subs.

    OP is a madman.
    To talk about games without the censorship, check out https://www.reddit.com/r/MMORPG/
  • ceratop001ceratop001 Member RarePosts: 1,588
    Not sure mmorpg's are dying they just have a confused identity crisis. You Have Card games, RP games, FPS, RTS, Turn based, Simulations, Sports, MMODGs and Social. I'm sure I forgot something. The point I'm making is there is so many choices (Niche games), players are just spread out. Games that have population problems are understandable. So many choices it is hard for people to stay loyal to a single game unless it is really really great.
     
Sign In or Register to comment.