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You are completely ignoring the problem. I present to you Scenario 3:
PVP flagged player is in Nightshade Pass fighting Troll.
PVE player enters scene, goes invisible, waits until Troll has PVP flagged player down to low health.
PVE player attacks PVP player, killing him in one blow, recalls back to Owl's Head.
PVP player has zero chance to retaliate.
This IS what is currently happening.
If this is a fair scenario to you. . then you are warped.
A PVE player should have absolutely zero advantages over a PVP player when it comes to making the first blow in PVP.
Fixing this IS going to make PVP more meaningful. You have to fix this first before you can do anything else. As I understand it, there will be PVP leader boards. A person should not be number one in the leader boards because he always stays PVE and only one-shots other players when it's convenient for him all the time.
If this scenario were reversed and the PVP person attacked a PVEer at low health fighting the Troll there would be much rejoicing. The PVP would think nasty PVE person should watch out for me and my superior skillz.
How about if you want to flag PVP you stay in PVP zones, or remove your flag when you PVE, or deal with the consequences.
How about stop the whining too? Although in my experience PVP people cry the loudest when things don't go their way.
Respect is two ways. Its disgusting someone wants to run around with a PVP flag and gets angry when THEY die to PVP, no matter the circumstances.
You know a REAL PVP person would have the same Troll scenario, get low health, but have friends waiting near to gank any silly PVE people who take the bait.
THIS type of whining is exactly why PVP always fails in these MMORPGs. Any amount of skill and tactics is nerfed into oblivion by whining "PVP" people.
Envy is 100% right, pull your panties out and deal with the consequences or stay PVE full time.
We can't HAVE real PVP in this game because of the whining.
Comments
PvP tend to be the whiniest and care-beariest of the bunch.
Don't want to get ganked at low health? Don't flag.
You don't want to get killed easy by an opportunistic "white Knight" PvE player, bring friends, get gud, etc.
http://www.mmorpg.com/gamelist.cfm/game/917
https://www.crowfall.com/en/
https://goblinworks.com/pathfinder-online/
I get sick of people complaining about shit while a game is still in development. The devs who listen to these players and F up their game for some doods who won't hang around past a few months after launch. It's better to just stick with their vision than listen to a few yelpers in the planning stages.
A really smart player would use this system to bait PvE'ers into PvP, not bitch about it like a little carebear princess.
Besides, if the PvE player can kill the dumb PK, then go wait in safety or whatever instead of risking retaliation, that's cool - but they have to then hide in shame/fear like a bitch too, so really don't they still lose?
Amazingly, the game devs seem so much smarter than the whiny bitches in the community.
The "amazingly" part was sarcasm.
It's SUPPOSED to be more difficult to be a PK than it is to not be a PK.
Non-PKs are supposed to have it easier, the PK is supposed to live in fear and be constantly hunted.
That's the thrill.
The more the game caters to the PKs, the worse the community and the worse the game ends up.
Been true since UO, will always be true.
(BTW I was an active but honorable RP PK on Siege Perilous back in the day.)
That "white knight" as you described that one shot killing PvE player that was to scared himself to flag PvP and instead wait for the PvP flagged player to get low on health so he without any risk could kill. This is the opposite of the non-consensual PvP we saw in early UO where PvE players not interested in PvP got killed by PvP players. But it is also the same only difference with this PvP flag system is that the one's that isn't flagged for PvP is the griefers.
Interesting to see that if the PvE players can be the griefers then it is ok for some carebears over at SOTA community, LOL.
Anyway, just saying. Actually have no idea what the topic is....was just stunned to see that word used casually...
You say it is not for me and your right if this retarded system make it through to release but opposite to you i believe developers listen to feedback. :pleased:
If you flag, you are a target - from other flagged and unflagged players.
Working as intended. Don't want to get ganked? Don't flag.
Cry more?
Being so weak that you can only kill players that is flagged while you same time cant be attacked by him tell me a lot about the SOTA communities PvP experience and how a PvP flag system works in just all other PvP games.
A PvE player uninterested in PvP should never be able to interfere in any way with PvP. Flag PvP if you seek PvP and if you have the balls for it. Don't be so weak that all you can do is securely unflagged for PvP only can kill the easy low health PvP player.
If you are so scared for retaliation then i suggest you keep being a PvE player only.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I mean, what is this, the 90's?
Kids these days... it's like, they want to be able to choose when to PvP and when not to? It's like, my God, if only there were a SYSTEM where you could, say FLAG for PvP when you wanted to open to PvP?
That's the trick - OPEN TO PVP means OMG someone might be SMART and wait to attack you at a BAD TIME?!?
What trickery is this!?
It's like, OMG I have no concept of PK?!
I am not from a english speaking country and i use words i expect to be fine. But i appreciate learning what isn't and what is.
"A PvE player uninterested in PvP should never be able to interfere in any way with PvP."
I can't BELIEVE you actually said this.
The opposite, that "a PvE player uninterested in PvP should never be able to be interfered with BY PvP in any way" would blow your little mind.
I agree it is a bad system, I just think the spin put on it by the OP was absurd.
What a nice PvP flag system, LOL.
It is pure griefing but in this game it is the PvE unflagged guys that do the griefing.
When i suggested non-consensual PvP with full loot over at SOTA forums then the PvE carebears yelled to developers they would leave the game. But now when the only allowed griefers in SOTA is the PvE players then it is a ok.
Pathetic.
*mind blown*
How can you tell it is the PvP players that will not flag themself for PvP?
I and my guild played UO in felucca from beta to Age of Shadows feb 2003. After that we was on Renaissance UO freeshards for many years. We were very successful.
But i agree most of today PvP players would have left the game after fighting us real PvP players.
Open PvP is chaotic. There is no control. Griefing is part of it. Learn, prepare, get gud.
It's not for everyone. Thankfully there are many MMOs with many rulesets and PvP systems.
Don't demand a game change to your playstyle, find another game that fits your playstyle.
Simple... obvious...
If a PvE player cant be attacked by a PvP player then it is not open PvP as you claim.
Why do you think that a PvE player always should get the first hit? Or why do you think that PvE player and his 4 PvE friends should get the first hit while they the same time is un attackable by the PvP guy?
LOL
I for one, have no idea what you are complaining about. PvP flagged player got killed by another player = that is exactly what is supposed to happen.