As I roll over these forums I see Black Desert is turning into another Archeage hacker fest and it got me thinking about how will Pantheon fair with hackers and the like. I'd have to think that since Pantheon is going to be tab target and not a twitch action game they'll be able to keep everything server side to help prevent this from happening, Right?
Nothing helps to ruin a game and its economy faster than hackers and cheaters. I'm hoping if it were to happen here that accounts would be banned along with paypal address's and CC numbers also being banned. Has this been brought up by the Pantheon team yet?
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You need good software engineer, the rest is just following secure coding standards.
A good MMO keeps as much server side as humanly possible. Quite literally the only thing that should be being done on the client is to render the graphics.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
http://www.pantheonmmo.com/content/forums/topic/2887/this-will-kill-pantheon-i-fear
Companies trying to cut corners in every conceivable way to keep production and running costs as low as possible, given that the revenue generated by the Cash Shop is highly unpredictable....
PS : I hate when people make silly comments, when they never made a game or never worked with Networking.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
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Try a MUD today at http://www.mudconnect.com/Can you enlighten us as to how a game could be made to lessen its ability to be hacked?
Ban proxies,allow only 2 ip addresses to login needing a phone call to change or add.Perma bans for cheats.They are NOT allowed to buy another copy and login from said address and without proxies or changes,they are done for.Also check the machine ID to ban the machine.
Even better,ban that machine/address/phone number from all games from the developer.Works really good if a giant like Blizzard.They would need a new machine,new IP provider and new phone number and new home address to get back into the game.
Never forget 3 mile Island and never trust a government official or company spokesman.
Is a person, who really wants and knows how to get in, going to get in? Sure, eventually, but the matter here is degree. Will the company have staff dedicated to server and account security, at all, on a few hundred thousand, or even a few million dollar budget? Will those people be good at their jobs? We hope so, but it's not entirely realistic.
The most likely answer for most of these projects is, they "do what they can". That ambiguous answer is about all you can expect, no frills, no guarantees.
edit: Fun fact for perspective, real-time global internet attack map.
http://map.norsecorp.com/#/
Every mmo has had hack/cheaters. I call bs.
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@svann Do you not know or understand what 99% means. I didn't say cheatproof or hackproof, I said 99% cheatproof of hackproof. Yes, every MMO has hackers and cheaters, however the ones where it is widespread (like BDO and Division) are because of badly designed netcode and what they have processing on the client vs the server.
Also, most of the hacks/cheats that exist in MMO's are things like item duping, or teleporting around the world, which is extremely easy for the developers to catch and police.
WoW even at it's height, hacking and cheating wasn't even a blip on the radar.
MMO's are in a unique position compared to other games because they can process the majority of things server side, which is why they are traditionally less prone to cheats than other games like FPS.
@darkcrystal Let's for the moment assume I do know "nothing", and take that as gospel. Would you say Glenn Fiedler know's nothing? You know the guy who was the lead network programmer on several major Sony games? Read this and then get back to me.
http://gafferongames.com/2016/04/25/never-trust-the-client/
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
Not saying where I stand on the subject, but 1% does not mean that you don't see it or that it isn't noticeable. It just means that it isn't easy to do. Now if you believe that every person that is cheating designed their own cheats... well I have a bridge for you
"Quite literally the only thing that should be being done on the client is to render the graphics."
If that was true there would truly be no cheats. No mmo does that because it wouldnt work and even 1% of the population cheating is evidence enough that his statement is bs. He may be backpedaling now but that was his original position that I take issue with.
You can't prevent this stuff, you can only police it. Full time GM's for every server are needed. What was the last game you played that had those? It's been awhile for me.
The reason games don't do it now is because of latency. The more your game revolves around twitch mechanics and action combat, the more it suffers from server side code. That is the reason fps games are the most hacked. Go play CS Go for one day. I bet you won't play for more than an hour before you come across a cheater.
On the other hand, in an mmorpg where action combat is less involved, its entirely possible to avoid a lot of hacking by keeping things server side.
In the end the more open a game is, as well as the more freedom the players have, the more creative players get in finding was to game the system. That's just something you have to accept as a gamer, shake your head, report and move on when you come across an obvious hack/cheat/exploit. Anything more is nothing but an exercise in frustration. You're going to lose that fight every time. You're never going to get that perfectly fair environment you want.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
@svann I can't quote from this browser, but I just wanted to touch on your points.
First, I have done and will do 0 backpedaling. I don't think you guys realize how much 1% actually is. That means that you're going to seriously try to tell me that for every 100 people you saw in a game like WoW that 1 of them of them was warping around and duplicating loot, etc etc?
Come on. Let's be real here. I remember warhammer online had a big scandal because people figure out a way to get inside a particular keep without going through the gates, and this is on a PVP game where people attempt to hack and cheat VASTLY more than PVE games, and the developers said it was only about a dozen people out of a server of over 1500.
Again, none of us have any hard data, but I'm basing my statements off of interviews and things with developers like Scott Hartsman, Mark Jacobs, etc etc.
Most of the time you saw large scale cheating was when a patch released and due to a bug people were able to dup items or gold, etc, and that stuff was caught, rolled back, and those people banned, within days, sometimes hours of it happening.
Normal "day to day" cheating and hacking in MMO's is borderline nonexistent.
Also, look up what the meaning of the words "Should" and "pretty much" are. They are not absolutes. Yes, obviously clients do more than they SHOULD be (look at division for examples of why this is bad), and as Dullahan said, network infrastructure is a large part of that issue.
For the record I also "literally said":
"MMO's are in a unique position compared to other games because they can process the majority of things server side, which is why they are traditionally less prone to cheats than other games like FPS."
Combine that with my previous statements when I said they SHOULD only be doing the graphics processing client side, and the picture is much more clear as to what I was actually saying, not what you try to portray me as saying by taking my statements out of context.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
I have NEVER had good gm support from anywhere else.
MOST developers really don't give a crap,they care more about spending money on advertising than running their actual game.
people are not being honest at all when critiquing developers,none of them care one bit about you,they care about themselves and would steal every last dollar from you if they could.You think these devs are sitting at home thinking ..."you know we really sold those suckers a crap effort,let's make it up to them".Nope they are thinking of more ways to grind money from your wallet and doing as little to get it as possible.
Point being ...HOW??Pantheon is not working or caring about game hacks right now and won't ever until the fanbase or supporters start complaining.It doesn't need be a lynch mob type complaining,just a simple .."we want to see you show some effort BEFORE it all happens" and not AFTER the fact.
Never forget 3 mile Island and never trust a government official or company spokesman.