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Questions about ESO, SWTOR and a couple other games.

ScielaSciela Member UncommonPosts: 46
edited March 2016 in The Pub at MMORPG.COM
So, I'm just bored out of my mind. I played WoW for 10 years and absolutely loved it, but when Blizzard launched the 6.0 prepatch for WoW, I noticed how much they gutted all the classes I loved, and made them boring as all hell. So, I quit. Been game hopping since, and while I've found games that were fun at first, they all got boring really, really fast. I've been playing League for a while, but I really don't like MOBAs, and I'm so beyond tired of it... but I have nothing else to play and nothing else to really do outside of video games. I grew up with video games, and even learned to read by playing Pokemon, so I don't want to lose them -- but it seems like gaming is just turning into a cesspool of greed that's only really fun for lazy brats who can't be bothered to think.

Ranting aside, I have a few questions about ESO, SWTOR, WoW and GW2.

WoW: So, the 6.0 patch made Fistweaving non-viable (and they're totally removing it in Legion), and my Enhance Shammy (second-favorite class) was basically just one button spam combined with a lot of AA spam. Is the entire game like that? I enjoyed WoW because I had 15-20+ abilities to use and manage, and had all kinds of procs and resets and whatnot going off. I can't stand "action" games because of how much complexity they give up just so you can dodge roll and use your mouse to attack things. So just how easy did they make WoW with Draenor?

GW2: I played GW2 back when they released the vanilla version, and really loved it! I played for 4-5 months, got an Engineer to max level (finally) and started doing a lot of Fractals (they were new when I quit). However, since GW2 is geared towards "casuals," (in my mind, the word "casual" just means a lazy asshole who expects everything to be handed to them, rather than actually working for anything) there really was no end-game content, and nothing to do outside of Fractals (everything else was so pathetically easy) and the occasional WvW match. Now, I know that the new expansion has a raid, right? Is it the only one for GW2 at all, or do they plan on adding more? Is the raid any fun, or is it all simplified because of GW2's lack of defined roles (the trinity)?

ESO: I got into a beta, tried the game out, and got bored within a couple hours. So, is the game all that fun, combat-wise? Are there dungeons and raids and all that? Is there objective-based PvP like the battlegrounds in WoW?

SWTOR: Any time I ask for an MMO to play, people suggest this one, since I enjoyed WoW. But, after watching videos of the game (especially raid bosses), it just looks... dumb, like an overly-simplified version of WoW (basically like Draenor), but with a cheap-looking Star Wars skin. Am I totally wrong? What's the combat like? Are the raids as easy as they look? How horrible is the F2P cash grabbing? Just tell me about the game, pretty please?

BDO: I'll admit I know very little about BDO, but with all the hype around it, maybe it could be what I'm looking for? I don't like sandboxes at all, but if it has fun, meaningful content, I could live with it. Is there anything that isn't just "Hey, virtual world! No 'game' in it!"? I'm not one for RPing, and I like having goals and objectives to work towards. Just open-ended roaming and pretending I'm in another world just isn't fun for me.

There you go. Any answers are appreciated. ^^ I just want to find a game I can fall in love with and spend the next 10 years on, but, unfortunately, it seems like gaming just isn't really meant for people like me anymore. Just so bored and fed up with everything, I want a reason to be excited again. : /

Comments

  • PhryPhry Member LegendaryPosts: 11,004
    Best idea is go watch some youtube lets plays, and/or download free trials for most of those games and give them a try.
    Maybe once you've done that you'll know what questions it is you want to ask. :)
  • jesteralwaysjesteralways Member RarePosts: 2,560
    edited March 2016
    I can't talk about ESO or GW2 but i can talk for SWTOR, the f2p model sucks but upside is that you only need subscription to play all the current content for now, you will be missing 2 companions completely and an exclusive mission later but other than that everything is available for subscribers for now. You see i used the words "for now" twice, it is because i don't know when they decide to charge more to even subscribers but for now you have access to all content that is relevant.

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

  • ScielaSciela Member UncommonPosts: 46
    edited March 2016
    Phry said:
    Best idea is go watch some youtube lets plays, and/or download free trials for most of those games and give them a try.
    Maybe once you've done that you'll know what questions it is you want to ask. :)
    I've looked up videos and information on all of them except BDO, which I've only seen a couple videos and forum discussions about. Thing is, Youtube isn't a person, and can't really tell me what things are like on the player end.

    Plus, a lot of MMOs pick up a lot later on in levels. I'll admit I got bored while leveling alts in WoW, but once I got them to max level, things just got so much more fun. So, a trial wouldn't really tell me much.
  • ScielaSciela Member UncommonPosts: 46
    I can't talk about ESO or GW2 but i can talk for SWTOR, the f2p model sucks but upside is that you only need subscription to play all the current content for now, you will be missing 2 companions completely and an exclusive mission later but other than that everything is available for subscribers for now. You see i used the words "for now" twice, it is because i don't know when they decide to charge more to even subscribers but for now you have access to all content that is relevant.
    What's the gameplay in SWTOR like? From watching videos of raiding and all that, it seems like people just kind of mash one or two buttons over and over -- is that how it is, or am I just not seeing something? I like really engaging, dynamic combat, not mindless rotations that never change, or just spamming one or two buttons to infinity.
  • BlurBlehBlurBleh Member UncommonPosts: 162
    Why not play them all? I have BDO, SWTOR, and BnS installed so when I'm bored of playing one, I can simply hop onto another until I'm bored of that.
  • ScielaSciela Member UncommonPosts: 46
    Why not play them all? I have BDO, SWTOR, and BnS installed so when I'm bored of playing one, I can simply hop onto another until I'm bored of that.
    Well, I could try SWTOR, sure, but I don't want to go and throw a lot of money at GW2's expansion, ESO or BDO (and none have trials that I'm aware of anyway) without knowing what I'm really getting into.

    And, if SWTOR is anything like WoW (which people tell me it is), then it wouldn't really be fun until later on in the game, if not max level. So, I don't wanna go spend all that time pushing through the leveling (although, the lore would be fun, since I'd never played through it before) if there's nothing for me at the end of it all. : / I really enjoy PvP like the battlegrounds WoW had, and raids. xD That, and the combat has to be fun and not spammy. So, I'm trying to figure out if SWTOR has that before I go spend a lot of time with it. >.>
  • StarS0ftStarS0ft Member UncommonPosts: 124
    edited March 2016
    Sciela said:

    GW2: I played GW2 back when they released the vanilla version, and really loved it! I played for 4-5 months, got an Engineer to max level (finally) and started doing a lot of Fractals (they were new when I quit). However, since GW2 is geared towards "casuals," (in my mind, the word "casual" just means a lazy asshole who expects everything to be handed to them, rather than actually working for anything) there really was no end-game content, and nothing to do outside of Fractals (everything else was so pathetically easy) and the occasional WvW match. Now, I know that the new expansion has a raid, right? Is it the only one for GW2 at all, or do they plan on adding more? Is the raid any fun, or is it all simplified because of GW2's lack of defined roles (the trinity)?


    Will answer about GW2.
    Yes GW2 has raids now. Also it has tonns of new PvE and PvP content and incredible 3D zones.
    But If you are not interested in PvE/PvP then just my comments regarding raids:
    1st raid was opened in the end of 2015.
    Now at 8th of March will be opened second raid.
    Raid has roles (tank, dps, and even heal can be too).
    It was real good surprise for me but the raid was really good designed,
    it is fun and hard;
    the level of complexity something between heroic and mythic raids in WOW;
    personally I enjoyed it very much.

    One of the boss: 



  • Po_ggPo_gg Member EpicPosts: 5,749
    edited March 2016
    Well, I think you need to give up on a few areas... "I just want to find a game I can fall in love with and spend the next 10 years on, but, unfortunately, it seems like gaming just isn't really meant for people like me anymore."  This seem kinda correct. No game will keep you entertained and "in love" till 2026, these are not the droids the industry is looking for.
    "I can't stand "action" games because of how much complexity they give up just so you can dodge roll and use your mouse to attack things."  and this, is the direction of nowadays.


    Anyways, putting that away and looking the questions, TOR could worth a try, if you liked wow. I wouldn't say wow with SW skin, but mechanics-wise it's fairly similar. As @jester wrote above the f2p model is very harsh, so you'd better fare with subscription.
    Sciela said:
    And, if SWTOR is anything like WoW (which people tell me it is), then it wouldn't really be fun until later on in the game, if not max level. So, I don't wanna go spend all that time pushing through the leveling (although, the lore would be fun, since I'd never played through it before) if there's nothing for me at the end of it all. : / I really enjoy PvP like the battlegrounds WoW had, and raids. xD That, and the combat has to be fun and not spammy. So, I'm trying to figure out if SWTOR has that before I go spend a lot of time with it. >.>
    Depends, I for example loved to level up characters (some great stories there), and never cared about the endgame. Pvp, it's like in most games (I rarely touch it, and I play on PvE server, but what I've seen "wow battleground" is there). Combat is also the regular, wow-ish combat (can't say whether is it fun or not, I'm not into mmo's for combat :wink: )


    Other candidates not on your list (if you liked wow), Rift or LotRO. Both are very similar to wow, but you won't find über-hard difficulty in them either. Challenge is not on the charts nowadays within the industry.
    Maybe you could check Wildstar, they've stated they're aiming for the vanilla-wow crowd. But Wildstar's combat is dodging and rolling and using the mouse, exactly what you're lamenting about :wink: 

    edit: just imo, but speaking of combat and fun, the only combat which isn't a bore for me is Conan's melee system, maybe you can check that too. AoC is a wow-ish setting too (except the NPC interaction), has great dungeons and raids, and has two empty pvp servers too :lol: For payment, its f2p is good and free through leveling, but for the endgame you need to subscribe.
  • QuizzicalQuizzical Member LegendaryPosts: 25,447
    What you really want, but don't realize it, is to be able to undo the gaming experiences you've had for the last 10 years.  That way, things that used to be new and exciting but are now mundane and boring could be new again once more.  But that can't happen, as you've changed.

    If you try to find a game that is similar to what you've been playing for the last ten years and are now tired of, you'll be 90% of the way to being sick of the "new" game the day you pick it up.  What you should be looking for is something very different from what you've played before.
  • ScielaSciela Member UncommonPosts: 46
    Quizzical said:
    What you really want, but don't realize it, is to be able to undo the gaming experiences you've had for the last 10 years.  That way, things that used to be new and exciting but are now mundane and boring could be new again once more.  But that can't happen, as you've changed.

    If you try to find a game that is similar to what you've been playing for the last ten years and are now tired of, you'll be 90% of the way to being sick of the "new" game the day you pick it up.  What you should be looking for is something very different from what you've played before.
    What I want is a game that isn't built for autistic monkeys who can't even dress themselves in the morning, much less play a video game. If WoW was still any good (meaning, pre-Draenor), I'd still be playing it and loving it. Unfortunately, when GC left Blizzard, the new guy thought that we needed to appeal to morons more, and gutted everything to make it easier to get into.

    I can still pick up old Pokemon, Zelda or Mario games and have a blast, despite playing them thousands of times, and just picked up the HD remake of Twilight Princess because I still enjoy the game. Thing is, none of the newer games are all that enjoyable. Any that are, are little indie games that are done and over with in <10 hours.

    I want to find a game I enjoy. It can be just like WoW, or something totally new. But, I need to enjoy it.


  • MukeMuke Member RarePosts: 2,614
    edited March 2016
    Sciela said:

    What I want is a game that isn't built for autistic monkeys who can't even dress themselves in the morning, much less play a video game.

    "casuals," (in my mind, the word "casual" just means a lazy asshole who expects everything to be handed to them

    Here you are ranting on others, you want challenge, but you want US to tell YOU what game is good for you?

    All you talk about is WoW here and WoW there, it is THE mmo that has always been the most easy mmo to play ~and yes, I played Vanilla era incl Naxx completion before BC hit~.
    It wasn't rocket science, it wasnt challenging, it was just a huge time sink, make your macros, complete the linear quests for raid access and the previous raids to get the tiered gear that was required and listen to the raid leader.

    If even I could complete those raids and get to regular warlord in vanilla PvP, anyone could.

    It seems pretty clear to me what game you want to play and which version of it.

    How about you start looking for it, play some games and see for yourself?

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,003
    None of those games hate casuals or easy content as much as you seem to so I would suggest Eve, Lineage 2, Aion, Archage, or BDO.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • ScielaSciela Member UncommonPosts: 46
    Muke said:
    Sciela said:

    What I want is a game that isn't built for autistic monkeys who can't even dress themselves in the morning, much less play a video game.

    "casuals," (in my mind, the word "casual" just means a lazy asshole who expects everything to be handed to them

    Here you are ranting on others, you want challenge, but you want US to tell YOU what game is good for you?

    All you talk about is WoW here and WoW there, it is THE mmo that has always been the most easy mmo to play ~and yes, I played Vanilla era incl Naxx completion before BC hit~.
    It wasn't rocket science, it wasnt challenging, it was just a huge time sink, make your macros, complete the linear quests for raid access and the previous raids to get the tiered gear that was required and listen to the raid leader.

    If even I could complete those raids and get to regular warlord in vanilla PvP, anyone could.

    It seems pretty clear to me what game you want to play and which version of it.

    How about you start looking for it, play some games and see for yourself?
    Yeah, WoW was easy. But, despite that, it was still fun. When a game is far easier than even WoW, there's something wrong, though.

    Macros made the game pathetic, but they also halved your effectiveness, and I never used them. I had bars of 15-20+ abilities (on most classes) to manage, lots of procs, resets and mechanics going on, and all that. What do I have in some "action" game? Maybe 4-7 abilities, most of which are on the mouse buttons, and very little, if any, mechanics going on -- just spam spam spam. It's just boring.

    And, the raids got a lot better in Wrath, all the way to MoP, then Draenor came out and ruined it. They were never hard, but, again, they were fun.

    And I have played a lot of games. WoW, GW2, FFXIV, Maplestory, Mabinogi, Eden Eternal, Aura Kingdom, Diablo, League, Call of Duty, Starcraft, ESO, Runes of Magic, Allods, Conquer Online, MU, RIFT, LOTRO, a ton of smaller indie / Steam games, and almost every Nintendo game. And, you know what? A lot of those got old, or I just didn't have fun playing them. I enjoy Nintendo still, but even they're slipping into the "casual" crowd pleasing, and the whole DLC / F2P scamfest.

    But hey, go on assuming things. ^^
  • esc-joconnoresc-joconnor Member RarePosts: 1,097
    Just a comment that in SWTOR you can pay to level a character to 60 iirc. Not sure if you still get one of those free with a sub or not. Then it wouldn't be long till you're at endgame.
  • SalemovSalemov Member UncommonPosts: 17
    maybe you could try project1999 its old days Everquest and its free
  • cameltosiscameltosis Member LegendaryPosts: 3,800
    I played SW:TOR at release and quit just before the first expansion, so my personal knowledge is out of date. However, I have guildies who still play so I've tried to keep up to date, to see whether it is worth returning. 


    Combat
    From the OP, it seems like combat is a big draw for you. TOR is similar in that it has tab-targetting and each class gets a lot of skills. I played a Jedi Shadow and "mastered" all three specs (tank plus 2 dps). I completed all raids in nightmare mode and reached rank 80ish in pvp. 

    Sadly, combat is really dull in TOR. Despite having lots of skills, you won't be using many. I spent hours theorycrafting rotations and practicing on training dummies. For the Jedi Shadow, the most effective PvE DPS rotation only used about 7 skills, plus 2 or 3 emergency skills, plus pots. It was pretty basic. I know other classes had it even easier. 

    The main problem I had with the combat was lack of interteam skills, plus strict adherance to trinity. There was no real buffing / debuffing, transferring aggro, CC etc. It was all just tank, spank and heal. Most of the original raids were built with very simple mechanics too, though they did start getting more interesting before I quit. 

    The only time combat started getting interesting was in PvP. Whilst CC was generally useless in endgame PvE, in the PvP it obviously plays a big part. The stuns, roots, knockdowns and knockbacks all became massively useful and added a lot of fun to the mix. 


    Leveling
    My personal opinion is that the leveling experience is the worst I've ever had in an MMO. The storylines were extremely bland, the worlds devoid of life and very linear. I'd spend more time on my speeder than I would in combat. 

    However, things have changed. Class quests now offer 12x normal XP. This allows you to level up to cap through class quests alone. I still found the class quests dull, but better than the rest, so this is an improvement. Many websites, including this one, have praised this move, saying it massively improves the experience for casuals. The reality is, Bioware recognised their game sucked and so have allowed you to skip most of it. 


    Endgame PvE
    My information is very out of date, so you're better looking elsewhere for info. However, when I played, the endgame was too easy. The first two raids (Eternity Vault and Karaggas Palace) were crazy easy. We cleared both on normal mode first attempt, then the next week we cleared both on hardmode first attempt. We reached a point where, as a guild, clearing the endgame raids on hardest setting could be done in 1h15mins. They eventually added nightmare mode. 

    The next raid, Terror From Beyond, finally stepped up the challenge. More interesting mechanics (puzzles etc) and generally harder all round, it took us a few weeks to clear on hardmode. 

    There are also a lot of 4 man dungeons in the game. Some of these are the best crafted areas of the game and are the bits that most remind me of Kotor. They are mostly pointless whilst leveling but the scaled versions can be fun. However, the gear in the game did make them all trivial very quickly.


    Endgame PvP
    So, I leveled on a PvE server but was always flagged for PvP. During my leveling experience, I managed 2 fights in the open world. This is mostly just because the leveling areas don't mix, so you never see the enemey. At endgame, there is a specific pvp area called Ilum, but it sucked. 50v50 regularly crashed the server, but it was also just poorly designed. 

    So, virtually all PvP is done in the warzones. I have to admit, I loved them. Two of them were standard control-point capture maps, so lots of killing to hold CPs to gain points. One was assymetrical - one team attacks, the other defends, then they switch. One was sort of control-points with a twist. The final was huttball! Huttball was my favourite. Basically american football with killing, you only won by scoring touchdowns, so loads of team tactics. 

    All warzones were 8v8. Great fun in a premade or solo. They had ranked matches too. Separate gear for the pvp too. You can also level up exclusively through warzone pvp if you want (well, lvl10+). 


    Gearing
    This, combined with poor combat design, is why I left. SW:TOR had (and, i hear, still has) ridiculous vertical scaling for gear. Each new tier of gear completely trivialised all previous content. When I was still playing, the power gap between a fully geared pvper (rank 70+ iirc) and a fresh endgame with the entry level pvp gear was around 120%. When you add on the experience, the power gap was crazy. As a jedi shadow in full pvp gear, I could take on 3-4 fresh pvpers and win without breaking a sweat. I could literally 2-shot a healer, then just work on the rest. 


    Star Wars Feeling
    For me, a big draw for swtor was simply that it was star wars. You do get the occasional feeling that your are in the SW universe, but they are few and far between. The cartoon graphics are the main culprit here imo, but also simply being set 3000 years before the films plays a part. Alien voice acting was the first moment when i was like "yeh, this is cool". I then had to wait until Tattooine (lvl28ish) before it felt star warsy again. Karaggas Palace is also a great raid for SW feeling - its basically Jabbas Palace, complete with a rancor boss and bounty hunters. 


    Overall
    SW:TOR promotes itself on its story and general public reviews have rated it highly on its story content. Sure, the delivery is nice (voice acting), especially when you get an alien language. The light/darkside options seem nice on the surface but in reality are pure fluff. However, I don't play games for their story, I read books or watch films for that. As a consequence, I found SW:TOR lacking. It has all the core MMORPG features but they are all dumbed down, resulting in a lack of depth and longevity for me. From everything I've heard from friends, this hasn't changed at all. 

    If you're bored, you can get the game, subscribe and with the 12x bonus xp, be capped in a week. Then you can experience the endgame pvp and raiding scene. Basically, within a month you can see everything the game has to offer without spending much money. 

  • AxehiltAxehilt Member RarePosts: 10,504
    edited March 2016
    Sciela said:
    So, I'm just bored out of my mind. I played WoW for 10 years and absolutely loved it, but when Blizzard launched the 6.0 prepatch for WoW, I noticed how much they gutted all the classes I loved, and made them boring as all hell. So, I quit. Been game hopping since, and while I've found games that were fun at first, they all got boring really, really fast. I've been playing League for a while, but I really don't like MOBAs, and I'm so beyond tired of it... but I have nothing else to play and nothing else to really do outside of video games. I grew up with video games, and even learned to read by playing Pokemon, so I don't want to lose them -- but it seems like gaming is just turning into a cesspool of greed that's only really fun for lazy brats who can't be bothered to think.

    Ranting aside, I have a few questions about ESO, SWTOR, WoW and GW2.

    WoW: So, the 6.0 patch made Fistweaving non-viable (and they're totally removing it in Legion), and my Enhance Shammy (second-favorite class) was basically just one button spam combined with a lot of AA spam. Is the entire game like that? I enjoyed WoW because I had 15-20+ abilities to use and manage, and had all kinds of procs and resets and whatnot going off. I can't stand "action" games because of how much complexity they give up just so you can dodge roll and use your mouse to attack things. So just how easy did they make WoW with Draenor?

    GW2: I played GW2 back when they released the vanilla version, and really loved it! I played for 4-5 months, got an Engineer to max level (finally) and started doing a lot of Fractals (they were new when I quit). However, since GW2 is geared towards "casuals," (in my mind, the word "casual" just means a lazy asshole who expects everything to be handed to them, rather than actually working for anything) there really was no end-game content, and nothing to do outside of Fractals (everything else was so pathetically easy) and the occasional WvW match. Now, I know that the new expansion has a raid, right? Is it the only one for GW2 at all, or do they plan on adding more? Is the raid any fun, or is it all simplified because of GW2's lack of defined roles (the trinity)?

    ESO: I got into a beta, tried the game out, and got bored within a couple hours. So, is the game all that fun, combat-wise? Are there dungeons and raids and all that? Is there objective-based PvP like the battlegrounds in WoW?

    SWTOR: Any time I ask for an MMO to play, people suggest this one, since I enjoyed WoW. But, after watching videos of the game (especially raid bosses), it just looks... dumb, like an overly-simplified version of WoW (basically like Draenor), but with a cheap-looking Star Wars skin. Am I totally wrong? What's the combat like? Are the raids as easy as they look? How horrible is the F2P cash grabbing? Just tell me about the game, pretty please?

    BDO: I'll admit I know very little about BDO, but with all the hype around it, maybe it could be what I'm looking for? I don't like sandboxes at all, but if it has fun, meaningful content, I could live with it. Is there anything that isn't just "Hey, virtual world! No 'game' in it!"? I'm not one for RPing, and I like having goals and objectives to work towards. Just open-ended roaming and pretending I'm in another world just isn't fun for me.

    There you go. Any answers are appreciated. ^^ I just want to find a game I can fall in love with and spend the next 10 years on, but, unfortunately, it seems like gaming just isn't really meant for people like me anymore. Just so bored and fed up with everything, I want a reason to be excited again. : /

    WOW: The Enhancement rotation still looks plenty deep and especially when you account for how bosses deliberately disrupt the standard rotation it's a lot more than just a "1-button rotation".  (Unless you've macro'd the game to play itself, but at that point it's your fault.)

    As for fist-weaving, I haven't played with my monk enough to get a feel for it.  My Disc priest (a similar "damage-healing" class) currently only uses damage during phases with low incoming raid damage to build up a powerful +25% healing buff for high damage phases.  It doesn't seem like Monks really get any comparable benefit, although it sort of does feel like meleeing is a better way to conserve mana and build up mana tea stacks.

    I feel like Blizzard had some legit concerns with these playstyles: (a) shallow rotations, (b) "auto-pilot healing" where you didn't need to pay attention to who was damaged, and (c) the playstyle either being overpowered (more damage+healing contribution than a regular class could achieve) or if balanced perceived as underpowered (because they'd consistently end up dead last on heal meters.) 

    I feel like they could've fixed (a) and (b) by creating deeper rotations with increased reliant on targeted heals. (c) is trickier, as it's a player perception thing but it's also an encounter design thing (if hybrids only put out 80% of normal healing (because they're dealing 25% of normal DPS) then that means you can't design a 5-healer fight which requires 500% total healing contribution, if that makes sense.)

    SWTOR: Decent game, though the rotations weren't quite as deep as WOW's.  I feel their biggest mistake was having all mobs basically play the same, which made for a very repetitive game. (One of the main points of quests is to have you fight different mobs, who you need to fight differently, which creates gameplay variety.)

    ESO: I had a lot of fun with this overall, but the combat rotations were even worse than SWTOR due to how freeform the skill selection was.  They made the right design decisions for such a freeform system (there are almost no direct damage spells, with most spells involving a non-stacking DoT component, which means you rotate through those spells to refresh DoT durations.)

    I definitely plan on returning to ESO to experience Orsimmar and Thieves Guild content, as my interest tapered off at endgame and I think most of the DLC that's come out since then has addressed that concern.
    Post edited by Axehilt on

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • ScielaSciela Member UncommonPosts: 46
    (Snip)
    Yeah, I just downloaded and tried SWTOR  the other day and, even though I didn't get very far, I can tell the game is going to be kind of dull later on. : / The story is kind of generic feeling, but it is interesting, at least. While I do love lore and all that, the combat has to be interesting too, and SWTOR seems to be lacking there.

    Axehilt said:
    (Snip)

    I also looked at a couple other classes on that website, and they seem well enough too, but Fistweaving (and Attonement healing) were just fun. You had to mix together a DPS rotation as well as all kinds of healing abilities, and it was just twice as hectic and fast-paced as a pure healer or DPS. On my Monk (never got the Priest to 90), I could heal just as well as anyone else, even beating Resto Druids at the time, and did ~90k DPS in SoO. The playstyle wasn't shallow, it was the total opposite; most people couldn't even manage it. You had around 22-23 abilities to keep track of, and had to weave together a full DPS rotation as well as healing abilities and all that. If the encounter wasn't good for the whole DPS thing, then I'd be a Soothing Mist bot and AFK heal people (boring as all hell, by the way), so making good decisions was important. It was just fun. It was a little strong in PvP, but still easily beatable by someone with a MW effect -- I don't see why Blizzard would go and remove it outright.

    I donno. Seems like decision-making isn't something a lot of developers want to allow these days. Everything has to be done the way they want you to do it, and nothing but. Weird DPS-healer things that were incredibly hard to work with, but incredibly rewarding and fun? Not allowed. Having a bar full of abilities that most people didn't even use, but some used and performed dramatically better? Not allowed.

    Honestly, I just wish GC never left Blizzard, then WoW would still be fun. The new guy is all about "casuals" and ruining the game to get every moron to play, while simultaneously alienating everyone who isn't mentally challenged.

    As for SWTOR and ESO, I've tried both, and based on what you said, it seems like what I thought was true. Can just cross both off my list. Thanks.
  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    edited March 2016
    Storywise SWTOR wins hands down, followed by ESO, but ESO has more engaging combat and a better crafting system. If you care little for story, and want more pure gameplay, then BDO beats all of the ones you've mentioned above.

    That's not to say it lacks story. It has quite a bit of lore, but it doesn't present it as nicely as those two do. However, there's a ridiculous amount of things to do in the game, and the combat is awesome.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

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