It's a silly argument to even have, this game will never have a healthy population. The whales running the show there killed the game before it ever had a chance. Pvp won't matter, pve won't matter, the only ones who will be there are the big spending RP people that have ruined the game.
If you want fair fight PvP, go play a moba or FPS or something like WoW arena/battlegrounds.
Open PvP is chaotic. There is no control. Griefing is part of it. Learn, prepare, get gud.
It's not for everyone. Thankfully there are many MMOs with many rulesets and PvP systems.
Don't demand a game change to your playstyle, find another game that fits your playstyle.
Simple... obvious...
This is not open PvP. In open PvP all is flagged for PvP and dont hide behind another flag like the carebear PvE players over at SOTA. All is attackable.
If a PvE player cant be attacked by a PvP player then it is not open PvP as you claim.
Why do you think that a PvE player always should get the first hit? Or why do you think that PvE player and his 4 PvE friends should get the first hit while they the same time is un attackable by the PvP guy?
LOL
Too funny dude tried to describe the exact system used on WoW PVE servers as open PvP...
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Yes this is truly funny the so called PvP players always do this . They only fight when they have an advantage like when you are at low hp. That the OP is complaining about this is hilarious.
Sounds perfect to me, PvE players ganking PvP without penalty is old school and the way it works, don't wanna get griefed then don't grief, you really miss the concept that makes PK systems work and have obviously never played many of them, if nothing else what you have said has made me excited and want to be both a PvE ganker and a PvP red as I like the rewards of one and the challenge of the other, this is something to commend not get all equal rights about, equal rights for reds lol.....
That's like saying criminals in the real world that shot and killed or robbed someone shouldn't be shot by someone else unless they also shoot someone or rob someone else first even if witnessed or were involved in said crime as self defense, etc., lol.
Also calling other people inexperienced and other names is incredibly rude and players like you have lead to the demise of decent open world PK as you just don't get it..... at all.
Red = Dead and a challenge, without the challenge of being an outlaw the fun is lost, yet you want "equal right". *rolleyes*
I get sick of people complaining about shit while a game is still in development. The devs who listen to these players and F up their game for some doods who won't hang around past a few months after launch. It's better to just stick with their vision than listen to a few yelpers in the planning stages.
This is exactly why WoW has gotten worse. People wanting to be hand fed because they have full time jobs, kids ect and still expect to stay on par with someone who is on the computer 12 hrs a day.
I work a Full time job and do NOT think I should be treated differently just because I have less time to play.
It SHOULD take me longer to get what those people who are glued to the Computer already have while playing a game. That's how it was back in EQ in 1999. Best days of my gaming Life, thou I was really young.
If you didn't put in the time, you didn't get far fast. There was no "Boohoo Blizzard...I work 12 hrs...GIMME GIMME GIMME!" back then. That's how games should be now! I hope CoE is that way. They look like they are on the right path, but that is another topic.
OP, is there actually a single player that agrees with your logic? It seems you like you were laughed at official forums so you came here to whine about it.
I for one, have no idea what you are complaining about. PvP flagged player got killed by another player = that is exactly what is supposed to happen.
Actually it is PvP players over at the official forums that have raised this as an issue that prevent PvP and to that i agree.
I am not on the official forums. Corrupted moderators and developers isn't something i see as a forum worth participating in.
PvP flagged player got killed by a unflagged PvE player is the problem. Not that hard to understand. If fanboys like you decide not to understand the problem then it is hard to understand, i agree.
OP, is there actually a single player that agrees with your logic? It seems you like you were laughed at official forums so you came here to whine about it.
I for one, have no idea what you are complaining about. PvP flagged player got killed by another player = that is exactly what is supposed to happen.
I am not on the official forums. Corrupted moderators and developers isn't something i see as a forum worth participating in.
PvP flagged player got killed by a unflagged PvE player is the problem. Not that hard to understand. If fanboys like you decide not to understand the problem then it is hard to understand the problem. LOL
What is the problem? A Non-flagged SMART PvE player took advantage of a Flagged DUMB PvP Player who should have waited until the Flag wore off instead of ASSuming he was safe?
Should the PvE player have asked him first if it is ok to attack him so he would not hurt his feelings or his ignorance while flagged?
Oh..Also, the PvP Player flagged for a Reason. Geee I wonder why?
Sounds perfect to me, PvE players ganking PvP without penalty is old school and the way it works, don't wanna get griefed then don't grief, you really miss the concept that makes PK systems work and have obviously never played many of them, if nothing else what you have said has made me excited and want to be both a PvE ganker and a PvP red as I like the rewards of one and the challenge of the other, this is something to commend not get all equal rights about, equal rights for reds lol.....
That's like saying criminals in the real world that shot and killed or robbed someone shouldn't be shot by someone else unless they also shoot someone or rob someone else first even if witnessed or were involved in said crime as self defense, etc., lol.
Also calling other people inexperienced and other names is incredibly rude and players like you have lead to the demise of decent open world PK as you just don't get it..... at all.
Red = Dead and a challenge, without the challenge of being an outlaw the fun is lost, yet you want "equal right". *rolleyes*
PvE players ganking PvP players (not PK:s) is not old school. It is griefing. You have to understand that griefing as a PK or taking part in PvP as a PvP player is two totally different things. How can you not understand this? LOL
Griefing is for the weak player that cant take on a equally hard opponent. He seek easy preys. That is what you talk about but that is not what i talk about. I suggest you understand the topic before you write any more replies.
Explain to me in what way flagging for PvP is griefing as you claim? ROFL.
Look at old UO after trammel was introduced, that is old school and unflagged PvE players jumping a chaos or order flagged PvP player got a murder count. That is how a flag system should work old school.
So wait the problem is that you can be attacked as a flagged player by a non-flagged player? That was a part of everyday life in SWG. Going overt (flagged) has consequences...
So if that have been in another game then you see it as a alright and fair system?
I actually prefer such a system TBH. At least how it was handled in SWG. Which isn't the case here. Still I'll take getting killed in such a manner over the moaning about not wanting to be PK'd at all. AT least in this type of system those pvping want to PVP ( for the most part).
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Yes this is truly funny the so called PvP players always do this . They only fight when they have an advantage like when you are at low hp. That the OP is complaining about this is hilarious.
Oh really?
PvP players that flag for PvP are the ones that is the scared ones? Hahahahahahaha
They deserve to get 1 shotted by the PvE that is to scared to flag, yeah you make a lot of sense (end irony)
They deserve to fight both the PvP flagged and his to scared to flag 5 PvE friends. ROFL
Actually it is PvP players over at the official forums that have raised this as an issue that prevent PvP and to that i agree.
I am not on the official forums. Corrupted moderators and developers isn't something i see as a forum worth participating in.
PvP flagged player got killed by a unflagged PvE player is the problem. Not that hard to understand. If fanboys like you decide not to understand the problem then it is hard to understand, i agree.
I think the game is rather poor in it's current state for PVP... Still the people who are going to have a problem with this are most likely those who advocate for full on FFA pvp. Find a different game is what I say to that, it obviously isn't designed for that.
Secondly if you're going to flag, realize you're flagged, there's no wrong way to be attacked in such a system, you invite those attacks by flagging. The only person not understanding something here is you, and anyone who thinks there's an unfair way to be attacked in a flagged PVP system.... Just like with FFA PVP, you essentially become FFA when you flag. Someone taking an opportunity to attack you is what the system is all about.
Does a person get flagged when they attack someone? IF not that is an issue that should be addressed. IF so... well... kill them
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
So wait the problem is that you can be attacked as a flagged player by a non-flagged player? That was a part of everyday life in SWG. Going overt (flagged) has consequences...
So if that have been in another game then you see it as a alright and fair system?
I actually prefer such a system TBH. At least how it was handled in SWG. Which isn't the case here. Still I'll take getting killed in such a manner over the moaning about not wanting to be PK'd at all. AT least in this type of system those pvping want to PVP ( for the most part).
So why dont have a fair system where the only one's partaking in PvP is the one's flagged for PvP?
In what way would that be a worse system then the one they use today?
Another problem with this PvP flag system is that you can turn on and off PvP flag in an instant.
Actually it is PvP players over at the official forums that have raised this as an issue that prevent PvP and to that i agree.
I am not on the official forums. Corrupted moderators and developers isn't something i see as a forum worth participating in.
PvP flagged player got killed by a unflagged PvE player is the problem. Not that hard to understand. If fanboys like you decide not to understand the problem then it is hard to understand, i agree.
I think the game is rather poor in it's current state for PVP... Still the people who are going to have a problem with this are most likely those who advocate for full on FFA pvp. Find a different game is what I say to that, it obviously isn't designed for that.
Secondly if you're going to flag, realize you're flagged, there's no wrong way to be attacked in such a system, you invite those attacks by flagging. The only person not understanding something here is you, and anyone who thinks there's an unfair way to be attacked in a flagged PVP system.... Just like with FFA PVP, you essentially become FFA when you flag. Someone taking an opportunity to attack you is what the system is all about.
Does a person get flagged when they attack someone? IF not that is an issue that should be addressed. IF so... well... kill them
I'm not sure how experienced you are with PvP but reading this make me believe i am more experienced.
One of the consequences with a PvP system like the one SOTA have is that the PvE player that is unflagged always get the first hit in, maybe even 2 or 3.
In UO (before AoS feb 2003) for example such a system most of the time meant certain death to the PvP guy. Having a PvP flag system that promote this unfair PvP is a bad PvP flag system.
A PvP flag system is just that, a flag system that make me a PvP player among other PvP players. It should never be a system that can be exploited by scared PvE players.
So wait the problem is that you can be attacked as a flagged player by a non-flagged player? That was a part of everyday life in SWG. Going overt (flagged) has consequences...
So if that have been in another game then you see it as a alright and fair system?
I actually prefer such a system TBH. At least how it was handled in SWG. Which isn't the case here. Still I'll take getting killed in such a manner over the moaning about not wanting to be PK'd at all. AT least in this type of system those pvping want to PVP ( for the most part).
So why dont have a fair system where the only one's partaking in PvP is the one's flagged for PvP?
In what way would that be a worse system then the one they use today?
Another problem with this PvP flag system is that you can turn on and off PvP flag in an instant.
Like I said, I like how SWG handled it, you couldn't just instantly de-flag, there are ways the system could obviously be better, if you can just remove your flag in an instant.
Secondly as I said in my last post, if a person doesn't gain a flag for attacking, then that's something that should be changed. Still the notion of being attacked by a non combatant isn't a problem in my eyes, as long as there are consequences for being an aggressor in such a situation.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Actually it is PvP players over at the official forums that have raised this as an issue that prevent PvP and to that i agree.
I am not on the official forums. Corrupted moderators and developers isn't something i see as a forum worth participating in.
PvP flagged player got killed by a unflagged PvE player is the problem. Not that hard to understand. If fanboys like you decide not to understand the problem then it is hard to understand, i agree.
Does a person get flagged when they attack someone? IF not that is an issue that should be addressed. IF so... well... kill them
Explain to me in what way is it right to have a PvP flag system that give the unflagged PvE guy 1-2 or 3 free hits before the flagged PvP player can react?
Why not have a PvP flag system that make you have to flag for PvP at a certain point like UO had for example by joining factions or chaos/order.
In this game you can turn on and off PvP at will at any time it suit you.
Why not have a PvP flag system that keep you flagged forever against the guy you just attacked and killed even if you unflag yourself? I can answer that for you, the scared carebears over at SOTA that prefer this system couldn't handle such a system.
Why not have 24 hours to unflag from PvP? Answer - same as above, the scared wannabe PvP players couldn't handle such a system.
Don't know much about this game or even care to find out but the revenge of the PVE gankers? Love it! Nice change of pace.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
flag for pvp get killed by another player complain it was an "unfair situation"
yep, sounds like standard open world pvp
Flag for PvP, get killed by the unflagged PvE player that turned on PvP unseen behind the PvP player exactly when the PvP player had very low life, 1 shoot him and then instantly turn off the PvP flag to avoid any payback. LOL
That is a bad PvP flag system that only boost griefing by the weak PvE players.
PvE player's not interested in PvP can jump and kill a low health PvP flagged player without risking anything. It is a sort of reversed griefing. PvE player's grief PvP flagged players.
I don't think those words mean what you think they mean. In the example you gave there was not a PvP player and a PvE player. There were two PvP players. One who was smart and used the flagging system to his advantage and one who was not.
So wait the problem is that you can be attacked as a flagged player by a non-flagged player? That was a part of everyday life in SWG. Going overt (flagged) has consequences...
Yes it was and it was the BEST system for PVP. There were times 10 people would be sitting in a city trying to taunt 2 or 3 of the opposite faction to flag up. Then when 20 people shown up flagged to kick the 10 people's asses they ran. If I didnt feel like PVPing that day I was one of the ass holes sitting LMAO at the people trying to start a fight.
That is a dumb flag system and would prevent me from even trying the game.
NEWS FLASH!"A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished!https://childrenfromtheheavensbelow.blogspot.com/Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
Comments
Bwa ha ha....htfu, git gud, go back to WOW whiner.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
That's like saying criminals in the real world that shot and killed or robbed someone shouldn't be shot by someone else unless they also shoot someone or rob someone else first even if witnessed or were involved in said crime as self defense, etc., lol.
Also calling other people inexperienced and other names is incredibly rude and players like you have lead to the demise of decent open world PK as you just don't get it..... at all.
Red = Dead and a challenge, without the challenge of being an outlaw the fun is lost, yet you want "equal right". *rolleyes*
Someone that gets it.
I work a Full time job and do NOT think I should be treated differently just because I have less time to play.
It SHOULD take me longer to get what those people who are glued to the Computer already have while playing a game.
That's how it was back in EQ in 1999. Best days of my gaming Life, thou I was really young.
If you didn't put in the time, you didn't get far fast. There was no "Boohoo Blizzard...I work 12 hrs...GIMME GIMME GIMME!" back then.
That's how games should be now! I hope CoE is that way. They look like they are on the right path, but that is another topic.
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
---------------------------
"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
I am not on the official forums. Corrupted moderators and developers isn't something i see as a forum worth participating in.
PvP flagged player got killed by a unflagged PvE player is the problem. Not that hard to understand. If fanboys like you decide not to understand the problem then it is hard to understand, i agree.
Should the PvE player have asked him first if it is ok to attack him so he would not hurt his feelings or his ignorance while flagged?
Oh..Also, the PvP Player flagged for a Reason. Geee I wonder why?
Do enlighten us please.
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
---------------------------
"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
Griefing is for the weak player that cant take on a equally hard opponent. He seek easy preys. That is what you talk about but that is not what i talk about. I suggest you understand the topic before you write any more replies.
Explain to me in what way flagging for PvP is griefing as you claim? ROFL.
Look at old UO after trammel was introduced, that is old school and unflagged PvE players jumping a chaos or order flagged PvP player got a murder count. That is how a flag system should work old school.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
PvP players that flag for PvP are the ones that is the scared ones? Hahahahahahaha
They deserve to get 1 shotted by the PvE that is to scared to flag, yeah you make a lot of sense (end irony)
They deserve to fight both the PvP flagged and his to scared to flag 5 PvE friends. ROFL
Secondly if you're going to flag, realize you're flagged, there's no wrong way to be attacked in such a system, you invite those attacks by flagging. The only person not understanding something here is you, and anyone who thinks there's an unfair way to be attacked in a flagged PVP system.... Just like with FFA PVP, you essentially become FFA when you flag. Someone taking an opportunity to attack you is what the system is all about.
Does a person get flagged when they attack someone? IF not that is an issue that should be addressed. IF so... well... kill them
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
In what way would that be a worse system then the one they use today?
Another problem with this PvP flag system is that you can turn on and off PvP flag in an instant.
get killed by another player
complain it was an "unfair situation"
yep, sounds like standard open world pvp
One of the consequences with a PvP system like the one SOTA have is that the PvE player that is unflagged always get the first hit in, maybe even 2 or 3.
In UO (before AoS feb 2003) for example such a system most of the time meant certain death to the PvP guy. Having a PvP flag system that promote this unfair PvP is a bad PvP flag system.
A PvP flag system is just that, a flag system that make me a PvP player among other PvP players. It should never be a system that can be exploited by scared PvE players.
Secondly as I said in my last post, if a person doesn't gain a flag for attacking, then that's something that should be changed. Still the notion of being attacked by a non combatant isn't a problem in my eyes, as long as there are consequences for being an aggressor in such a situation.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Why not have a PvP flag system that make you have to flag for PvP at a certain point like UO had for example by joining factions or chaos/order.
In this game you can turn on and off PvP at will at any time it suit you.
Why not have a PvP flag system that keep you flagged forever against the guy you just attacked and killed even if you unflag yourself? I can answer that for you, the scared carebears over at SOTA that prefer this system couldn't handle such a system.
Why not have 24 hours to unflag from PvP? Answer - same as above, the scared wannabe PvP players couldn't handle such a system.
It is a griefing PvP flag system.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
How can you see a griefing PvP flag system as the right way to do it just cause it is the PvE players that do the griefing?
Just amazing.
That is a bad PvP flag system that only boost griefing by the weak PvE players.
NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA