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God-Mode Hack Possible, Daum and Pearl Abyss Reacting

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Comments

  • DullahanDullahan Member EpicPosts: 4,534
    Leon1e said:
    DMKano said:
    Leon1e said:



    It's not a bad game design, It's the limitation of the internet technology. If they put everything on the server you'll get almost turn based WoW-like combat with global cooldowns to filter out the lag.

    PA are pushing for high action combat and this just has to be done on the client side. Every high action combat game has things firing off at the client side. Currently only korean games have the balls for it and thus they inject software like gameguard or xigncode3 to monitor your system and make sure you are not toying with things.I'm sure they'll update xign to catch the godmode hack and all will go back to normal. You'd be surprised how many games are not being because of possibility of unwarranted cheating.

    The the HP, energy/mana pools can be validated with ease server side without crushing the servers - this has been done with 16 year old tech back in UO and EQ1 days when the server power and internet latency and connectivity was in stone ages compared to what we have today.

    Xignocode no matter how updated will NEVER work because every hack bypasses it and makes xigncode completely useless. That's the problem with 3rd party tools like Gameguard/Hackshield/Xigncode - the ease of bypass is so trivial it's as if they don't even exist.

    So the day they update xignode the same hack will be tweaked to bypass it - this has been happening with the the infamous *buddy programs for all major MMOs over the last several years.


    Are you comparing the combat of UO/EQ1 with the combat of BDO? 
    He is talking about data validation and how it should work on the server side like any competent developer has known for 20 years.

    You too could have known he was talking about the tech and not the combat by reading words like validation, technology, server side, internet latency and connectivity.


  • AntiquatedAntiquated Member RarePosts: 1,415
    Game shore is purty.
  • Leon1eLeon1e Member UncommonPosts: 791
    edited May 2016
    Dullahan said:
    Leon1e said:
    DMKano said:
    Leon1e said:



    It's not a bad game design, It's the limitation of the internet technology. If they put everything on the server you'll get almost turn based WoW-like combat with global cooldowns to filter out the lag.

    PA are pushing for high action combat and this just has to be done on the client side. Every high action combat game has things firing off at the client side. Currently only korean games have the balls for it and thus they inject software like gameguard or xigncode3 to monitor your system and make sure you are not toying with things.I'm sure they'll update xign to catch the godmode hack and all will go back to normal. You'd be surprised how many games are not being because of possibility of unwarranted cheating.

    The the HP, energy/mana pools can be validated with ease server side without crushing the servers - this has been done with 16 year old tech back in UO and EQ1 days when the server power and internet latency and connectivity was in stone ages compared to what we have today.

    Xignocode no matter how updated will NEVER work because every hack bypasses it and makes xigncode completely useless. That's the problem with 3rd party tools like Gameguard/Hackshield/Xigncode - the ease of bypass is so trivial it's as if they don't even exist.

    So the day they update xignode the same hack will be tweaked to bypass it - this has been happening with the the infamous *buddy programs for all major MMOs over the last several years.


    Are you comparing the combat of UO/EQ1 with the combat of BDO? 
    He is talking about data validation and how it should work on the server side like any competent developer has known for 20 years.

    You too could have known he was talking about the tech and not the combat by reading words like validation, technology, server side, internet latency and connectivity.
    If you validate everything, you get WoW/Lineage2/FFXIV/EQ/UO

    If you don't you get more interesting things like Gw2/TESO/BDO

    Don't speak as if you know how things work. 

    The global internet hasn't improved much *LATENCY* wise in the past 10-20 years. We just have wider bandwidth connections which help you exactly 0% in a highly dynamic game. Intercontinental play still warrants at least 120ms ping. Oceania are still fucked up when it comes to online gaming. 

    Tradeoffs must be made, perhaps BDO went a step too far and they rely on xign to fix their shit. But if they don't do that you can never have as dynamic combat as BDO has. 

    I mean you can go batshit crazy and validate everything, but the rubberbanding and broken combos you'd get would kill your game faster than any cheat/hack/whatever would

    Maybe someday when we learn how to have internet through quantum entanglement we could have nice things, but right now it's nothing more but a wishful thinking and tradeoffs
  • Tiamat64Tiamat64 Member RarePosts: 1,537
    Well, BDO certainly shows a decent amount of how far you can go (in both pros and cons) if you validate absolutely nothing, I guess.
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