im looking for a new MMORPG that should be like this:
- Open World
A world without borders or zoning. You should be able to go everywhere at any level.
I left Wildstar after 5mins becuz i could not jump over the rim.
- Open World Housing
I want a virtual living, building things on a little strip of land inside the game.
Let me build a house or rent an appartment where i can build the interior.
At least 3 Faction PvP for areas / land / districts in the game. I like to conquer with my guildmates.
- Open World PvP
It must be possible for the player, to choose, how mean he wants to be. There must be tools present in the game, that give the players a choice on his actions.
Every corner in that game should support the freedom of choice. I strong belive that players can write their own stories while playing the game, as long as there is the tools for it. History in a gameworld should be made by the players actions, not by a scripted construct. When i want to dive down, i should be able to just do that, dive down and drown.
- Skills, gear and classes
I like to progress my toon to anything stronger, but there must be a point, were is "end" with getting your toon better. That should be, when you change your class to get better in those actions. I like the classes in most MMOs and the ideas behind. There should be a complex variety of ways to master.
- Solid Game Mechanics
I dislike all kind of RNG, but i agree its part of life to a certain degree.
Proc chances for i.e. critical hits - thats where the RNG starts already.
While in earlier games the % modifier was small, it is too huge in todays games, that leads to a missbalance btw. Effort & Reward.
This is, when companies introduced the p2w, what even futher distracts you from the idea if having the skill, to win over another player.
- One Server
Instancing is shit. Engineers need to find better ways, to bring us together. How can it be, a supermodern StarCitizen isnt able to bring more then 100 players into a single instance ?! Other games are bit more tricky, they use the client to have a max on rendered players.
Its a challenge, i agree and this is not a must be for a new game. Its a look in the future.
I'll gladly take a look on other games and advise.
Is there anything out there with this kind of open world freedom of choice ?
Is there game where your decisions matter, were you can conquer land in pvp battles as well as farm crops or explore the seabed for treasures and secrets ?