Quantcast

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Nostalrius Servers Issued Court Order to Close Shop

145791014

Comments

  • danwest58danwest58 Member RarePosts: 2,011
    Horusra said:
    danwest58 said:
    This is IP theft but there is a good amount of players that want to play in the Vanilla WOW TBC WOW time period.  If Blizzard did offer these servers to me I would come back even if the Subscription was $20 to $30 a month.  Even if it is 1% to 10% of their population that end up coming back I bet you that Blizzard will make a good money stream off these classic servers.  

    The problem is Blizzard is loosen so much money because no one except a group of people who do not like MMOS want to play WOW right now. I want an MMO that pushes me to group and makes Dungeons an affair where I need to schedule it with friends OR socially interact with people.  Cross Realm Automated group files killed social interaction and allowed a lot of garbage into MMOs.  The GO GO GO GO ME ME ME bunch love it while hurting large amounts of players.  Just look at how many players quit WOW.

    Problem is Blizzard is just stupid because they are run by people who think more accessibility equals more subscribers which equals more money.  Yet they have that now and are loosen money.   

    how exactly are they losing money?
    If at one time you had 11.5 Million Subs and today you have only 5.4 Million Subs you make a lot less money than you did when you had 11.5 Million Subs.  So that is how they are loosen money.  By people not subscribing.  
  • TorvalTorval Member LegendaryPosts: 19,934
    Horusra said:
    laserit said:
    Horusra said:
    this argument started over was World of Warcraft a patent or a copyright.  As to your thoughts on copyright law since it is opinion I disagree...I could agree if a product line was not in production or use that those copyrights should be easier to overcome.
    Sorry respectfully you're mistaken
    This exchange started with me stating that I thought that it was bullshit that a copyright lasted perpetually while a patent only lasted for only 20 years. That they are both intellectual properties. I was actually in error with perpetual as it's the author's lifetime + 50-100 years. But still why is an Artist's investment and creation given such a value over an inventor's investment and creation?
    I believe a copyright lasts for far too long.
    This is debate and of course it's opinion.
    copyright does have to be reapplied for.  About the only thing I could see is adding in a clause where the item has to be shown to still be actively used or no copyright.  Not sure if something like that exists already.
    This is about more than copyright infringement though. It is about trademark as well, which doesn't expire. They are misusing the WoW trademarks along with copyright infringement. Even if someone could make an argument for the copyright, I don't think they could for the trademarks.
    Fedora - A modern, free, and open source Operating System. https://getfedora.org/

    traveller, interloper, anomaly, iteration


  • danwest58danwest58 Member RarePosts: 2,011

    Torval said:
    Varking said:
    I dunno guys... maybe Blizzard plans on adding time locked vanilla style servers so this is the start? None of us know what is going on behind the scenes.
    I don't see blizzard purposely splitting up their subscriber base like that. The people who want to play current WoW will lose ALOT of people to play with, the bitching and unsubs will commence with a fury. Every time locked server would have a small community who would probably start bitching for "improvements" to fit their rose colored vision of their favorite xpac.
    Not sure about that. EQ2 does just fine doing it. In fact I had guildies come back to play EQ2 just because of the TLE
    Sorry Blue, I have to disagree with you this time. I see it just like Shivinski paints it. On EQ they've been a very mild success. For EQ2 they've nearly been a failure.
    • They've closed down one of the two EQ2 servers.
    • The TLE community is constantly asks for special features, updates, and exceptions.
    • They have to split their resources between TLE and Live. They're managing two different xpac updates now. They have two different balance sets to maintain and two different bug chains.
    • This has split the community not only in resource requests, but as a whole. The TLE community on the forums constantly makes comments about how shit the Live game is while still requesting features like Chrono Mage, Channeler, Beast Master, and holiday events that aren't part of the current expansion. It's understandable that players posture for their favorite, but I think it illustrates how it has created another rift in the community.
    I don't think DBG really thought this through all the way, or if they did they ignored the problems for the short term revenue gains they made. Based on the server status indicator that pve TLE server has gone from constantly full to usually medium or medium low. It sometimes hits medium high, but it seems like a good chunk of players have either gone back to live or just stopped playing period.

    @Torval

    I agree DMG is not Blizzard which is kind of my point. If DBG can create a service similar to what these people say they want from WOW then Blizzard of all companies could make it happen and make it work. Look at what  Blizzard does and has created a business doing. Taking an idea created by someone else and recreating it in their own image with their unique spin and polish on it. A vanilla server or two for WOW could be done by a Blizzard because they have the resources and labor to do it. Plus with EQ2 you do not see popular private servers popup and DMG call for them to be shut down. Perhaps EQ2 classic was perceived as a bigger need than was there. With WOW that has proven to not be the case. There is a need for servers that bring back the Vanilla WOW experience. As is evident by all the private servers for WOW all around the world.
    Lets throw another log on the fire here.  I have not played on a Vanilla WOW server, however I have seen a Vanilla WOW server with 15K players online at 1 time.  Thats just 1 server.  I seen others with 2K to 10K online.  So there is a large desire for these servers.

    Add to that a person like me would be willing to throw a little extra money for a Vanilla WOW or TBC WOW server.  AND YES I would also if spending $5 extra a month would want some development to be done on these servers.  If the money is there and if blizzard is making a profit off of these servers then what is the problem.

    Also the EQ2 community was never as large as the Vanilla WOW or TBC WOW community ever was.  So there is a larger pool of players who would play on these servers.  
  • HorusraHorusra Member EpicPosts: 4,202
    Torval said:
    Horusra said:
    laserit said:
    Horusra said:
    this argument started over was World of Warcraft a patent or a copyright.  As to your thoughts on copyright law since it is opinion I disagree...I could agree if a product line was not in production or use that those copyrights should be easier to overcome.
    Sorry respectfully you're mistaken
    This exchange started with me stating that I thought that it was bullshit that a copyright lasted perpetually while a patent only lasted for only 20 years. That they are both intellectual properties. I was actually in error with perpetual as it's the author's lifetime + 50-100 years. But still why is an Artist's investment and creation given such a value over an inventor's investment and creation?
    I believe a copyright lasts for far too long.
    This is debate and of course it's opinion.
    copyright does have to be reapplied for.  About the only thing I could see is adding in a clause where the item has to be shown to still be actively used or no copyright.  Not sure if something like that exists already.
    This is about more than copyright infringement though. It is about trademark as well, which doesn't expire. They are misusing the WoW trademarks along with copyright infringement. Even if someone could make an argument for the copyright, I don't think they could for the trademarks.

    as applies to WoW the private servers are wrong all around.
  • kitaradkitarad Member EpicPosts: 5,846
    The second you ask these people clamouring for a vanilla WoW server for a sub they will amazingly evaporate and fade into the woodwork.

  • TorvalTorval Member LegendaryPosts: 19,934
    Acti-Blizz isn't losing money. They're not generating the revenue they once did. There is valid speculation that it would increase their revenue. There is valid speculation that it would damage the IP further in the long run. I think the latter is happening at DBG now.

    That is all irrelevant to the central argument or attempts at justifying third party private servers. The IP belongs to Acti-Blizz. They have every right to do what they want with it. The only thing they are beholden to are their shareholders. If the shareholder believe that a better long term strategy for the game deployment would garner higher revenue then they could be taken to task over that. However, that hasn't been the case. It's very likely the board of directors has explained the long term strategy and associated risks and they are choosing this path for a reason. Disagreeing with that or wanting a different arrangment doesn't entitle people to steal, profit, and use the IP to their benefit.
    Fedora - A modern, free, and open source Operating System. https://getfedora.org/

    traveller, interloper, anomaly, iteration


  • danwest58danwest58 Member RarePosts: 2,011
    kitarad said:
    The second you ask these people clamouring for a vanilla WoW server for a sub they will amazingly evaporate and fade into the woodwork.
    I hate to say it but you are wrong.  I am not playing on a  Vanilla WOW server yet I will gladly pay $20 to $30 a month for one, also I have friends that would gladly sub back to WOW For a Vanilla Server.  The PROBLEM is knowing how many people would be willing to go for it without getting a Vanilla server up and running.  Do I think some people wouldnt be willing to pay for it, sure but will there be no one that would be paying?  There you are wrong.
  • PurutzilPurutzil Member UncommonPosts: 3,048
    danwest58 said:
    kitarad said:
    The second you ask these people clamouring for a vanilla WoW server for a sub they will amazingly evaporate and fade into the woodwork.
    I hate to say it but you are wrong.  I am not playing on a  Vanilla WOW server yet I will gladly pay $20 to $30 a month for one, also I have friends that would gladly sub back to WOW For a Vanilla Server.  The PROBLEM is knowing how many people would be willing to go for it without getting a Vanilla server up and running.  Do I think some people wouldnt be willing to pay for it, sure but will there be no one that would be paying?  There you are wrong.
    Agree, hell I bet there are many players who played on that vanilla server who have active wow subscriptions or would of had them. I've played on a private server for vanilla myself back while having an active subscription for cataclysm having nostalgia for the game. 
  • kitaradkitarad Member EpicPosts: 5,846
    edited April 2016
    The complaint I often came across in Everquest was that these classic server required a subscription. I did not say everyone would not pay. Not absolutes but the number you see on these illegal servers are nowhere close to the numbers that will actually pay.

    The reason I say this is simple just look at the games that require a subscription and watch how they struggle. There is resistance even among people who want this type of experience. It's a disease.

  • danwest58danwest58 Member RarePosts: 2,011
    Torval said:
    Acti-Blizz isn't losing money. They're not generating the revenue they once did. There is valid speculation that it would increase their revenue. There is valid speculation that it would damage the IP further in the long run. I think the latter is happening at DBG now.

    That is all irrelevant to the central argument or attempts at justifying third party private servers. The IP belongs to Acti-Blizz. They have every right to do what they want with it. The only thing they are beholden to are their shareholders. If the shareholder believe that a better long term strategy for the game deployment would garner higher revenue then they could be taken to task over that. However, that hasn't been the case. It's very likely the board of directors has explained the long term strategy and associated risks and they are choosing this path for a reason. Disagreeing with that or wanting a different arrangment doesn't entitle people to steal, profit, and use the IP to their benefit.
    Troval,

    You think they are not loosen money I hate to tell you this but today if Blizzard announced that a there is going to be a Vanilla WOW server I have at least 2 dozen friends that will come back.  The people on these private servers would likely come back too especially if you force them to shut down.  

    The problem is everyone is acting as a few servers for Blizzard would be a massive undertaking.  Yet there is very good emulator software for spinning up classic servers.  Now will they be as tuned as old servers?  Likely not BUT lets say Blizzard gets 250K subs for just a single classic server, you will make enough money to manage a few classic servers and do all the work needed to be done to keep them running.  When you see 15K players online at one time on a vanilla WOW Server you know that there is a market out there.  


    I agree stealing the IP is wrong but in the end these people dont make any money off of these private servers.  They are doing it for the love of the game.  

    Now lets flip this around Stockholders own stock in blizzard to make money this is why all gaming has gone down hill in the last 10 years.  Because everyone is trying to make big bucks off of what is not a big dollar market for speculation.  You can make good money in the gaming industry BUT you cannot throw money at a game and expect it to make money history has proven this.  But you can make a game that the gamers want to play and make Billions of dollars a year off the game.  AKA WOW.    
  • HorusraHorusra Member EpicPosts: 4,202
    danwest58 said:
    Torval said:
    Acti-Blizz isn't losing money. They're not generating the revenue they once did. There is valid speculation that it would increase their revenue. There is valid speculation that it would damage the IP further in the long run. I think the latter is happening at DBG now.

    That is all irrelevant to the central argument or attempts at justifying third party private servers. The IP belongs to Acti-Blizz. They have every right to do what they want with it. The only thing they are beholden to are their shareholders. If the shareholder believe that a better long term strategy for the game deployment would garner higher revenue then they could be taken to task over that. However, that hasn't been the case. It's very likely the board of directors has explained the long term strategy and associated risks and they are choosing this path for a reason. Disagreeing with that or wanting a different arrangment doesn't entitle people to steal, profit, and use the IP to their benefit.
    Troval,

    You think they are not loosen money I hate to tell you this but today if Blizzard announced that a there is going to be a Vanilla WOW server I have at least 2 dozen friends that will come back.  The people on these private servers would likely come back too especially if you force them to shut down.  

    The problem is everyone is acting as a few servers for Blizzard would be a massive undertaking.  Yet there is very good emulator software for spinning up classic servers.  Now will they be as tuned as old servers?  Likely not BUT lets say Blizzard gets 250K subs for just a single classic server, you will make enough money to manage a few classic servers and do all the work needed to be done to keep them running.  When you see 15K players online at one time on a vanilla WOW Server you know that there is a market out there.  


    I agree stealing the IP is wrong but in the end these people dont make any money off of these private servers.  They are doing it for the love of the game.  

    Now lets flip this around Stockholders own stock in blizzard to make money this is why all gaming has gone down hill in the last 10 years.  Because everyone is trying to make big bucks off of what is not a big dollar market for speculation.  You can make good money in the gaming industry BUT you cannot throw money at a game and expect it to make money history has proven this.  But you can make a game that the gamers want to play and make Billions of dollars a year off the game.  AKA WOW.    

    when you say they are "losing money" that in business terms means they are not making a profit and I think that is what people keep seeing when you type that.
  • danwest58danwest58 Member RarePosts: 2,011
    kitarad said:
    The complaint I often came across in Everquest was that these classic server required a subscription. I did not say everyone would not pay. Not absolutes but the number you see on these illegal servers are nowhere close to the numbers that will actually pay.

    The reason I say this is simple just look at the games that require a subscription and watch how they struggle. There is resistance even among people who want this type of experience. It's a disease.
    @kitarad ;

    You can say all you want look at games with require a subscription and watch how the struggle.  That not even a valid point because you are not even digging into why these games are struggling.  First they struggle because they are just WOW in a new skin.  SWTOR, RIFT, DDO, LOTRO, FFXIV, all are WOW in a different skin.  Second all expect FFXIV 2.0/3.0 had spent millions of dollars on development cost and never made that money back.  Blizzard is not in those shoes where they have to spend hundreds of Millions to develop a classic server, maybe a million or 2 if that.  Just these 2 points alone invalidate your subscription comment at all.  

    Lets add to that.  Everquest 2 peaked at 500K Subs during classic?  Vanilla WOW had 5 or 6 Million Subs?  TBC Peaked at 11.5 Million Subs?  You are comparing apples to Watermelons.  Like I said I dont play on Private servers, yet I would pay for a Blizzard classic and I have at least 2 dozen friends who will who do not play on classic servers.  




  • danwest58danwest58 Member RarePosts: 2,011
    Horusra said:
    danwest58 said:
    Torval said:
    Acti-Blizz isn't losing money. They're not generating the revenue they once did. There is valid speculation that it would increase their revenue. There is valid speculation that it would damage the IP further in the long run. I think the latter is happening at DBG now.

    That is all irrelevant to the central argument or attempts at justifying third party private servers. The IP belongs to Acti-Blizz. They have every right to do what they want with it. The only thing they are beholden to are their shareholders. If the shareholder believe that a better long term strategy for the game deployment would garner higher revenue then they could be taken to task over that. However, that hasn't been the case. It's very likely the board of directors has explained the long term strategy and associated risks and they are choosing this path for a reason. Disagreeing with that or wanting a different arrangment doesn't entitle people to steal, profit, and use the IP to their benefit.
    Troval,

    You think they are not loosen money I hate to tell you this but today if Blizzard announced that a there is going to be a Vanilla WOW server I have at least 2 dozen friends that will come back.  The people on these private servers would likely come back too especially if you force them to shut down.  

    The problem is everyone is acting as a few servers for Blizzard would be a massive undertaking.  Yet there is very good emulator software for spinning up classic servers.  Now will they be as tuned as old servers?  Likely not BUT lets say Blizzard gets 250K subs for just a single classic server, you will make enough money to manage a few classic servers and do all the work needed to be done to keep them running.  When you see 15K players online at one time on a vanilla WOW Server you know that there is a market out there.  


    I agree stealing the IP is wrong but in the end these people dont make any money off of these private servers.  They are doing it for the love of the game.  

    Now lets flip this around Stockholders own stock in blizzard to make money this is why all gaming has gone down hill in the last 10 years.  Because everyone is trying to make big bucks off of what is not a big dollar market for speculation.  You can make good money in the gaming industry BUT you cannot throw money at a game and expect it to make money history has proven this.  But you can make a game that the gamers want to play and make Billions of dollars a year off the game.  AKA WOW.    

    when you say they are "losing money" that in business terms means they are not making a profit and I think that is what people keep seeing when you type that.
    Let me rephrase it.  They are not capitalizing on the market, and they are loosen subs to currently boring game play and mechanics whereas 10 years ago (call it nostalgia all you want) when things were more tougher people were not as bored.  

    Yes some things back then will not work today, example 40 man raids.  But if you said ok we will make a Classic WOW Server but we are going to make things flexible from 10 to 40 people you would have some successful classic servers.  
  • kitaradkitarad Member EpicPosts: 5,846
    edited April 2016
    Well Everquest servers that used their vanilla version were packed initially and then they dwindle over time. If this type of servers were able to make a lot of money for Blizzard they would do it. They are in a better position from their own studies of the market and yet they do not offer it. Perhaps they do have an insight on how these populations do not last  after the first few months. 

    I think companies are better suited to know their market than players who only see things from their perspective.

  • HorusraHorusra Member EpicPosts: 4,202
    I would bet if you wanted a Vanilla server they would want more commitment from people than a monthly sub for its development and upkeep.  What if they wanted a year sub that is $180?
  • ShodanasShodanas Member RarePosts: 1,933
    danwest58 said:
    Horusra said:
    danwest58 said:
    This is IP theft but there is a good amount of players that want to play in the Vanilla WOW TBC WOW time period.  If Blizzard did offer these servers to me I would come back even if the Subscription was $20 to $30 a month.  Even if it is 1% to 10% of their population that end up coming back I bet you that Blizzard will make a good money stream off these classic servers.  

    The problem is Blizzard is loosen so much money because no one except a group of people who do not like MMOS want to play WOW right now. I want an MMO that pushes me to group and makes Dungeons an affair where I need to schedule it with friends OR socially interact with people.  Cross Realm Automated group files killed social interaction and allowed a lot of garbage into MMOs.  The GO GO GO GO ME ME ME bunch love it while hurting large amounts of players.  Just look at how many players quit WOW.

    Problem is Blizzard is just stupid because they are run by people who think more accessibility equals more subscribers which equals more money.  Yet they have that now and are loosen money.   

    how exactly are they losing money?
    If at one time you had 11.5 Million Subs and today you have only 5.4 Million Subs you make a lot less money than you did when you had 11.5 Million Subs.  So that is how they are loosen money.  By people not subscribing.  
    People are not unsubscribing and / or leaving because of Nostalrius.

    WoW has lost all these subs because Blizzard did a piss poor job with WoD. Furthermore, the game is without any new content since June 2015 when 6.2 came, which was nothing more than a grind fest.

    Now, considering Legion will land around late August or early September this means that WoW will reach 15 months without content. 15 months!

    Yeah, blame it on Nostalrius.
  • danwest58danwest58 Member RarePosts: 2,011
    Horusra said:
    I would bet if you wanted a Vanilla server they would want more commitment from people than a monthly sub for its development and upkeep.  What if they wanted a year sub that is $180?
    Again I am willing to pay $20 to $30 a month for a Vanilla\TBC Sub  As long as I could do both times Vanilla and TBC servers and no cash shop.  The only other catch is making sure they do fix bugs and keep it up dated.  I am fine with paying a sub.  Right now I am paying one for myself in FFXIV and my wife is paying for her FFXIV sub.  Now if they put a cash shop in I would had a problem with a more expensive sub, well outside of the Charity Mounts deal, if they want to add in the $20 mount where $19 go to cancer research or something I am cool with that.

  • TorvalTorval Member LegendaryPosts: 19,934
    Horusra said:
    Torval said:
    Horusra said:
    copyright does have to be reapplied for.  About the only thing I could see is adding in a clause where the item has to be shown to still be actively used or no copyright.  Not sure if something like that exists already.
    This is about more than copyright infringement though. It is about trademark as well, which doesn't expire. They are misusing the WoW trademarks along with copyright infringement. Even if someone could make an argument for the copyright, I don't think they could for the trademarks.
    as applies to WoW the private servers are wrong all around.
    I'm not a lawyer so maybe trademark infringement doesn't apply here, but if you are maybe you can explain why it doesn't. It definitely seems like they are appropriating the trademarks owned by Acti-Blizz and it would be easy to confuse what is official and what is Blizz when someone is in game.
    Fedora - A modern, free, and open source Operating System. https://getfedora.org/

    traveller, interloper, anomaly, iteration


  • kitaradkitarad Member EpicPosts: 5,846
    edited April 2016
    I am also willing to pay but you Dan and I and people like us who will pay are a minority. That is the reason they will not offer it. if we represented a lucrative market they would do it in a heartbeat. It's pipe dreams to think we represent a significant portion of the market.

  • HorusraHorusra Member EpicPosts: 4,202
    danwest58 said:
    Horusra said:
    I would bet if you wanted a Vanilla server they would want more commitment from people than a monthly sub for its development and upkeep.  What if they wanted a year sub that is $180?
    Again I am willing to pay $20 to $30 a month for a Vanilla\TBC Sub  As long as I could do both times Vanilla and TBC servers and no cash shop.  The only other catch is making sure they do fix bugs and keep it up dated.  I am fine with paying a sub.  Right now I am paying one for myself in FFXIV and my wife is paying for her FFXIV sub.  Now if they put a cash shop in I would had a problem with a more expensive sub, well outside of the Charity Mounts deal, if they want to add in the $20 mount where $19 go to cancer research or something I am cool with that.


    your 40 or 60 for 2 months of nostalgia does not a server deserve.
  • HorusraHorusra Member EpicPosts: 4,202
    Torval said:
    Horusra said:
    Torval said:
    Horusra said:
    copyright does have to be reapplied for.  About the only thing I could see is adding in a clause where the item has to be shown to still be actively used or no copyright.  Not sure if something like that exists already.
    This is about more than copyright infringement though. It is about trademark as well, which doesn't expire. They are misusing the WoW trademarks along with copyright infringement. Even if someone could make an argument for the copyright, I don't think they could for the trademarks.
    as applies to WoW the private servers are wrong all around.
    I'm not a lawyer so maybe trademark infringement doesn't apply here, but if you are maybe you can explain why it doesn't. It definitely seems like they are appropriating the trademarks owned by Acti-Blizz and it would be easy to confuse what is official and what is Blizz when someone is in game.

    they are using Blizzards code and Blizzards name to promote their server.
  • kitaradkitarad Member EpicPosts: 5,846
    You cannot pick and chose the laws you wish to abide by. It's black and white and it is wrong and it should be shut down. Once you create something and have it stolen you will understand it.

  • danwest58danwest58 Member RarePosts: 2,011

    kitarad said:
    Well Everquest servers that used their vanilla version were packed initially and then they dwindle over time. If this type of servers were able to make a lot of money for Blizzard they would do it. They are in a better position from their own studies of the market and yet they do not offer it. Perhaps they do have an insight on how these populations do not last  after the first few months. 

    I think companies are better suited to know their market then players who only see things from their perspective.
    Wrong Again.  Vanilla WOW and TBC I had a sub for all about 3 months in 4 years.  The Core reason I didnt have a sub for those 3 months was lack of time because what was my game time I was helping a friend with his mother who had cancer.  I didnt have time for TBC WOW during that 3 months.  As for many of my friends who played during that time frame.  All had very short spans that they didnt sub because of real life, lets be honest real life is more important that WOW.

    Now since the WOTLK I have only subbed for a total of around 36 months out of 6 years.  This is because they changed from a engaging game which takes me time to get what I want in the game vs a fast food like game I dont stick around.  The same is said for many of the people I played with and many people said on this website.  Its because they changed from something that is a Hobby to something more in line with a single player game like Neverwinter nights 2, buy the game play X amount stop playing.  That model has proven to not work for MMOs.  Why are there no longer anymore AAA MMOs being made?  F2P, B2P, Fast Food content DO NOT WORK. 
  • TorvalTorval Member LegendaryPosts: 19,934
    kitarad said:
    Well Everquest servers that used their vanilla version were packed initially and then they dwindle over time. If this type of servers were able to make a lot of money for Blizzard they would do it. They are in a better position from their own studies of the market and yet they do not offer it. Perhaps they do have an insight on how these populations do not last  after the first few months. 

    I think companies are better suited to know their market then players who only see things from their perspective.
    I do think they have some very smart market analysts going over the various benefits, issues, and risks. It's possible they could make more money by opening a vanilla server. It's also possible that there is a great risk it could cost more long term, in many ways, than it would benefit them so they choose not to take that risk.

    I also agree with your idea that a lot of players would not pay to play vanilla. They play on these servers because it's free. They may not even prefer vanilla, but they play there because they can get a decent enough experience without having to fork over cash.

    The lack of overwhelming success for the EQ TLP and EQ2 TLE servers should be noted. There wasn't a mass conversion from p99 over to EQ TLP. A lot of TLP and TLE players were already All Access members with characters on Live. So all that accomplished was fracturing the community and increasing resource load.
    Fedora - A modern, free, and open source Operating System. https://getfedora.org/

    traveller, interloper, anomaly, iteration


  • danwest58danwest58 Member RarePosts: 2,011
    Shodanas said:
    danwest58 said:
    Horusra said:
    danwest58 said:
    This is IP theft but there is a good amount of players that want to play in the Vanilla WOW TBC WOW time period.  If Blizzard did offer these servers to me I would come back even if the Subscription was $20 to $30 a month.  Even if it is 1% to 10% of their population that end up coming back I bet you that Blizzard will make a good money stream off these classic servers.  

    The problem is Blizzard is loosen so much money because no one except a group of people who do not like MMOS want to play WOW right now. I want an MMO that pushes me to group and makes Dungeons an affair where I need to schedule it with friends OR socially interact with people.  Cross Realm Automated group files killed social interaction and allowed a lot of garbage into MMOs.  The GO GO GO GO ME ME ME bunch love it while hurting large amounts of players.  Just look at how many players quit WOW.

    Problem is Blizzard is just stupid because they are run by people who think more accessibility equals more subscribers which equals more money.  Yet they have that now and are loosen money.   

    how exactly are they losing money?
    If at one time you had 11.5 Million Subs and today you have only 5.4 Million Subs you make a lot less money than you did when you had 11.5 Million Subs.  So that is how they are loosen money.  By people not subscribing.  
    People are not unsubscribing and / or leaving because of Nostalrius.

    WoW has lost all these subs because Blizzard did a piss poor job with WoD. Furthermore, the game is without any new content since June 2015 when 6.2 came, which was nothing more than a grind fest.

    Now, considering Legion will land around late August or early September this means that WoW will reach 15 months without content. 15 months!

    Yeah, blame it on Nostalrius.
    No its not the problem with Nortalrius.  I am not saying that.  I am saying its because there is a huge differences in game play today vs 10 years ago.  Take BWL for example, it was added in July 2005 and most people have not been there yet OR still working on it that wanted to when TBC Released in January 2007.  

    The problem is today's content last all of about 2 months just so we can have tools that facilitate convenience.  Vanilla and TBC had none of this and it is why people stuck with these versions and want these versions.  
Sign In or Register to comment.