Quantcast

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Most gamers Not Interested in VR in 2016?

145679

Comments

  • DahkohtDahkoht Member UncommonPosts: 479
    It's a sight that goes towards mmo players , of course a majority of us think it's overpriced and niche at best.

    Go try your VR preaching at a strategy gaming site and they'd laugh at your Evangelism also.

    You can't seem to grasp the fact that many simply know they don't want it at any price because you do want it.

    Seems actually weird how much you push it.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited March 2016
    Dahkoht said:
    It's a sight that goes towards mmo players , of course a majority of us think it's overpriced and niche at best.

    Go try your VR preaching at a strategy gaming site and they'd laugh at your Evangelism also.

    You can't seem to grasp the fact that many simply know they don't want it at any price because you do want it.

    Seems actually weird how much you push it.
    I would think that a 3rd person top down experience in VR would be the worst idea ever and I havent tried it so I would assume my assumption is correct however Gabe Newell said it was one of the most compelling experiences he has had in VR.

    so yeah....there is that.

    To be crying about $700 for a monitor while at the same time thinking $1500 for a TV is reasonable is just laughable to me.

    but I think my favorite might be 'the requirements for this device is insane! oh look The Division is out'....lol


    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • RexKushmanRexKushman Member RarePosts: 590
    SEANMCAD said:
    Dahkoht said:
    It's a sight that goes towards mmo players , of course a majority of us think it's overpriced and niche at best.

    Go try your VR preaching at a strategy gaming site and they'd laugh at your Evangelism also.

    You can't seem to grasp the fact that many simply know they don't want it at any price because you do want it.

    Seems actually weird how much you push it.
    I would think that a 3rd person top down experience in VR would be the worst idea ever and I havent tried it so I would assume my assumption is correct however Gabe Newell said it was one of the most compelling experiences he has had in VR.

    so yeah....there is that.

    To be crying about $700 for a monitor while at the same time thinking $1500 for a TV is reasonable is just laughable to me.


    Gabe Newell has a vested financial interest in VR and will profit from people buying a VIVE so his opinion is next to worthless to me on what a good VR experience is.

    Again, I'll be buying a VR unit, most likely a VIVE, once some games I'm interested in come out.

  • DahkohtDahkoht Member UncommonPosts: 479
    Heres someone who has had it for a week , and is a VR enthusiast. It's also the best case I've seen for why it will be niche at best. Most PC gamers will not pay for physical discomfort while playing a game.

    You seem to not realize it's not all about the cost , some of us can afford to burn 700 dollars at any time and it not affect anything , but why would I even for free make myself uncomfortable to play a game?

    Again , from VR enthusiasts who has had it for a week.



    Physical discomfort is the #1 biggest issue.

    In order to experience the niftiness of VR, you’ve got to be willing to put up with some persistent low- and mid-grade physical discomfort. It starts with the headset, which is comfortable at first but after 20 or 30 minutes will begin to push into your face. It gets warmer over time, as well, and after playing for an hour or so I’m acutely aware of the fact that I have a heat-radiating piece of electronic gear strapped to my face.Most Rift games are haunted by the specter of nausea, as well, though to varying degrees. Known as “Virtual Reality Sickness,” the nausea I felt was usually related to the fact that my eyes were telling my brain that I was moving through space while my inner ear was aware that I was actually sitting still. The studios making the Rift’s launch games have come up with a number of creative ways of combating VR sickness, but the fact remains that at any moment while playing any game, you might suddenly start feeling queasy.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited March 2016
    Dahkoht said:
    Heres someone who has had it for a week , and is a VR enthusiast. It's also the best case I've seen for why it will be niche at best. Most PC gamers will not pay for physical discomfort while playing a game.

    You seem to not realize it's not all about the cost , some of us can afford to burn 700 dollars at any time and it not affect anything , but why would I even for free make myself uncomfortable to play a game?

    Again , from VR enthusiasts who has had it for a week.



    Physical discomfort is the #1 biggest issue.

    In order to experience the niftiness of VR, you’ve got to be willing to put up with some persistent low- and mid-grade physical discomfort. It starts with the headset, which is comfortable at first but after 20 or 30 minutes will begin to push into your face. It gets warmer over time, as well, and after playing for an hour or so I’m acutely aware of the fact that I have a heat-radiating piece of electronic gear strapped to my face.Most Rift games are haunted by the specter of nausea, as well, though to varying degrees. Known as “Virtual Reality Sickness,” the nausea I felt was usually related to the fact that my eyes were telling my brain that I was moving through space while my inner ear was aware that I was actually sitting still. The studios making the Rift’s launch games have come up with a number of creative ways of combating VR sickness, but the fact remains that at any moment while playing any game, you might suddenly start feeling queasy.

    ah there it is! we finally found it!

    the hole in the market estimations of a 200 billion dollar business predicted by investment companies that do this for a living. They forgot to look at the discomfort.
    I mean clearly with only a 2 billion dollar investment in Oculus they forgot to do some long term session testing.

    opps
    http://venturebeat.com/2016/03/26/i-spent-my-entire-work-day-in-vr/

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • RexKushmanRexKushman Member RarePosts: 590
    SEANMCAD said:
    Dahkoht said:
    Heres someone who has had it for a week , and is a VR enthusiast. It's also the best case I've seen for why it will be niche at best. Most PC gamers will not pay for physical discomfort while playing a game................ snip
    ah there it is! we finally found it!

    the hole in the market estimations of a 200 billion dollar business predicted by investment companies that do this for a living. They forgot to look at the discomfort.
    I mean clearly with only a 2 billion dollar investment in Oculus they forgot to do some long term session testing.

    opps
    http://venturebeat.com/2016/03/26/i-spent-my-entire-work-day-in-vr/

    The key difference is that one was playing games the other was using Virtual Desktop at work. Don't get me wrong, virtual desktop is making my desire to hold off on buying a VIVE hard to fight against because it looks awesome. But you can't really , honestly, compare the two as they are very different experiences. You wont get the motion sickness while using Virtual Desktop because it doesn't give you the sensation of moving, running, jumping, fighting. 

    Motion sickness from VR is real, all the devs acknowledge it, and is something they are all working to mitigate.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited March 2016
    SEANMCAD said:
    Dahkoht said:
    Heres someone who has had it for a week , and is a VR enthusiast. It's also the best case I've seen for why it will be niche at best. Most PC gamers will not pay for physical discomfort while playing a game................ snip
    ah there it is! we finally found it!

    the hole in the market estimations of a 200 billion dollar business predicted by investment companies that do this for a living. They forgot to look at the discomfort.
    I mean clearly with only a 2 billion dollar investment in Oculus they forgot to do some long term session testing.

    opps
    http://venturebeat.com/2016/03/26/i-spent-my-entire-work-day-in-vr/

    The key difference is that one was playing games the other was using Virtual Desktop at work. Don't get me wrong, ..
    really? seriously?

    mouse clicks instead of keyboard typing? really? looking around like you would when driving instead of reading articles? seriously? really?

    let me go out on a limb here and suggest that maybe..just maybe...the guys at Facebook did some testing on long term use. Both with keyboard and mouse clicks just to make sure

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • RexKushmanRexKushman Member RarePosts: 590
    SEANMCAD said:
    SEANMCAD said:
    Dahkoht said:
    Heres someone who has had it for a week , and is a VR enthusiast. It's also the best case I've seen for why it will be niche at best. Most PC gamers will not pay for physical discomfort while playing a game................ snip
    ah there it is! we finally found it!

    the hole in the market estimations of a 200 billion dollar business predicted by investment companies that do this for a living. They forgot to look at the discomfort.
    I mean clearly with only a 2 billion dollar investment in Oculus they forgot to do some long term session testing.

    opps
    http://venturebeat.com/2016/03/26/i-spent-my-entire-work-day-in-vr/

    The key difference is that one was playing games the other was using Virtual Desktop at work. Don't get me wrong, ..
    really? seriously?

    mouse clicks instead of keyboard typing? really? looking around like you would when driving instead of reading articles? seriously? really?

    let me go out on a limb here and suggest that maybe..just maybe...the guys at Facebook did some testing on long term use. Both with keyboard and mouse clicks just to make sure
    Also straight from the last paragraph of the article you linked......

    "I don’t know if I’ll keep working like this. I’ll have to see what my head feels like tonight. The straps of the Vive are definitely starting to chafe, and I’m worried I’m exhausting my neck muscles."

    The wait and see approach is the only reasonable option for anyone that isnt a die hard "i need vr right now"  fanboy, or a paid schill.... whatever fits.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Also straight from the last paragraph of the article you linked......

    "I don’t know if I’ll keep working like this. I’ll have to see what my head feels like tonight. The straps of the Vive are definitely starting to chafe, and I’m worried I’m exhausting my neck muscles."

    The wait and see approach is the only reasonable option for anyone that isnt a die hard "i need vr right now"  fanboy, or a paid schill.... whatever fits.
    let me stated it a 3rd time.

    Do you honestly think a 2 billion dollar investment by Facebook and a predicted to be 200 billion dollar market didnt take a few months to I dont know...test this out?

    or is this the entire missing link, their over sight on this one detail will become the largest retail failure in human history...really?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • DeathengerDeathenger Member UncommonPosts: 880
    edited March 2016
    I have been saying it since day one. VR is just another gimmick. Yeah it's cool and all but no freaking way is anybody going to sit around for long periods of time with that dopey thing hanging off their face. Period end of story.

    The ONLY thing this is good for is having the ability to actually "look" around the space you're playing in. If your that desperate for "immersion" that you need your surroundings in your room blocked out by some heavy, uncomfortable goggles then play with the lights out.

    VR headsets will not come down in price for a loooooooong time if at all cause they're just not gonna be that popular. Just like 3D tvs.
     
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    I have been saying it since day one. VR is just another gimmick. Yeah it's cool and all but no freaking way is anybody going to sit around for long periods of time with that dopey thing hanging off their face. Period end of story.


    people have and people will. I suggest in the next 6 months or so try one. Your description of what it 'only' does is not correct. but it helps to understand what 6 degrees of movement ACTUALLY feels like 

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • pantheronpantheron Member UncommonPosts: 256
    who would actually take what Seanmcad is saying seriously at this point? You've been defending VR SO MUCH in these posts, that nobody is going to put any stock in what you say.

    I play MMOs for the Forum PVP

  • gervaise1gervaise1 Member EpicPosts: 6,919
    Tomshardware posted an interesting "history" of VR on the 24th March:

    http://www.tomshardware.com/picturestory/704-2-history-of-virtual-reality.html

    I knew things had been in development a while but not that long! Did stir some memories.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    gervaise1 said:
    Tomshardware posted an interesting "history" of VR on the 24th March:

    http://www.tomshardware.com/picturestory/704-2-history-of-virtual-reality.html

    I knew things had been in development a while but not that long! Did stir some memories.
    the evolution of the so called 'smart phone' is very similar.

    years of slow to nothing progress then BAM all of the sudden problems solve.

    namely because the tech that enabled that rapid change is in both devices

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • TorvalTorval Member LegendaryPosts: 19,934
    SEANMCAD said:
    Dahkoht said:
    Any amount spent on an expensive , quality monitor I would argue is money far better spent than on a VR device for one simple reason.

    Every game , everything you do , can benefit from the quality monitor.

    For hours and hours at a time.
    having personally done VR myself several times and once in a 3 hour stretch I can tell you that I disagree.

    productivity i think the monitor, but for better movie experience? VR, better game experience? VR, better porn experience? VR, better youtube experience? VR

    So What I would suggest people think about for the near future is a CHEAP monitor and then a VR headset UNLESS you have specific games you know you will be playing that are not supported in VR.
    Of course you disagree. We all know you disagree. There are 15% of the people surveyed that might agree with you. The other 85% don't.

    Suggesting people buy a cheap crappy monitor so they can get a VR headset is about as short-sighted as it gets. People should buy quality tech parts whenever they can. If they can get a good deal then great, but getting cheap tech parts is more often than not a recipe for headache and frustration.

    People should buy quality parts, systems, gadgets, and peripherals that they can afford. When they can afford VR and are ready to buy it then they should purchase it to suit their needs.
    Fedora - A modern, free, and open source Operating System. https://getfedora.org/

    traveller, interloper, anomaly, iteration


  • VutarVutar Member UncommonPosts: 920
    Why would I pay so much money for nothing but a novelty at this point? When the majority of games make use of the technology let me know. Until then I would rather spend money on something worthwhile.
  • RidelynnRidelynn Member EpicPosts: 7,057
    SEANMCAD said:

    Ridelynn said:
    Here's my own rationale:

    You spend $600 to buy into the VR ecosystem. That gets you access to ... the almost 200 titles you mentioned before. 
    wait hold on what? so begining of this year there was 176 titles with 100 planned for this year. Do you actually think game development at that time will completely stop? that in 2017 there will be zero releases? also, when the first xbox came out how many games where there?
    How many Kinect titles are there? How many NeoGeo titles? How many Wii U titles? How many PS Vita titles? How many Dreamcast titles? How many Ouya titles? 

    A lot of those had a lot of excitement and buzz around them too. A lot of those also had a lot of industry support. A lot of those had significant money behind them.

    Sometimes these things catch fire, often times they don't.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Ridelynn said:
    SEANMCAD said:

    Ridelynn said:
    Here's my own rationale:

    You spend $600 to buy into the VR ecosystem. That gets you access to ... the almost 200 titles you mentioned before. 
    wait hold on what? so begining of this year there was 176 titles with 100 planned for this year. Do you actually think game development at that time will completely stop? that in 2017 there will be zero releases? also, when the first xbox came out how many games where there?
    How many Kinect titles are there? How many NeoGeo titles? How many Wii U titles? How many PS Vita titles? How many Dreamcast titles? How many Ouya titles? 

    A lot of those had a lot of excitement and buzz around them too. A lot of those also had a lot of industry support. A lot of those had significant money behind them.

    Sometimes these things catch fire, often times they don't.

    wait what?

    because Kinect failed is the reason why Oculus will not have anymore titles after 2016?

    wat?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • RidelynnRidelynn Member EpicPosts: 7,057
    SEANMCAD said:

    let me stated it a 3rd time.

    Do you honestly think a 2 billion dollar investment by Facebook and a predicted to be 200 billion dollar market didnt take a few months to I dont know...test this out?

    or is this the entire missing link, their over sight on this one detail will become the largest retail failure in human history...really?

    No, it won't be the largest retail failure. It may be a big one, but hardly the largest. And yes, I do think an entire industry can overlook something, no matter how much money is thrown at it. Nothing is perfect first iteration. Nothing is perfect in it's final iteration.

    I'm glad you think it's comfortable. But you seem to be unwilling to accept the fact that other people may think it's uncomfortable. Which doesn't really strike me odd, because you haven't exactly shown a lot of understanding of other people's perspectives here.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Ridelynn said:
    SEANMCAD said:

    let me stated it a 3rd time.

    Do you honestly think a 2 billion dollar investment by Facebook and a predicted to be 200 billion dollar market didnt take a few months to I dont know...test this out?

    or is this the entire missing link, their over sight on this one detail will become the largest retail failure in human history...really?

    No, it won't be the largest retail failure. It may be a big one, but hardly the largest. And yes, I do think an entire industry can overlook something, no matter how much money is thrown at it. Nothing is perfect first iteration. Nothing is perfect in it's final iteration.

    I'm glad you think it's comfortable. But you seem to be unwilling to accept the fact that other people may think it's uncomfortable. Which doesn't really strike me odd, because you haven't exactly shown a lot of understanding of other people's perspectives here.

    ok

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • marcuslmmarcuslm Member UncommonPosts: 263
    I'm personally not interested in VR. The price of entry is outrageous and I have no desire to strap gear to my head. Honestly none of the VR games that I have seen so far interest me that much me anyway. For those who have the cash and enjoy it, have fun. I don't want it to fail, it's just not for me. Which is fine.
  • RusqueRusque Member RarePosts: 2,785
    VR can be financially successful while being a massive retail failure quite easily imo. VR Military and medical training applications will be a huge area of profit.


    You know what's expensive? Putting a newbie pilot in a jet / naval vessel or building a massive replica for them to test in. VR sims can be done in less space, will fewer moving pieces. A handful of DoD contracts and who needs retail?

    Surgery students get sparse little hands on time with cadavers and a lot of practice is done on pigs. An artificial body + VR headset can be a great value and asset to any hospital/medical school to train and prep for complicated procedures.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Rusque said:
    VR can be financially successful while being a massive retail failure quite easily imo. VR Military and medical training applications will be a huge area of profit.


    You know what's expensive? Putting a newbie pilot in a jet / naval vessel or building a massive replica for them to test in. VR sims can be done in less space, will fewer moving pieces. A handful of DoD contracts and who needs retail?

    Surgery students get sparse little hands on time with cadavers and a lot of practice is done on pigs. An artificial body + VR headset can be a great value and asset to any hospital/medical school to train and prep for complicated procedures.
    very good points.

    which incidently is why I think SonyVR will not do as well as Oculus. SonyVR can only work for games, not everything else.


    its also why I think at least for the first year the sales will be very high because VR covers a lot of industries, not just games and not just retail

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • PhaserlightPhaserlight Member EpicPosts: 3,002
    Dahkoht said:
    Heres someone who has had it for a week , and is a VR enthusiast. It's also the best case I've seen for why it will be niche at best. Most PC gamers will not pay for physical discomfort while playing a game.

    You seem to not realize it's not all about the cost , some of us can afford to burn 700 dollars at any time and it not affect anything , but why would I even for free make myself uncomfortable to play a game?

    Again , from VR enthusiasts who has had it for a week.



    Physical discomfort is the #1 biggest issue.

    In order to experience the niftiness of VR, you’ve got to be willing to put up with some persistent low- and mid-grade physical discomfort. It starts with the headset, which is comfortable at first but after 20 or 30 minutes will begin to push into your face. It gets warmer over time, as well, and after playing for an hour or so I’m acutely aware of the fact that I have a heat-radiating piece of electronic gear strapped to my face.

    Most Rift games are haunted by the specter of nausea, as well, though to varying degrees. Known as “Virtual Reality Sickness,” the nausea I felt was usually related to the fact that my eyes were telling my brain that I was moving through space while my inner ear was aware that I was actually sitting still. The studios making the Rift’s launch games have come up with a number of creative ways of combating VR sickness, but the fact remains that at any moment while playing any game, you might suddenly start feeling queasy.

    @Dahkoht interesting quote; source, please?

    In Time's review, posted this morning, they state "the headset itself is quite light and comfortable enough to wear for long stretches of time."

    This is not to say it's perfect, but I think most of the items in your quote are known, and my perception is that right now it's a matter of the benefits outweighing the drawbacks.  Obviously, it won't be for everyone.

    As for me, right now I'm a very happy camper.  When the time comes, not even @SEANMCAD could dissuade me from purchasing a VR rig; all I wanted was a good, affordable Head Mounted Display to play Vendetta Online on.  Instead, I'm getting to witness "a paradigm shift".

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • KazuhiroKazuhiro Member UncommonPosts: 582
    I'm very interested in it, and will likely buy a set around fall when I build a new pc capable of using VR. The main reason I'm waiting is because I want a chance to actually try the two competing headsets before I buy one, and because it's really REALLY stupid to be an early adopter of new tech before it has the bugs worked out. (I always wait 3-6 months after the launch of any new tech. It's saved me tens of thousands over my life, and countless frustration.)

    To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.

Sign In or Register to comment.