http://www.mmorpg.com/gamelist.cfm/game/1308/Chronicles-of-Elyria.html"The game also supports an in-game exchange system allowing people to purchase in-game gold with USD."
Sooo... what do you suppose we purchase with in-game gold? Is an in-game exchange system with other players or just the company? What's the value of the currency? Is there a limit to server volume? If there's 100,000,000 gold in circulation in week 3, and week 5 there is 1 billion gold in circulation, shouldn't this depreciate the cost on the exchange? Will in-game costs adjust for inflation? Will this be regulated? Will there be tax audits? If gold "drops" in game, is the game "minting currency"? Should I call the authorities right now?
Let's think this through.
Comments
MMORPG descriptor needs to be updated still.
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No doubt this method of indirect gold selling is more popular because it "hides" the gold selling and slows down the growth rate of the gold circulating in the game. It's also probably more profitable for the developer in the long run.
If CoE have decided to stop offering direct gold sales, then they are likely switching to the more common way of doing it, as mentioned above.
COE won't be F2P it will be Buy 2 Play with periodical payments (~$30) when you eventually perma-die.
This is a common misunderstood topic and I believe they're gathering questions around this to answer a QnA on this particular topic.
Finite Resources, WYSIWYG looting to player created and maintained maps and a deep modular crafting system. So much more that hasn't been said, ask questions! Post your thoughts! Spread the word of COE!
If you haven't yet, register with my referrer code on the official website: B0E240