I for the love of god hope they wont go instance that would kill the game, I would love to see alot more open open dungeons for everyone, even guilds can fight for it.
I'm so sick and tired of instance dungeons you press a button wait and voila you are in and do the run hardly say anything to the rest of the group.
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I remember watching a play-through of some Asian mmo a few years ago and the streamer and his buddy had entered a dungeon. Suddenly they saw another person and one turned to the other and said "is that another player in here? Weird!"
I couldn't contain my laughter.
In truth instanced dungeons sort of server a different purpose than open dungeons. They are about preserving "an event" for a person, group, Raid Group, as opposed to open dungeons which are about player interaction in the midst of "the event" (or really whatever content is in there).
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Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I would pay some euros to get somewhat different experience, but that's their game to run for. All i can do is to wish some developer understands my needs.
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EDIT: Have yet to see an MMO do open world dungeons as well as EQ1, some where so big it tooks days and weeks to explore.
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Agree, no instanced dungeons pls.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
best times of my MMO life were on Darktide (AC) fighting to gain and defend entrance to one of the best leveling spots in game
I have a feeling they won't be worth fighting over, or maybe even going to besides on a lark.
Open dungeons all the way.
The loot rewards are a different issue. Shitty loot is because of shitty companies, nothing else.
That isn't why we see so few open dungeons though. Open dungeons must be huge or they don't work and few games have a single huge dungeon today, and they certainly don't have a bunch of them. Most players want, or devs think they want, small dungeons you can complete in 15-30 minutes. And dungeons like that must be instanced, even with GW2 styled scaling open dungeons that are small would still be a mess.
It might still work in a game designed for it, hopefully can Pantheon pull it off but in most games today they would just be annoying.
Right at the entrence there were always a few PKers with enough level and good enough gear to kill any team the dungeon would be challenging for no matter how good they played.
It sounds really fun in theory but it isn't fun when you actually play unless you enjoy to kill players that can't possibly defeat you.
Devs today think small. They are stuck in a box they couldn't even imagine their way out of. Of course there will be instances at the first sign someones convenience might be compromised.
Do you think Pantheon will be able to handle this problem without doing server shards or some form like it?
Time to accept that either or both can work, even within the same title and at the same time.
This ain't an abortion debate anymore. You don't have to convert the other team for their own good.