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The problem with the CGI, or at least the problem I have, isn't that it's not good, it's that it doesn't mesh well with the live actors. The CGI looks like Warcraft while the live actors look like live actors. Do any of you who've seen the movie think it would have been worse had they used CGI for the entire film?
Warcraft fell 73% on its second weekend, bringing in just $6.5 million, drawing a close comparison to 2005's Doom, which fell 72.7% after an equally disappointing opening. Warcraft's drop is the third largest second weekend drop for a film playing in over 3,000 theaters behind 2009's Friday the 13th (80.4%) and Fifty Shades of Grey (73.9%). The big difference here, however, is Warcraft only opened with $24.1 million while those two other films opened with $40.5 million and $85.1 million respectively, giving them both much further to fall.
Warcraft did, however, bring in another $41.2 million internationally this weekend as its global cume now climbs to $377.6 million, more than $200 million of which comes from China.
Revenue was mostly "day 1" loaded; even in China day 3 was 60% below opening day. Suggesting perhaps that people who went were mostly WoW players? Does this suggest that well over 50% of WoW's subs are in China - long touted - and that subs in US and EU are below 1M?
As far as possible sequels go:
At a cost maybe higher than $160M Warcraft's backers, Activision Blizzard being one, may struggle to recoup its full costs (quota film in China so 25% of the China gross only). For AB though I think they will simply class it as marketing. Even if they spent $50M on the film and only get $30M back that simply makes it a $20M worldwide ad campaign.
So I suspect that Blizzard would be up for a sequel and so would Chinese partners. Warcraft 2 filmed in China with a Chinese cast would potentially make financial sense.
Based on my opinion of the movie, I take this as more evidence that the reception of a movie has very little to do with the actual movie - and almost everything to do public perception.