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It's important that Pantheon will be hard.

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  • Nightbringe1Nightbringe1 Member UncommonPosts: 1,335
    edited August 2016
    Wizardry said:
    Being hard has NOTHING to do with good quality combat design.
    Perfect example is Darkest Dungeon,that is a crap design and very shallow,yet most would consider it hard to beat.

    Being difficult does not make a game good in and of itself.

    Being of the correct difficulty for the target audience is, however, a very important aspect of a good game.


    The core audience for Pantheon is consistently asking for the difficulty bar to be raised higher than most new MMO's. That should provide a baseline for the developers that can be refined during testing.

    Any fool can criticize, condemn and complain and most fools do.
    Benjamin Franklin

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