It looks like you're new here. If you want to get involved, click one of these buttons!
First let me say this is not one of my usual rant, infact I'll tone that down several notches.
But I do have a little concern with difficulty in the outside world combat.
In watching developers play on twitch, they seemed to be dungeon crawling across the zone with a group of 5. Each single monster took care in bring down, then often you would see group mobs jumping in putting an extra strain on the party. This to me is fantastic, because mmos should be designed with group hard content !........However, I group of 5 along with a need for a tank and healer ?......I was watching the Tank ( Brad ) getting constant heals.
Now I love this, groups working together with strategy in an unforgiving world. But the need for a full dungeon group every time may be a little extreme. Now taking into account four things:
1) They know each other and are civil to each other, this doesn't always happen.
2) A slow moving group of 5 that waits for mana regeneration, doesn't always happen.
3) Being friends, having the same goal of moving across the map, this doesn't always happen.
4) Voice. Using voice to call out strategy is extremely helpful, but that option will not happen too often.
An mmo like Vangaurd was unforgiving once you left a town city or village. Same with a PvP game like Darkfall Unholy Wars.....I very much like that. But getting a tank and healer....counting on it every time......could be a little much !
Now, I may not be the best mmo player in the car pool, but I'm extremely good at assembling groups for content. But dungeon crawling groups ALL THE TIME in the outside world has me concerned. They mentioned there will be solo and duo content available, but they were just moving across the map in the presentation.
No matter how group friendly an mmo player is, you have to admit, there are times where players like to just log in and go. Will you need a group of 5 every time with tank and healer ?