Okay so now that the dust is starting to settle for EQN.. I started to get that classic MMO itch again but I really can't play wow anymore so the next best thing for me was to go back and give EQ2 a shot.
What are the chances that a lot of people still play and also since EQN is closed do you think DB is going to put more focus on updating EQ2? I know they just announced the spring update for it.
My question are for people who do play.. what's the community like these days? Are people coming back to the game now that EQN is done?
I heard there are a lot of bitter people..and people arent too helpful..true or false? whats a good server to roll on?
Should I sub?
Lots of questions but just kinda need a general idea of the state of the game
"Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
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EQ2 is a gem, IMO. I find now Maj Dal server is great, not bitter people and helpful as hell. Server is busy as well. Subbing is the only way I ll play EQ2, and my wife and I are currently subbed atm. We have the last 3 x pacs and mini expansion to go through. That said, we love the game with us 2 and mercs when there isn t a lot of grouping going on. We have our own little group basically.
A lot is end game heavy but theres a lot of systems in play to alleviate that. Joining a guild isn t hard, theres a good guild finding system, and you ll want to join one if you re into raiding.
I personally think it s one of the best on the market still, and we re having a blast playing it again. The Heritage quests and Signature quests alone keep us busy, as a lot of rewards are stuff to put into our houses, which I love.
Hope this helps.
It's not a game that holds your hand at all though, you 100% need to check wiki and reddits to be able to play the game without getting completely lost in what to do.
come on Over to the Maj'dul Server Everquest 2 has a high population still
TONS of guilds to join and nice people to meet and play with ^__^ still my favourite MMO to raid with
거북이는 목을 내밀 때 안 움직입니다
It does not, however, in any way, shape or form remind one of Everquest.
You have to take EQ2 as it is, not as a true successor to Everquest.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I appreciate the feedback.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
거북이는 목을 내밀 때 안 움직입니다
corrected to be more precise
Honestly, this is maybe my biggest gripe about pantheon.It doesnt incorporate any of the changes made to EQ after the immediate launch.
SoE (daybreak) launches a classic server every couple of months, and they are only mildly successful at launch, and then quickly the population drops.
The most successful classic servers are the ones that are the least classic-like. The ones where they add defiant armor and add newbee quests, where less zones are locked, where there is fast OOC regen.
I think the hype behind Pantheon is a lot of this:
however before i left maybe 1-2 expacs back the standard of the expansions have certainly dropped from the earlier days but still extremely fun
Edit: had* max AAs as of the last time I actively played (Veil of Alaris)
If City of Titans releases first, It may be a year or more before I give Pantheon a try. I still miss City of Heroes, and the superhero genre of MMORPG (more precisely a-played-pretty-much-like-CoH superhero MMORPG) is where my heart belongs!
The world is going to the dogs, which is just how I planned it!
A few things basically changed post-PoP. I think many for the better.
-travel became somewhat easier thanks to PoK
-there was less insane static camping for keys
-raids went from sandbag mobs to highly strategic fights, especially with Gates, far less zerg, far more strategy
-most raid zones, especially high-end, became instanced to avoid contested content drama
-the stat difference between raid and group gear was lowered, especially around TSS, you were no longer a demi-God because of one raid piece
-OOC regen was introduced for health and mana, no longer sitting and meditating for 10 minutes to regain your mana
I like post PoP far far more, EQ went from a game solely based on time-sinks, to one where strategy actually mattered, while still remaining true to its core group based interdependence.
The "old school" EQ of camping for weeks to get enough shards for zone access, is something very very few people are going to put up with in 2016.
The "old school" EQ of camping drama and contested content, is something very very few people are going to put up with in 2016.
(well, most aren't, there are always a few people coming from blue to classic, but few)
They're the people who stopped playing EQ 10 years ago, are often very nostalgic, often remember all the good things about EQ, and now are super excited to relive those moments.
Until they actually start playing of course. And those timesinks....are kinda long....very long....they forgot EQ was sometimes ... work. It took effort, it took time.. A LOT .. of time and a lot of grind to progress.
They now have a family and kids..or they do other things in real life that they want or need to dedicate time to....they're suddenly not so excited about the extremely slow progress they are making.
I've tried to help those old school players coming back, by jumping from a blue server to a classic for a few days in the week-end. My friend list of returnees usually has like 20 players on the first week-end, a week later...the next week-end...there are usually about 2 or 3 left. After a month, usually 0.
Expectation are reality are very different, especially when the driving force is nostalgia.
For me the magic of EQ was all in the early stages. Some of my fondest memories are orc camps, kith forest at night, oasis dock, trading in ec tunnel, killing skeletons and ghouls and asps along the wall in EC, jboots quest, lguk camps, treant and druid camps around the druid rings, the music, the sound effects, trains, hill giants/sand giants, first naggy raid, first fear and hate raids, vhalen nostromo (spelling? the single mob camp in south karana), aviak treehouse, quillmane, valuable buffs (SoW, Clarity, Haste etc.) and that's just some stuff from classic, nevermind kunark/velious/PoP. I have almost zero nostalgia for post-pop era. Very little indeed.
Most of the convenience stuff you mentioned is required to keep the game functioning today, but in its heyday with a flourishing population not necessary and would have taken away from the game immensely.
There are definitely systems that could be improved upon from EQC, I have no illusions about that, and I don't even want to play a game that's AS hardcore as EQC, today. I just want a group focused grinder/crawler that doesn't hold my hand constantly with detailed maps, sparkling paths to my destination, no death penalty, no downtime, fast paced twitchy combat, forgettable quests, homogenized classes, every-man-for-himself dps zergfest garbage. Even something in the middle between EQC and a modern MMO would be glorious.
Starting with DoN, raid zones made for raiders, were also accessible to groupers. Dreadspire was both a group and raid zone.
Basically, it would be like removing all the raid mobs from Vex Thal, and turning it into a group zone with a different and easier keying process for the group zone. I'm a fan of those things, if only for the lore to make sense to everyone, not only the raiders. Often for groupers the lore didn't make sense, since they couldn't access the zones the lore was talking about.
I love EQ and trinity games, but the achilles heel is multiboxing, and I have no idea how Pantheon will solve this, because it's going to happen.
Post-TSS in EQ is when multiboxing became so widespread, that probably half the population was running around more than one character.
This is my fun chart, I had most fun up until TSS, multiboxing greatly reduced the fun I had after, EQ just felt less enjoyable.