So Mike Obrien is replacing Colin as Game Director and they still are refusing to treat WvW like a large scale PvP mode. For those who do not remember Mike Obrien is who thinks WvW players love PvE content so unless that changes by some miracle, chances of WvW ever making come back are slim to none.https://www.reddit.com/r/Guildwars2/comments/48zlyd/im_mike_obrien_here_with_gw2_dev_team_ama/
A few highlights of why this is so bad:
“The WvW team’s current top priority is fixing population imbalance. It’s a really hard technical problem. It has taken us a long time to ship a solution, so it’s been a long time since we’ve shipped significant updates, and of course that hurts.” ~ Mike-OBrien-ArenaNet
At a high level we plan to address core WvW issues such as population imbalance, scoring issues, and rewards. Of those, the first updates you’ll see will be related to population balance and rewards. ~Anet-TylerB
Sounds great right? Until you think about the reason why WvW is actually doing so bad.. The current Boycott of WvW is because players hate the PvE garbage, the HoT guild buff robbery and the terrain, layout and map of the new desert Borderlands.. but they aren't fixing that.. the reason the population declined in the first place was because Anet refused to treat WvW like a large scale PvP game mode.. and they aren't fixing that.. WvW Players said they are willing to spend their own real $$ to do so if they can receive nonstop strategic, challenging and fun PvP action in WvW.. but they are not fixing that. Nope they plan on pouring sugar on top of a rotten plate of food and then wonder why no one is eating it instead, adding their horrific EoTM alliance system and be done with it while they sit on their hands about the real issues and watch all the WvW guilds leave the game forever. There are many much better ways to address the population issues than what they have been testing, and WvW rewards should just be incentives for the existing WvW players to do more, not bring in PvE gold farmers to take a spot on the team that could be used by an actual WvW player instead. It is sad to see it end this way. If Anet was just willing to treat WvW like a large scale PvP game mode as the players asked for from the beginning it would have never been this bad in the first place. Sadly, I am afraid they are still going to take it in the opposite direction until there is nothing left of it to salvage.
They can keep their rotten plate of food covered in sugar while the game dies wondering why all the WvW guilds moved on to other games taking their $$ with them. Considering WvW players spend more Real $$ daily than both their PvE and PvP players combined, they are going to have much less $$ to work with to pay for the PvE junk they wanted to add in the first place. What many failed to realize is that WvW players were paying for their PvE updates.. PvE players do not need to buy thousands of gold daily because they earn everything they need to play PvE in PvE, PvP players didn't need to spend $ to play either since PvP doesn't cost anything. It was the WvW players spending a ton of real $ at the gem store to buy gold and gems for server transfers, siege for their server, food and stones, weapons and armor upgrades for multiple characters and builds for those characters, multiple accounts to scout, and paying other players to scout towers since it was a crappy job, but they need someone to do it.. Running these players off from the game means running off all of t hat real $$ that was being spend every day to write their paychecks..
Of course they thought " if we bring the PvE players into WvW then we have more WvW players to spend their real $$ to pay for stuff" , since there are more PvE players in the game than WvW players in the first place. Of course this is terribly ignorant since PvE and WvW players are very different types of players. PvE players don't spend $ to play, they chase the shinies in game and horde them.. all you do by doing this is run off the players spending actual $ and are left with players not spending $ instead. That means less players spending $ daily so you have less $ to pay your staff to make new content. GG Anet.