I have always wondered why MMORPGs and games in general, would gimp themselves and not release on Steam on their launch.
Why would you lose millions of potential customers (even with Valve's cut on profits) and make your game not thrive as it could?
I ask this because if we take the example of Wildstar, had they release on Steam at launch I think the whole game sucess (or lack thereof) would have been so much different...
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Anyway, the kind of people who play an mmorpg are almost always already well aware that the game is coming out, steam has minimal impact and mmorpg titles don't even do well on there anyway.
The only time an mmorpg comes on steam is when the game is struggling.
At best you get a few thousand people, just not worth it at all.
so there is that
I have seen games doing this and you buy the coins on their website and it appears on your account, even if the game was on steam.
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So I don't like steam
Also VAC bans .... Gm can log in and ban all guild only because 1 member was aimboting not only this but I was against it and reported him too ....
As result of 30 people Contacting support and proving that other guild was using aimbot ....just ignored
To none of us responded.
Steam support is terrible. And they can throw VAC ban left and right
I was banned many times because of my hot head but never seen such bull shit .
Also Steam scum take part of the revenue Fuck them !!!
On the other hand MMORPG community has some people who report left and right for personal abuse and Vaross keeps banning every one who disagree with them
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Example:
so what if Steam takes a huge cut, so what if its even 90% cut, its still another possible revenue stream that otherwise does not exist.
Response:
yes but that is one customer that would otherwise buy from a different service thus NET goes down
However:
However if Steam increases exposure and thus overall consumers then NET does not go down.
hmm which is it? I can try and explain it in a different way if there is any confusion
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You clearly have no clue how VAC bans are issued. And OMG Steam takes a cut of the games that get sold on their platform, RIOT!!!!! Its a fucking store, of course they get a cut.
Why would anyone want to purchase an mmo or any game that requires a launcher through steam? Oh let me open steam just so it can open the launcher for my game? No thanks I'd rather just open the launcher.
I dont know a single person that has used steam to purchase a multiplayer game...
in the end the question that matters is 'does Steam bring in a NET gain of users or would it just transfer some of the same user base away from other more attractive revenue streams. I dont know but I think steam would increase over all NET number of users. If a game is not on Steam I rarely ever know it exists personally speaking
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4. What is your revenue split?
We don't discuss our revenue split publicly. Once your game goes through Steam Greenlight, we'll get to those details.
I've read some games were asked to not only give the 30-35% (varies I'm sure) for sales on Steam but also from previous sales and all micro transactions as well. Different stories from different places.
The thing is, the PC does not require an app store and the more money a developer can get for their product the better. It's their product. If the game is good, Steam will do nothing for it anyway. Look at Minecraft.
Why?
1. Because steam will automatically update games and in my case, Steam is un-metered data through certain ISP's in Australia (doesn't count towards my monthly data allowance).
2. It connects me with my gaming friends outside an mmo online's friend list.
3. Where applicable it allows login and purchases with only my steam account as authentication.
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For example bethesda. They seem very cozy with valve for someone that is taking 30-35% of their profits.
Then again i could be completely wrong.
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"Because end of Summer is not as far as it seems, we have started planning for future custom armor orders. However, at this point we realized that with Steam taking away about 35% of each transaction, it is economically inefficient for us to continue taking orders for custom made armor at the existing prices. "
Their clan armor sales required a minimum of 10 sets of armor at $30 U.S. per set.
I don't doubt that major developers and publishers get better deals than small developers and publishers. I don't doubt that different contracts state different amounts.
A lot of big publishers like Ubisoft, EA, Microsoft and Blizzard have also decided not to release any of their games on steam. I am honestly surprised Activision puts their Call of Duty games there. COD is so popular that people will go out of there way to buy it. No need to be on steam.
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But indies who have no other choice will probably pay a lot more.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
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http://www.pcgamer.com/steam-and-gog-take-30-revenue-cut-suggests-fez-creator-phil-fish/
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sweeet
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assuming this is dirrected to me
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