Quantcast

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

God-Mode Hack Possible, Daum and Pearl Abyss Reacting

1235

Comments

  • DistopiaDistopia Member EpicPosts: 21,182

    DMKano said:
    Distopia said:

    He didn't say it's not real he said "blown out of proportion" which these things usually are. IF there's a hack or cheat, all of a sudden "everyone is using it and the game is ruined". That's simply how people react to these things. Now anytime someone loses, the opponent must have been "hacking"... Cuz I'm gooderz.

    He said "percieved" issue blown out of proportion. 

    The quotes around percieved imply that it's not to be taken seriously and should be questioned if valid.

    The really obvious exploiters are actually doing everyone a favor, because they are forcing Daum to actually do something instead of sweeping this under a rug like they've been doing for a year+

    PvP players using the hack in subtle ways - just enough to give them the winning edge - could be be 50,000 of them in game right now and nobody would know. 

    Smart hackers are the worst because they use it to win but without it being obvious. 


    We don't know how exactly widespread the problem is - but the severity of it (god mode) is extreme and should be worrying for any player.


    Finally if this wasn't so widespread but a few isolated cases - don't you think Daum would mention that it's a few isolated cases and that everything is fine?


    The reality is - it's $5 to buy, many are sharing it for free inside of their guilds etc...

    It's a growing problem, and it's gonna get worse every day
    Of course, that's why I don't think DK was referring to such a point though, as like you said we don't know how widespread it is, nor do we know what will come of it moving forward.  I think he's more referring to the reactions like I just replied to ("it's ruined" "my word on that is law" types of sensationalism). The guy even tried to dig it into me as though it makes a difference to me what the outcome is, that's just forum people being forum people. Always trying to start a fight or cause drama.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Andel_SkaarAndel_Skaar Member UncommonPosts: 401
    Rendolphe said:
    I play everyday and never encounter one hacker.

    I never heard one of my guildmate complain about hack.

    This seem isolated case IMO.
    Not seeing is not the same as ,not existing.

    What do you think, hackers are just gonna fly around and kill hundreds of players? xD

    Of course they dont want to be seen.

    Most hackers i know will use smart moves to fast-travel bellow terrain, to use macro's on auction, to glitch bosses, and other creative stuff.

    When everyone and their mother in Trion was saying there are no hackers in Archeage, i was making screenshots of players that were offline for months while their housing taxes were being paid at last second each week, and guess what, Trion never ever looked into it, becouse those hackers played it smart and spent some money on the game before they tried to ruin it and used camouflage.

    Spotting something weird is hard if you dont know how to hack.
  • RendolpheRendolphe Member UncommonPosts: 8
    DMKano said:
    Rendolphe said:
    DMKano said:
    Rendolphe said:
    I play everyday and never encounter one hacker.

    I never heard one of my guildmate complain about hack.

    This seem isolated case IMO.

    Rich kids in a gated community have never seen a homeless person. It seems like an isolated case to them.

    Did you personally encounter an hacker in BDO?

    Every night in the last 7 days - used to be one infamous wizard that's been running the exploit on Edan foe weeks (has been reported 100's of times by 100's o players). Now instead of seeing a handful of well known hackers I am seeing new players that I've never even seen in PvP hotspot before doing it.

    The frequency of hacking has become much higher recently because the hack is spreading as its becoming used more and more.
    I never see such complain in the channel too. 

    I'm in Calph 01 and Calph02, prolly luckier there.
  • vomomotovomomoto Member UncommonPosts: 82


    Haunting PVP games with cheat codes since the very first developer got lazy with client/server...

    /set godmode=1



    Lol it's not quite that easy.
  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    edited April 2016

    I find it amazing that there are still posters attempting to defend, or somehow, minimize the effect that these client-side hacks have on the game.  This isn't a problem exclusive to PvP game play, it affects PvE game play as well.  BDO can never be taken competitively seriously as long as game functions such as HP, Mana, and CD's remain client-side managed.  With every tweak made to any anti-hack update by Daum/PA, there will be an equally effective counter-tweak by hackers to circumvent any attempt at combating this problem.  The only fix that can bring BDO back to respectability is a full re-do and re-haul of the game's code.  

    So enjoy the game, if that is your wish, but do so with the full understanding that BDO is a technically flawed game ripe for the picking by cheaters and hackers, and no amount of wishful thinking will bring fairness to the efforts expended by the honest players and the efforts, or lack thereof,  expended by the cheaters and hackers.  In essence, what we have with BDO, is a game with no redeeming value as it pertains to achievement and accomplishment.  Every achievement or accomplishment that a player attains in game, can and will be, easily and effectively brought into question.  If not by the plethora of game breaking cheats and hacks, then by the game's lenient and wide-spread use and dependency of it's admissible AFK activities.  

    As long as you, as a player, are able to live with that, then you can derive a level of satisfaction by playing the game as mostly a single player experience.  For players that care about the value of achievement and accomplishment through effort, and of being recognized for the effort taken to accomplish said achievements, playing the game is simply a waste of time.  


  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    They are very serious about repairing these hacks...

    Are they?
    How long have they been in place in Korea?
    And have they been repaired in Korea?

    I arest my case....

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • OzmodanOzmodan Member EpicPosts: 9,719
    Posts trying to minimize this issue certainly are naive.  Just curious, do you use blinders when playing?

  • waynejr2waynejr2 Member EpicPosts: 7,768
    Ozmodan said:
    Well looks like Daum is not the only one who does not understand how MMO server side design needs to work read this:

    http://arstechnica.com/gaming/2016/04/analysis-the-division-may-need-complete-rewrite-to-fix-hacking-problems/

    Looks like the Division was written by some clueless people too.  You have to wonder what bubble these developers live in, certainly NOT the real world.

    I feel sorry for those that enjoy these games, but not much you can do with such a design when the end game is basically pvp.  A client/server rewrite is completely out of the question especially since Daum does not have these problems in Korea.

    I have to wonder about that as well.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • waynejr2waynejr2 Member EpicPosts: 7,768
    cronius77 said:
    Shinobe said:








    The game doesn't need a better "anti-cheat system". It needs to get core game mechanics OUT of the client and on to the server!





    I'm glad I don't care about this stuff. I'm still enjoying the game.






    Well put. This is bad game design pure and simple. Camelot Unchained is doing their engine right so crap like this doesn't happen.



    You know that on several "Hack" Sites the package system of CU is already dismantled, right ?

    You will face the same results as here, not that bad, but they can Workaround CDs, Speed and teleport hack.

    Of course Daum need to improve the codebase, but its the asslings that use the hacks that should get blamed. Even in EQ you could use speed hacks, teleports and my favorite, back this days EQUlti, a program they use for CU as well btw. Where you can see the Mobs on your Radar, the pathing and the loot they have.

    Before you say.. oh you are a hacker? no, i am not, but i am a dev and interessted in the code. As some of the hacks are very good designed.

    Report as many cheater you see, don´t get on the same lvl and help the community.

    sure you can blame the hackers all you want but human nature is going to lead to cheaters especially in E sport style pvp games or domination. Good companies who do not cut corners plan for stuff like this and if shit happens anyways they still get it fixed asap. DAOC had radar hacks and warhammer online had warbuddy so obviously no company is perfect and can make their games 100% hack free. But they can also be diligent as much as possible and not let this issue linger very long either or their credibility is out the window. Part of the reason blizzard caught so much slack still to this day over bots is because they let it run rampant for so long that no one took them serious. Radar hackers in DAOC were reported and banned right away as soon as evidence was presented, same with warbuddy users. But my point is blaming the hackers isnt going to solve the problem, people are going to cheat its human nature it happens daily outside of games with crime, but pushing the company for a fast response will help the entire problem.

    It should be a top rule of game design.  Players will exploit what you allow them to exploit.

    The sad fact is that traditionally project managers have often given insufficient care regarding these situations.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • simsalabim77simsalabim77 Member RarePosts: 1,607
    They're screwed because there is no easy way to fix this. I don't think they're going to develop their own anti-cheat software and I don't think they're going to spend time making all the values server side or at least make it so the servers don't trust everything the client tells them as that would require a fairly huge effort. 
  • alkarionlogalkarionlog Member EpicPosts: 3,338
    They're screwed because there is no easy way to fix this. I don't think they're going to develop their own anti-cheat software and I don't think they're going to spend time making all the values server side or at least make it so the servers don't trust everything the client tells them as that would require a fairly huge effort. 
    pretty sure only way to do so if they rewrite teh whole game from zero, and taht will not happen, and since any anti-hack software is useless (since well you will rewrite the exe to not use the anti system).

    guys here is teh deal as long there is a rule some people will break it, only way to prevent thing go wrong is if the adm will use his head and do something about it, or just ignore and milk the max he can, and we know what they will do
    FOR HONOR, FOR FREEDOM.... and for some money.
  • illeriller Member UncommonPosts: 510
    I wish just ONCE that an MMORPG launching with hype behind it would take a lesson from Steam/Valve and let the players fight the hackers directly through reporting programs. This crap always ends the same way... people get demoralized and fatigued by how long it takes to get any cheater removed and eventually they just give up on reporting them entirely.
  • donger56donger56 Member RarePosts: 443
    This won't really be fixed ever. They are not going to redesign the whole game. I guess in Korea they don't have the same amount of retarded spoiled brat little shits who have to cheat in video games because they got picked on in school or something early in life. This game is nothing but a boring grindfest that leads to nowhere anyway. The servers are laggy and total garbage and the main endgame mechanic is not even in the game yet. All we need now is some totally abusive cash shop crap like energy potions or some kind of RNG bonus item to finish this game off. RIP.
  • TillerTiller Member EpicPosts: 8,739

    Deekins said:

    I'm sure when the banhammer swings down, that none of the people that got banned did anything wrong.../sarcasm.



    Oh it will be the typical "My guild leader got banned; and he didn't do anything, HELP!"
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
  • TillerTiller Member EpicPosts: 8,739

    MyNameIsV said:



    Nanfoodle said:





    Astropuyo said:



    You guys call it cheating. I call it playing it Chinese style.












    That's not a racist comment.






    @nanfoodle

    Well I am actually half Chinese, my mom was born in Anhui and immigrated over to the US when she was 4. And you know, I find that comment funny lol. Just like in school everyone thought i knew karate and left me alone haha.



    I wouldn't say Chinese though, I would say Korean. Every Korean MMO I play ends up being a hacked piece of garbage. I really hoped BDO would be different, but I was wrong.



    I will stick it out, since I already invested $230 into the game, but this is a huge slap in the face. I even waited a few weeks to see if there were cheats AND THERE WEREN'T ANY. So I bought it, only to have these very cheats come out 14 days after I gave Da$m my money. Urge to kill rising.



    $230 :O not even near that yet. But now I don't feel so bad :D
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
  • RealizerRealizer Member RarePosts: 724
    They are very serious about repairing these hacks...

    Are they?
    How long have they been in place in Korea?
    And have they been repaired in Korea?

    I arest my case....
     These types of things don't happen in Korea because players must register their number given to them by their Government to play the game. If they hack and get caught they get blacklisted, with no easy fixes like we have by simply changing IP, and getting a new account. 
  • RealizerRealizer Member RarePosts: 724
    cronius77 said:

    sure you can blame the hackers all you want but human nature is going to lead to cheaters especially in E sport style pvp games or domination. Good companies who do not cut corners plan for stuff like this and if shit happens anyways they still get it fixed asap. DAOC had radar hacks and warhammer online had warbuddy so obviously no company is perfect and can make their games 100% hack free. But they can also be diligent as much as possible and not let this issue linger very long either or their credibility is out the window. Part of the reason blizzard caught so much slack still to this day over bots is because they let it run rampant for so long that no one took them serious. Radar hackers in DAOC were reported and banned right away as soon as evidence was presented, same with warbuddy users. But my point is blaming the hackers isnt going to solve the problem, people are going to cheat its human nature it happens daily outside of games with crime, but pushing the company for a fast response will help the entire problem.
     People still Radar and Speedhack in DAoC, the same programs from 14 years ago still work just fine. In fact right now they are struggling because they have less than 2k subs and so many people are cheating that they cut into their bottom line heavily if they ban. So they are giving 3 day suspensions for cheaters, because they don't want them to unsubscribe. I even know for a fact Broadsword are also reinstating accounts banned for hacking if you send an E-mail saying you'd like another chance and you want to resubscribe. 

     Not a very good game to use for an argument against cheating, as much as I love DAoC, it's far from perfect. 
  • IselinIselin Member LegendaryPosts: 14,301
    Realizer said:
    They are very serious about repairing these hacks...

    Are they?
    How long have they been in place in Korea?
    And have they been repaired in Korea?

    I arest my case....
     These types of things don't happen in Korea because players must register their number given to them by their Government to play the game. If they hack and get caught they get blacklisted, with no easy fixes like we have by simply changing IP, and getting a new account. 
    Well. it does make it harder but hackers use "borrowed" KSSNs as do many western players wanting to play on their IP locked servers. Not a damn thing is 100% foolproof.

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

    "... the "influencers" which is the tech name we call sell outs now..."
    __ Wizardry, 2020
  • DistopiaDistopia Member EpicPosts: 21,182
    Ozmodan said:
    Posts trying to minimize this issue certainly are naive.  Just curious, do you use blinders when playing?

    Considering I mention sensationalism, I assume this could be about my post? It's hard to tell when you just lay out a blanket statement.

    Anyway I'm still in that waiting period ( seeing how things go before jumping in) so no, no blinders are needed here. I would say though that for most people not into competitive PVP this will be a non-issue.. Maybe it's that type of player that really doesn't care? To those folks this would be a minimal issue to their experience. 

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • RealizerRealizer Member RarePosts: 724
    Iselin said:
    Realizer said:
    They are very serious about repairing these hacks...

    Are they?
    How long have they been in place in Korea?
    And have they been repaired in Korea?

    I arest my case....
     These types of things don't happen in Korea because players must register their number given to them by their Government to play the game. If they hack and get caught they get blacklisted, with no easy fixes like we have by simply changing IP, and getting a new account. 
    Well. it does make it harder but hackers use "borrowed" KSSNs as do many western players wanting to play on their IP locked servers. Not a damn thing is 100% foolproof.

     True, but it does cut back the problem drastically. I think we will start to see more phone number registrations the more these people try to ruin these games like Valve has started to try with CS:GO. With the graphics and smooth game play people expect it's very hard to get all these actions server side without spending crazy amounts of money on servers instead of developers. Then you get issues with server lag, and the possibility to load the servers with command prompts and cause forced lag as well. It's just another thing to make games cost more, getting us less content for our money. I really wish kids who install these garbage hacks would figure out how they ruin future possibilities by making companies shift resources into anti-cheat.
  • IselinIselin Member LegendaryPosts: 14,301
    Realizer said:
    Iselin said:
    Realizer said:
    They are very serious about repairing these hacks...

    Are they?
    How long have they been in place in Korea?
    And have they been repaired in Korea?

    I arest my case....
     These types of things don't happen in Korea because players must register their number given to them by their Government to play the game. If they hack and get caught they get blacklisted, with no easy fixes like we have by simply changing IP, and getting a new account. 
    Well. it does make it harder but hackers use "borrowed" KSSNs as do many western players wanting to play on their IP locked servers. Not a damn thing is 100% foolproof.

     True, but it does cut back the problem drastically. I think we will start to see more phone number registrations the more these people try to ruin these games like Valve has started to try with CS:GO. With the graphics and smooth game play people expect it's very hard to get all these actions server side without spending crazy amounts of money on servers instead of developers. Then you get issues with server lag, and the possibility to load the servers with command prompts and cause forced lag as well. It's just another thing to make games cost more, getting us less content for our money. I really wish kids who install these garbage hacks would figure out how they ruin future possibilities by making companies shift resources into anti-cheat.
    It IS definitely a plague on gaming and something some enterprising gaming journalist might just want to write an article about... hint, hint @BillMurphy.

    The technical details on how they do it is one thing but why it has become so widespread in all games is a much more interesting and bigger story. 
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

    "... the "influencers" which is the tech name we call sell outs now..."
    __ Wizardry, 2020
  • inmysightsinmysights Member UncommonPosts: 413
    once they fix, they always find another way, ruins everything about MMO's for me

    I am so good, I backstabbed your face!

  • Leon1eLeon1e Member UncommonPosts: 791
    DMKano said:
    Leon1e said:



    It's not a bad game design, It's the limitation of the internet technology. If they put everything on the server you'll get almost turn based WoW-like combat with global cooldowns to filter out the lag.

    PA are pushing for high action combat and this just has to be done on the client side. Every high action combat game has things firing off at the client side. Currently only korean games have the balls for it and thus they inject software like gameguard or xigncode3 to monitor your system and make sure you are not toying with things.I'm sure they'll update xign to catch the godmode hack and all will go back to normal. You'd be surprised how many games are not being because of possibility of unwarranted cheating.

    The the HP, energy/mana pools can be validated with ease server side without crushing the servers - this has been done with 16 year old tech back in UO and EQ1 days when the server power and internet latency and connectivity was in stone ages compared to what we have today.

    Xignocode no matter how updated will NEVER work because every hack bypasses it and makes xigncode completely useless. That's the problem with 3rd party tools like Gameguard/Hackshield/Xigncode - the ease of bypass is so trivial it's as if they don't even exist.

    So the day they update xignode the same hack will be tweaked to bypass it - this has been happening with the the infamous *buddy programs for all major MMOs over the last several years.


    Are you comparing the combat of UO/EQ1 with the combat of BDO? 
  • bartoni33bartoni33 Member RarePosts: 2,044
    Realizer said:
      These types of things don't happen in Korea because players must register their number given to them by their Government to play the game. If they hack and get caught they get blacklisted, with no easy fixes like we have by simply changing IP, and getting a new account. 
    What the actual fuck? Is that really a thing? Wholly shit no wonder they take their games seriously. I would too.

    Jesus tits that is crazy to even think about. I thought The Patriot Act and the snooping that ISP are allowed to do were bad. That is bat shit insane.

    On-topic: Games are going to be hacked. It's up to the Devs to prevent it. 

    Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.


  • RealizerRealizer Member RarePosts: 724
    bartoni33 said:
    Realizer said:
      These types of things don't happen in Korea because players must register their number given to them by their Government to play the game. If they hack and get caught they get blacklisted, with no easy fixes like we have by simply changing IP, and getting a new account. 
    What the actual fuck? Is that really a thing? Wholly shit no wonder they take their games seriously. I would too.

    Jesus tits that is crazy to even think about. I thought The Patriot Act and the snooping that ISP are allowed to do were bad. That is bat shit insane.

    On-topic: Games are going to be hacked. It's up to the Devs to prevent it. 
     Yep, that's how it is there. I hope we don't ever see anything like that in the West, but if more of these games start failing due to hacks you can bet it won't be long for game companies to start lobbying for legislation.
Sign In or Register to comment.