Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sony Explains How 'Star Wars Battlefront' Will Sell PlayStation VR

blueturtle13blueturtle13 Member LegendaryPosts: 12,818

The Force could be strong beyond “Star Wars Battlefront” VR.

Exclusive games such as Electronic Arts’ Star Wars Battlefront will play an important role in enticing PlayStation 4 owners to invest in virtual reality, according to John Koller, vice president of marketing at Sony Interactive Entertainment.

“We are working with EA, DICE, Lucasfilm, and Disney to try and make that experience something so special and so intrinsic to what’s in many people’s DNA, which is how can I be in that world of Star Wars,” says Koller. “Battlefront is going to be one of those games that will really show gamers what it means to be in the world of VR. It’s very special. And just by the nature of it being designed as a VR experience, it’s going to be very different than the PlayStation 4 game.”

Sony Interactive Entertainment (formerly Sony Computer Entertainment) has already seen its $500 PlayStation VR Bundle—comprised of a headset, camera, two controllers, cables, and PlayStation VR Worlds collection game disc—sell out with such as Amazon, GameStop, and Wal-Mart. The new virtual reality platform doesn’t even ship until October. (GameStop has the launch date listed as October 31.)

Wedbush Securities analyst Michael Pachter believes Sony will sell as many as 5 million PlayStation VR bundles worldwide this year, and he estimates they will have 2 million available for launch.

“Typical pre-order supply is 20% of launch quantity, so 400,000 is reasonable for pre-order volume,” Pachter says. “It’s possible that they took fewer orders early in order to gauge manufacturing plans, so maybe only half that figure early. We’ll see if there are more units available for pre-order this summer.”

Star Wars Battlefront has already sold over 12 million copies and had the most successful launch ever for a Star Wars game. Granted, some of those sales came from discounted copies of the title last holiday season, but the concept of Star Wars in virtual reality could be the “killer app” Sony needs to sell PlayStation VR. I was able to play a short Lucasfilm virtual reality experience, Star Wars Trials on Tatooine, at the Letterman Digital Arts Center during the Game Developers Conference (GDC) this month, and I didn’t want to take off my headset.

It’s also worth noting that Star Wars games generated over $1 billion last December alone in tandem with the release of the latest film in the Star Wars saga, The Force Awakens. The long-awaited movie generated over $2.06 billion at the global box office and is available on home entertainment April 5. Disney and Lucasfilm plan to have new Star Wars movies opening every year now, which will only help prolong demand.

Koller believes exclusive PlayStation VR games will be important for Sony, presenting a different approach than Valve and Facebook are taking with HTC Vive and Oculus Rift games. But those PC virtual reality platforms aren’t directly competing with Sony in the console space. Sony is dominating the console space with Microsoft and Nintendo far behind.

The electronics giant already counts approximately 36 million consumers among its PlayStation 4 install base

“The role of exclusive VR games is a little different than what we see in the general console space,” Koller explains. “For example, I don’t believe that there needs to be one particular killer app. There can be a range of killer apps. VR is so personal. It really depends on what experience that person wants and what they think is really great. That’s different than our (console) platform launches, where you generally can say ‘that’s the game’ (that will help drive hardware sales).”

With 50 PlayStation VR games in the pipeline to ship this fall—many of which were playable at GDC this month—Koller posits there is a range of games that could present great experiences for someone coming into virtual reality for the first time.

Star Wars is a great example of something that we will really own during that launch period,” Koller says. “But over time there will be games that launch, where we’ve been helping with the development process, that will be most special on PlayStation VR, whether it’s exclusive or not. It’s going to be best played on PlayStation VR.”

거북이는 목을 내밀 때 안 움직입니다


  • BuccaneerBuccaneer Member UncommonPosts: 654
    I hope Sony don't rely on EA and Battlefront to help sale VR.  I'm wondering how many of the 12 million will buy the next Battlefront after feeling short changed after buying the last one.
  • huntersamhuntersam Member UncommonPosts: 210
    never been interested in battlefront . im more interested in the space sims
  • TalonsinTalonsin Member EpicPosts: 3,619
    The students at the college where I work are no longer playing or talking about Battlefront.  It was big in December but has lost most of its luster at this point.  I don't see many people shelling out $500 to play it over using VR.  I think the Division is the big FPS now that most are playing.
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • ArchlyteArchlyte Member RarePosts: 1,405
    It's probably as good a vehicle as any for VR because despite the anemic gameplay Battlefront does deliver a very good feel for arguably the most recognizable IP.
    MMORPG players are often like Hobbits: They don't like Adventures
Sign In or Register to comment.