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The dumb flag system

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  • RexKushmanRexKushman Member RarePosts: 639
    It's a silly argument to even have, this game will never have a healthy population. The whales running the show there killed the game before it ever had a chance. Pvp won't matter, pve won't matter, the only ones who will be there are the big spending  RP people that have ruined the game.

  • bcbullybcbully Member EpicPosts: 11,843
    This is why the game sucks. Flagging systems never work. 
  • bcbullybcbully Member EpicPosts: 11,843
    Aragon100 said:
    heerobya said:
    If you want fair fight PvP, go play a moba or FPS or something like WoW arena/battlegrounds.

    Open PvP is chaotic. There is no control. Griefing is part of it. Learn, prepare, get gud.

    It's not for everyone. Thankfully there are many MMOs with many rulesets and PvP systems. 

    Don't demand a game change to your playstyle, find another game that fits your playstyle.

    Simple... obvious...
    This is not open PvP. In open PvP all is flagged for PvP and dont hide behind another flag like the carebear PvE players over at SOTA. All is attackable.

    If a PvE player cant be attacked by a PvP player then it is not open PvP as you claim. 

    Why do you think that a PvE player always should get the first hit? Or why do you think that PvE player and his 4 PvE friends should get the first hit while they the same time is un attackable by the PvP guy?

    LOL
    Too funny dude tried to describe the exact system used on WoW PVE servers as open PvP... 
  • KyleranKyleran Member LegendaryPosts: 44,109
    edited May 2016
    As a carebear who has suffered through countless ganks when my health was low from fighting a npc, I find the irony of the OP too hard to resist.

    Bwa ha ha....htfu, git gud, go back to WOW whiner.

     >:) 

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  • cheyanecheyane Member LegendaryPosts: 9,424
    Yes this is truly funny the so called PvP players always do this . They only fight when they have an advantage like when you are at low hp. That the OP is complaining about this is hilarious.
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  • BraindomeBraindome Member UncommonPosts: 959
    edited May 2016
    Sounds perfect to me, PvE players ganking PvP without penalty is old school and the way it works, don't wanna get griefed then don't grief, you really miss the concept that makes PK systems work and have obviously never played many of them, if nothing else what you have said has made me excited and want to be both a PvE ganker and a PvP red as I like the rewards of one and the challenge of the other, this is something to commend not get all equal rights about, equal rights for reds lol.....

    That's like saying criminals in the real world that shot and killed or robbed someone shouldn't be shot by someone else unless they also shoot someone or rob someone else first even if witnessed or were involved in said crime as self defense, etc., lol.

    Also calling other people inexperienced and other names is incredibly rude and players like you have lead to the demise of decent open world PK as you just don't get it..... at all.

    Red = Dead and a challenge, without the challenge of being an outlaw the fun is lost, yet you want "equal right". *rolleyes*
    Post edited by Braindome on
  • BraindomeBraindome Member UncommonPosts: 959
    heerobya said:
    Devs always end up catering to the whiny bitch PKs and making the game worse.

    It's SUPPOSED to be more difficult to be a PK than it is to not be a PK.

    Non-PKs are supposed to have it easier, the PK is supposed to live in fear and be constantly hunted.

    That's the thrill.

    The more the game caters to the PKs, the worse the community and the worse the game ends up.

    Been true since UO, will always be true.

    (BTW I was an active but honorable RP PK on Siege Perilous back in the day.)
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    Someone that gets it.
  • AvanahAvanah Member RarePosts: 1,628
    Tiller said:
    Welp, if you don't like it than it's not for you....I would suggest 
    http://www.mmorpg.com/gamelist.cfm/game/917
    https://www.crowfall.com/en/
    https://goblinworks.com/pathfinder-online/

    I get sick of people complaining about shit while a game is still in development. The devs who listen to these players and F up their game for some doods who won't hang around past a few months after launch. It's better to just stick with their vision than listen to a few yelpers in the planning stages.


    This is exactly why WoW has gotten worse. People wanting to be hand fed because they have full time jobs, kids ect and still expect to stay on par with someone who is on the computer 12 hrs a day.

    I work a Full time job and do NOT think I should be treated differently just because I have less time to play.

    It SHOULD take me longer to get what those people who are glued to the Computer already have while playing a game. 
    That's how it was back in EQ in 1999. Best days of my gaming Life, thou I was really young. :)

    If you didn't put in the time, you didn't get far fast. There was no "Boohoo Blizzard...I work 12 hrs...GIMME GIMME GIMME!" back then.
    That's how games should be now! I hope CoE is that way. They look like they are on the right path, but that is another topic. 

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  • Aragon100Aragon100 Member RarePosts: 2,686
    edited May 2016
    Ramajama said:
    OP,  is there actually a single player that agrees with your logic? It seems you like you were laughed at official forums so you came here to whine about it. 

    I for one, have no idea what you are complaining about. PvP flagged player got killed by another player = that is exactly what is supposed to happen. 
    Actually it is PvP players over at the official forums that have raised this as an issue that prevent PvP and to that i agree.
     
    I am not on the official forums. Corrupted moderators and developers isn't something i see as a forum worth participating in.

    PvP flagged player got killed by a unflagged PvE player is the problem. Not that hard to understand. If fanboys like you decide not to understand the problem then it is hard to understand, i agree. 
  • AvanahAvanah Member RarePosts: 1,628
    edited May 2016
    Aragon100 said:
    Ramajama said:
    OP,  is there actually a single player that agrees with your logic? It seems you like you were laughed at official forums so you came here to whine about it. 

    I for one, have no idea what you are complaining about. PvP flagged player got killed by another player = that is exactly what is supposed to happen. 
    I am not on the official forums. Corrupted moderators and developers isn't something i see as a forum worth participating in.

    PvP flagged player got killed by a unflagged PvE player is the problem. Not that hard to understand. If fanboys like you decide not to understand the problem then it is hard to understand the problem. LOL
    What is the problem? A Non-flagged SMART PvE player took advantage of a Flagged DUMB PvP Player who should have waited until the Flag wore off instead of ASSuming he was safe?

    Should the PvE player have asked him first if it is ok to attack him so he would not hurt his feelings or his ignorance while flagged?

    Oh..Also, the PvP Player flagged for a Reason. Geee I wonder why?

    Do enlighten us please. 

    "My Fantasy is having two men at once...

    One Cooking and One Cleaning!"

    ---------------------------

    "A good man can make you feel sexy,

    strong and able to take on the whole world...

    oh sorry...that's wine...wine does that..."





  • Aragon100Aragon100 Member RarePosts: 2,686
    edited May 2016
    Braindome said:
    Sounds perfect to me, PvE players ganking PvP without penalty is old school and the way it works, don't wanna get griefed then don't grief, you really miss the concept that makes PK systems work and have obviously never played many of them, if nothing else what you have said has made me excited and want to be both a PvE ganker and a PvP red as I like the rewards of one and the challenge of the other, this is something to commend not get all equal rights about, equal rights for reds lol.....

    That's like saying criminals in the real world that shot and killed or robbed someone shouldn't be shot by someone else unless they also shoot someone or rob someone else first even if witnessed or were involved in said crime as self defense, etc., lol.

    Also calling other people inexperienced and other names is incredibly rude and players like you have lead to the demise of decent open world PK as you just don't get it..... at all.

    Red = Dead and a challenge, without the challenge of being an outlaw the fun is lost, yet you want "equal right". *rolleyes*
    PvE players ganking PvP players (not PK:s) is not old school. It is griefing. You have to understand that griefing as a PK or taking part in PvP as a PvP player is two totally different things. How can you not understand this? LOL

    Griefing is for the weak player that cant take on a equally hard opponent. He seek easy preys. That is what you talk about but that is not what i talk about. I suggest you understand the topic before you write any more replies.

    Explain to me in what way flagging for PvP is griefing as you claim? ROFL.

    Look at old UO after trammel was introduced, that is old school and unflagged PvE players jumping a chaos or order flagged PvP player got a murder count. That is how a flag system should work old school.


  • DistopiaDistopia Member EpicPosts: 21,183
    Aragon100 said:
    Distopia said:
    So wait the problem is that you can be attacked as a flagged player by a non-flagged player? That was a part of everyday life in SWG. Going overt (flagged) has consequences...
    So if that have been in another game then you see it as a alright and fair system?
    I actually prefer such a system TBH. At least how it was handled in SWG. Which isn't the case here. Still I'll take getting killed in such a manner over the moaning about not wanting to be PK'd at all. AT least in this type of system those pvping want to PVP ( for the most part).

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Aragon100Aragon100 Member RarePosts: 2,686
    cheyane said:
    Yes this is truly funny the so called PvP players always do this . They only fight when they have an advantage like when you are at low hp. That the OP is complaining about this is hilarious.
    Oh really?

    PvP players that flag for PvP are the ones that is the scared ones? Hahahahahahaha

    They deserve to get 1 shotted by the PvE that is to scared to flag, yeah you make a lot of sense (end irony)

    They deserve to fight both the PvP flagged and his to scared to flag 5 PvE friends. ROFL




  • DistopiaDistopia Member EpicPosts: 21,183
    edited May 2016
    Aragon100 said:

    Actually it is PvP players over at the official forums that have raised this as an issue that prevent PvP and to that i agree.
     
    I am not on the official forums. Corrupted moderators and developers isn't something i see as a forum worth participating in.

    PvP flagged player got killed by a unflagged PvE player is the problem. Not that hard to understand. If fanboys like you decide not to understand the problem then it is hard to understand, i agree. 
    I think the game is rather poor in it's current state for PVP... Still the people who are going to have a problem with this are most likely those who advocate for full on FFA pvp. Find a different game is what I say to that, it obviously isn't designed for that. 

    Secondly if you're going to flag, realize you're flagged, there's no wrong way to be attacked in such a system, you invite those attacks by flagging. The only person not understanding something here is you, and anyone who thinks there's an unfair way to be attacked in a flagged PVP system.... Just like with FFA PVP, you essentially become FFA when you flag. Someone taking an opportunity to attack you is what the system is all about. 

    Does a person get flagged when they attack someone? IF not that is an issue that should be addressed. IF so... well... kill them

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Aragon100Aragon100 Member RarePosts: 2,686
    Distopia said:
    Aragon100 said:
    Distopia said:
    So wait the problem is that you can be attacked as a flagged player by a non-flagged player? That was a part of everyday life in SWG. Going overt (flagged) has consequences...
    So if that have been in another game then you see it as a alright and fair system?
    I actually prefer such a system TBH. At least how it was handled in SWG. Which isn't the case here. Still I'll take getting killed in such a manner over the moaning about not wanting to be PK'd at all. AT least in this type of system those pvping want to PVP ( for the most part).
    So why dont have a fair system where the only one's partaking in PvP is the one's flagged for PvP?

    In what way would that be a worse system then the one they use today?

    Another problem with this PvP flag system is that you can turn on and off PvP flag in an instant.


  • tokinitokini Member UncommonPosts: 372
    flag for pvp
    get killed by another player
    complain it was an "unfair situation"


    yep, sounds like standard open world pvp
  • Aragon100Aragon100 Member RarePosts: 2,686
    edited May 2016
    Distopia said:
    Aragon100 said:

    Actually it is PvP players over at the official forums that have raised this as an issue that prevent PvP and to that i agree.
     
    I am not on the official forums. Corrupted moderators and developers isn't something i see as a forum worth participating in.

    PvP flagged player got killed by a unflagged PvE player is the problem. Not that hard to understand. If fanboys like you decide not to understand the problem then it is hard to understand, i agree. 
    I think the game is rather poor in it's current state for PVP... Still the people who are going to have a problem with this are most likely those who advocate for full on FFA pvp. Find a different game is what I say to that, it obviously isn't designed for that. 

    Secondly if you're going to flag, realize you're flagged, there's no wrong way to be attacked in such a system, you invite those attacks by flagging. The only person not understanding something here is you, and anyone who thinks there's an unfair way to be attacked in a flagged PVP system.... Just like with FFA PVP, you essentially become FFA when you flag. Someone taking an opportunity to attack you is what the system is all about. 

    Does a person get flagged when they attack someone? IF not that is an issue that should be addressed. IF so... well... kill them
    I'm not sure how experienced you are with PvP but reading this make me believe i am more experienced.

    One of the consequences with a PvP system like the one SOTA have is that the PvE player that is unflagged always get the first hit in, maybe even 2 or 3.

    In UO (before AoS feb 2003) for example such a system most of the time meant certain death to the PvP guy. Having a PvP flag system that promote this unfair PvP is a bad PvP flag system.

    A PvP flag system is just that, a flag system that make me a PvP player among other PvP players. It should never be a system that can be exploited by scared PvE players.
  • DistopiaDistopia Member EpicPosts: 21,183
    Aragon100 said:
    Distopia said:
    Aragon100 said:
    Distopia said:
    So wait the problem is that you can be attacked as a flagged player by a non-flagged player? That was a part of everyday life in SWG. Going overt (flagged) has consequences...
    So if that have been in another game then you see it as a alright and fair system?
    I actually prefer such a system TBH. At least how it was handled in SWG. Which isn't the case here. Still I'll take getting killed in such a manner over the moaning about not wanting to be PK'd at all. AT least in this type of system those pvping want to PVP ( for the most part).
    So why dont have a fair system where the only one's partaking in PvP is the one's flagged for PvP?

    In what way would that be a worse system then the one they use today?

    Another problem with this PvP flag system is that you can turn on and off PvP flag in an instant.


    Like I said, I like how SWG handled it, you couldn't just instantly de-flag, there are ways the system could obviously be better, if you can just remove your flag in an instant. 

    Secondly as I said in my last post, if a person doesn't gain a flag for attacking, then that's something that should be changed. Still the notion of being attacked by a non combatant isn't a problem in my eyes, as long as there are consequences for being an aggressor in such a situation. 

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Aragon100Aragon100 Member RarePosts: 2,686
    edited May 2016
    Distopia said:
    Aragon100 said:

    Actually it is PvP players over at the official forums that have raised this as an issue that prevent PvP and to that i agree.
     
    I am not on the official forums. Corrupted moderators and developers isn't something i see as a forum worth participating in.

    PvP flagged player got killed by a unflagged PvE player is the problem. Not that hard to understand. If fanboys like you decide not to understand the problem then it is hard to understand, i agree. 
    Does a person get flagged when they attack someone? IF not that is an issue that should be addressed. IF so... well... kill them
    Explain to me in what way is it right to have a PvP flag system that give the unflagged PvE guy 1-2 or 3 free hits before the flagged PvP player can react?

    Why not have a PvP flag system that make you have to flag for PvP at a certain point like UO had for example by joining factions or chaos/order.

    In this game you can turn on and off PvP at will at any time it suit you. 

    Why not have a PvP flag system that keep you flagged forever against the guy you just attacked and killed even if you unflag yourself? I can answer that for you, the scared carebears over at SOTA that prefer this system couldn't handle such a system.

    Why not have 24 hours to unflag from PvP? Answer - same as above, the scared wannabe PvP players couldn't handle such a system.

    It is a griefing PvP flag system.
  • IselinIselin Member LegendaryPosts: 18,719
    Don't know much about this game or even care to find out but the revenge of the PVE gankers? Love it! Nice change of pace.
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  • Aragon100Aragon100 Member RarePosts: 2,686
    edited May 2016


    Iselin
    said:
    Don't know much about this game or even care to find out but the revenge of the PVE gankers? Love it! Nice change of pace.
    Revenge from what?

    How can you see a griefing PvP flag system as the right way to do it just cause it is the PvE players that do the griefing?

    Just amazing.
  • Aragon100Aragon100 Member RarePosts: 2,686
    edited May 2016
    tokini said:
    flag for pvp
    get killed by another player
    complain it was an "unfair situation"


    yep, sounds like standard open world pvp
    Flag for PvP, get killed by the unflagged PvE player that turned on PvP unseen behind the PvP player exactly when the PvP player had very low life, 1 shoot him and then instantly turn off the PvP flag to avoid any payback. LOL

    That is a bad PvP flag system that only boost griefing by the weak PvE players.






  • reeereeereeereee Member UncommonPosts: 1,636
    Aragon100 said:
    PvE player's not interested in PvP can jump and kill a low health PvP flagged player without risking anything. It is a sort of reversed griefing. PvE player's grief PvP flagged players.
     
    I don't think those words mean what you think they mean.  In the example you gave there was not a PvP player and a PvE player.  There were two PvP players.  One who was smart and used the flagging system to his advantage and one who was not. 
  • danwest58danwest58 Member RarePosts: 2,012
    Distopia said:
    So wait the problem is that you can be attacked as a flagged player by a non-flagged player? That was a part of everyday life in SWG. Going overt (flagged) has consequences...
    Yes it was and it was the BEST system for PVP.  There were times 10 people would be sitting in a city trying to taunt 2 or 3 of the opposite faction to flag up.  Then when 20 people shown up flagged to kick the 10 people's asses they ran.  If I didnt feel like PVPing that day I was one of the ass holes sitting LMAO at the people trying to start a fight.  
  • Sid_ViciousSid_Vicious Member RarePosts: 2,177
    That is a dumb flag system and would prevent me from even trying the game.

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