Now that the debate over legacy WoW servers has attracted wider attention in the press, as a mind game (and highly unlikely to actually happen), list what would you want fixed/improved/added in the remote possibility of an official WoW server being released. Don't limit yourself to "logical" suggestions.
Let me start:
- I'd like Kharazan included, scaled down to a lvl60 cap. Modify the Kharazan access quest chain to fit in the existing vanilla dungeons/raids.
- I'd like the itemization introduced in BC, scaled down to the level cap.
Comments
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Bugs? We found work arounds.
Class imbalances? That was the way it was. People lived with it.
Lag? Disconnects? Server queues? All part of the ambience of the time.
What do I mean by locked? Locked as in vanilla WoW server will ONLY ever run vanilla WoW. You want Karazhan, you hop over to a TBC server.
No server transfers, period (within vanilla servers, you can transfer off of a vanilla server to a tbc or later server). You want on server X? Reroll on it. You're not going to show up decked out and faceroll on your new server. You want to change servers, you get to start all over from square one. Makes choosing your server important, now doesn't it? That's the point.
Not that any of this is going to happen, but it's the way it should happen.
The vast majority of your time spent in WOW is in combat, and combat is vastly deeper now than it was at launch.
For example a fire mage might start the battle with Pyroblast and/or Polymorph, but after that their rotation was essentially "spam Fireball and use Fireblast on cooldown" (and Counterspell if the mob has something worth interrupting.) Pretty damn shallow.
Whereas the modern fire mage rotation involves a much broader set of dynamic factors to master.
Basically decisions you make incredibly infrequently (you might go months without changing your spec) are almost meaningless to a game's depth, while decisions you make every single session (combat) are what really determines how deep a game is.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
100 percent pure vanilla or nothing imo.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Philosophy of MMO Game Design
If that's successful add a Vanilla+BC server and allow for paid transfers from the vanilla server or no transfers at all.