Essentially, it's a conqueror game. Crowfall, unlike other conquest MMO's will have win conditions which reset the servers and generate a new. Ambitious but interesting I think. The idea they have in mind is to keep the game in a refreshing state, instead of the old "whoever has the biggest clan conquers and no one else will ever get the chance without a server wipe."
Just like Risk, there are particular win conditions. For example in Risk one may draw the card "Control France" should that player meet that condition, the card is set aside and they score their point, the game is either played to a set number of points or to one point, or better said, the first person to meet the win condition card drawn wins the game.
Crowfall adopts this concept into an MMO, once the win conditions are met by a team of players, the server is wiped and begins a new game. The players of course get to keep their characters that they have progressed for usage in the next game match. The idea being that the win conditions will take months or years to complete per server.
Essentially, it's a conqueror game. Crowfall, unlike other conquest MMO's will have win conditions which reset the servers and generate a new. Ambitious but interesting I think. The idea they have in mind is to keep the game in a refreshing state, instead of the old "whoever has the biggest clan conquers and no one else will ever get the chance without a server wipe."
Just like Risk, there are particular win conditions. For example in Risk one may draw the card "Control France" should that player meet that condition, the card is set aside and they score their point, the game is either played to a set number of points or to one point, or better said, the first person to meet the win condition card drawn wins the game.
Crowfall adopts this concept into an MMO, once the win conditions are met by a team of players, the server is wiped and begins a new game. The players of course get to keep their characters that they have progressed for usage in the next game match. The idea being that the win conditions will take months or years to complete per server.
So is this game a "full MMO" with a open world or like the World of Tanks with fixed group vs group matches? If it's the earlier, that sounds sick. If it's the later then it should release on console and mobile for more access.
Essentially, it's a conqueror game. Crowfall, unlike other conquest MMO's will have win conditions which reset the servers and generate a new. Ambitious but interesting I think. The idea they have in mind is to keep the game in a refreshing state, instead of the old "whoever has the biggest clan conquers and no one else will ever get the chance without a server wipe."
Just like Risk, there are particular win conditions. For example in Risk one may draw the card "Control France" should that player meet that condition, the card is set aside and they score their point, the game is either played to a set number of points or to one point, or better said, the first person to meet the win condition card drawn wins the game.
Crowfall adopts this concept into an MMO, once the win conditions are met by a team of players, the server is wiped and begins a new game. The players of course get to keep their characters that they have progressed for usage in the next game match. The idea being that the win conditions will take months or years to complete per server.
So is this game a "full MMO" with a open world or like the World of Tanks with fixed group vs group matches? If it's the earlier, that sounds sick. If it's the later then it should release on console and mobile for more access.
It's expected to become an open-world MMO.
From the FAQ: "Campaign worlds are large scale, with thousands of players in the same environment – just like a traditional MMO. The zones are seamless, and the scale of the map is huge (i.e. the size of a virtual continent.) The maps are also unique; each one has a different layout that is unknown to the players at the beginning of the map. In this way, the beginning of each Campaign is more like the first turn of a game of “Civilization” than the start of a “League of Legends” match. Lastly, the duration is much longer – Campaign durations are measured in months, not minutes."
Essentially, it's a conqueror game. Crowfall, unlike other conquest MMO's will have win conditions which reset the servers and generate a new. Ambitious but interesting I think. The idea they have in mind is to keep the game in a refreshing state, instead of the old "whoever has the biggest clan conquers and no one else will ever get the chance without a server wipe."
Just like Risk, there are particular win conditions. For example in Risk one may draw the card "Control France" should that player meet that condition, the card is set aside and they score their point, the game is either played to a set number of points or to one point, or better said, the first person to meet the win condition card drawn wins the game.
Crowfall adopts this concept into an MMO, once the win conditions are met by a team of players, the server is wiped and begins a new game. The players of course get to keep their characters that they have progressed for usage in the next game match. The idea being that the win conditions will take months or years to complete per server.
So is this game a "full MMO" with a open world or like the World of Tanks with fixed group vs group matches? If it's the earlier, that sounds sick. If it's the later then it should release on console and mobile for more access.
Just as @Franciscourant mentioned before me here. Yes, fully open world, seamless. Randomly generated each time a server resets under the pre-set win conditions. Random not really the proper word: procedurally generated. Each server will be completely different, both the world and the win conditions.
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Executive Editor (Games) http://www.wccftech.com
Essentially, it's a conqueror game. Crowfall, unlike other conquest MMO's will have win conditions which reset the servers and generate a new. Ambitious but interesting I think. The idea they have in mind is to keep the game in a refreshing state, instead of the old "whoever has the biggest clan conquers and no one else will ever get the chance without a server wipe."
Just like Risk, there are particular win conditions. For example in Risk one may draw the card "Control France" should that player meet that condition, the card is set aside and they score their point, the game is either played to a set number of points or to one point, or better said, the first person to meet the win condition card drawn wins the game.
Crowfall adopts this concept into an MMO, once the win conditions are met by a team of players, the server is wiped and begins a new game. The players of course get to keep their characters that they have progressed for usage in the next game match. The idea being that the win conditions will take months or years to complete per server.
Philosophy of MMO Game Design
From the FAQ:
"Campaign worlds are large scale, with thousands of players in the same environment – just like a traditional MMO. The zones are seamless, and the scale of the map is huge (i.e. the size of a virtual continent.) The maps are also unique; each one has a different layout that is unknown to the players at the beginning of the map. In this way, the beginning of each Campaign is more like the first turn of a game of “Civilization” than the start of a “League of Legends” match. Lastly, the duration is much longer – Campaign durations are measured in months, not minutes."