By that I mean, for example:
1. Will there be a group bonus?
2. How will having higher level players in your group lessen the xp?
3. Do solo players get a meaningful bonus if they can take down, say, "red" con mobs?
4. What about raid xp?
5. How good should quest xp be?
6. Will crafting success apply only to crafting, or will it confer xp also?
7. What steps will be taken to encourage, or discourage, power leveling (meaning a high level player somehow helps a lower level player to level quickly).
Just interested in people's opinions.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests