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The Elder Scrolls Online interview – ‘Making games of this type is really, really hard’ Read more:

blueturtle13blueturtle13 Member LegendaryPosts: 12,854

To answer your question about comparing ESO to other MMOs: ESO is not really a traditional MMO, so we don’t use that term much around the office – and it is this distinction that separates it from other games. If you want to play it solo, like you did with other Elder Scrolls games, you can do that. If you want to play it super-grindy with dungeons, Trials, and group bosses as the core of you experience, you can join up with others and do that too.

It’s really up to you to figure out how you want to play it, as we don’t enforce a play style one way or the other. In fact, ESO has been super-successful at taking gamers not used to massive online games, introducing them to the concepts of group play by making it fun and optional, and turning them into online gamers.

I think we could have done a couple of things better at launch like setting proper expectations for our betas (which for the first few were done primarily for technical scaling testing, not for game testing), and we definitely launched with a content bug that prevented many players from completing quests.


거북이는 목을 내밀 때 안 움직입니다












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Comments

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    given the universe I roll in what he is saying sounds like 1000% Bull crud

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • KajidourdenKajidourden Member EpicPosts: 3,026
    I agree completely.  They've really set the game up more like older games where there's no one path to success, and also implemented a system of nearly-constant character progression that I really enjoy.
  • DistopiaDistopia Member EpicPosts: 21,183
    SEANMCAD said:
    given the universe I roll in what he is saying sounds like 1000% Bull crud
    Considering you have not played, how would you know either way?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Distopia said:
    SEANMCAD said:
    given the universe I roll in what he is saying sounds like 1000% Bull crud
    Considering you have not played, how would you know either way?
    because of questions like yours for starters!...ha!

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    I just cant help thinking how Darkfall is more like an elder scrolls game than this is and for a fraction of the developer size

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • TorvalTorval Member LegendaryPosts: 21,404
    Making mmos is hard. There are a lot of things you can take for granted in single player or limited multiplayer games that you can't get away with in an mmo. There are a lot of simple problems that become non-trivial in a persistent multiplayer environment.

    They could have done some things better early on. Who couldn't? Every project I finish, and I work on several per year, I think about the things I wish I'd done earlier on to make it smoother, faster, more efficient. And then I try and incorporate those into my current or future projects.

    My favorite part of that article is how he perceives the genre and gaming industry going forward with multiplayer and what mmo really means. This statement in particular stands out, "MMO now refers to a technology, not to a genre, and will probably keep moving in that direction." I think that is very astute and the way they're driving their game forward shows they understand what's happening now in the industry. Not all players in the game get that.
    traveller, interloper, anomaly, iteration


  • DistopiaDistopia Member EpicPosts: 21,183
    SEANMCAD said:
    Distopia said:
    SEANMCAD said:
    given the universe I roll in what he is saying sounds like 1000% Bull crud
    Considering you have not played, how would you know either way?
    because of questions like yours for starters!...ha!
    Well to be honest it does offer something a little different than TOR, TSW, WOW etc.. IT essentially combines those few formulas, the cinematic story telling, the grinding, somewhat open world exploration/PVP.. etc.. Aside from WOW most MMO's at present focus singularly on one of those features, so in that sense ESO is slightly unique.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited March 2016
    Distopia said:
    SEANMCAD said:
    Distopia said:
    SEANMCAD said:
    given the universe I roll in what he is saying sounds like 1000% Bull crud
    Considering you have not played, how would you know either way?
    because of questions like yours for starters!...ha!
    Well to be honest it does offer something a little different than TOR, TSW, WOW etc.. IT essentially combines those few formulas, the cinematic story telling, the grinding, somewhat open world exploration/PVP.. etc.. Aside from WOW most MMO's at present focus singularly on one of those features, so in that sense ESO is slightly unique.
    Correcting my post:

    Here is what he said regarding hard

    ---------------------------------------------------------
    MF: Making games of this type is really, really hard. There are only a few studios in the world that would attempt a project so large and complex to develop as ESO – and the console stakes are really high. You need to have a really solid, experienced development team to pull off a AAA game running on a custom-built private cloud network, make the game fun and engaging, and be able to support it indefinitely with content and infrastructure upkeep. And for a game the size of ESO, it has only been with this current generation of consoles that the devices were even capable of supporting it.

    Read more: http://metro.co.uk/2016/03/03/the-elder-scrolls-online-interview-making-games-of-this-type-is-really-really-hard-5730186/#ixzz41yLdC68D
    ------------------------------------------------------

    I dont agree with him

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • blueturtle13blueturtle13 Member LegendaryPosts: 12,854
    SEANMCAD said:
    Distopia said:
    SEANMCAD said:
    Distopia said:
    SEANMCAD said:
    given the universe I roll in what he is saying sounds like 1000% Bull crud
    Considering you have not played, how would you know either way?
    because of questions like yours for starters!...ha!
    Well to be honest it does offer something a little different than TOR, TSW, WOW etc.. IT essentially combines those few formulas, the cinematic story telling, the grinding, somewhat open world exploration/PVP.. etc.. Aside from WOW most MMO's at present focus singularly on one of those features, so in that sense ESO is slightly unique.
    Correcting my post:

    Here is what he said regarding hard

    ---------------------------------------------------------
    MF: Making games of this type is really, really hard. There are only a few studios in the world that would attempt a project so large and complex to develop as ESO – and the console stakes are really high. You need to have a really solid, experienced development team to pull off a AAA game running on a custom-built private cloud network, make the game fun and engaging, and be able to support it indefinitely with content and infrastructure upkeep. And for a game the size of ESO, it has only been with this current generation of consoles that the devices were even capable of supporting it.

    Read more: http://metro.co.uk/2016/03/03/the-elder-scrolls-online-interview-making-games-of-this-type-is-really-really-hard-5730186/#ixzz41yLdC68D
    ------------------------------------------------------

    I dont agree with him
    Why?

    거북이는 목을 내밀 때 안 움직입니다












  • DistopiaDistopia Member EpicPosts: 21,183
    SEANMCAD said:
    Distopia said:
    SEANMCAD said:
    Distopia said:
    SEANMCAD said:
    given the universe I roll in what he is saying sounds like 1000% Bull crud
    Considering you have not played, how would you know either way?
    because of questions like yours for starters!...ha!
    Well to be honest it does offer something a little different than TOR, TSW, WOW etc.. IT essentially combines those few formulas, the cinematic story telling, the grinding, somewhat open world exploration/PVP.. etc.. Aside from WOW most MMO's at present focus singularly on one of those features, so in that sense ESO is slightly unique.
    Correcting my post:

    Here is what he said regarding hard

    ---------------------------------------------------------
    MF: Making games of this type is really, really hard. There are only a few studios in the world that would attempt a project so large and complex to develop as ESO – and the console stakes are really high. You need to have a really solid, experienced development team to pull off a AAA game running on a custom-built private cloud network, make the game fun and engaging, and be able to support it indefinitely with content and infrastructure upkeep. And for a game the size of ESO, it has only been with this current generation of consoles that the devices were even capable of supporting it.

    Read more: http://metro.co.uk/2016/03/03/the-elder-scrolls-online-interview-making-games-of-this-type-is-really-really-hard-5730186/#ixzz41yLdC68D
    ------------------------------------------------------

    I dont agree with him
    Few companies at present are focusing on such an all inclusive (large scale)design, most are moving to smaller more focused niche's or away from the genre as a whole it seems. If that's what he's saying I don't disagree, as it's a risk due to budget and market tendency. As for consoles, I don't exactly agree, as FFXI was a rather large scale deep MMORPG for it's time. Which came far before the current tech associated with console gaming. 

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Correcting my post:

    Here is what he said regarding hard

    ---------------------------------------------------------
    MF: Making games of this type is really, really hard. There are only a few studios in the world that would attempt a project so large and complex to develop as ESO – and the console stakes are really high. You need to have a really solid, experienced development team to pull off a AAA game running on a custom-built private cloud network, make the game fun and engaging, and be able to support it indefinitely with content and infrastructure upkeep. And for a game the size of ESO, it has only been with this current generation of consoles that the devices were even capable of supporting it.

    Read more: http://metro.co.uk/2016/03/03/the-elder-scrolls-online-interview-making-games-of-this-type-is-really-really-hard-5730186/#ixzz41yLdC68D
    ------------------------------------------------------

    I dont agree with him
    Why?
    because I know of indie MMOs that have tons more features then most AAA MMOs and they do it on a fraction of the budget and team size AND they dont have a disk filled with the code from the last 1000 MMOs to refer to so they have to make it from scratch.

    if they can do it I would think one of the best funded teams in the world can man up a bit

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • blueturtle13blueturtle13 Member LegendaryPosts: 12,854
    He was talking about on a console.

    거북이는 목을 내밀 때 안 움직입니다












  • Gymrat313Gymrat313 Member UncommonPosts: 152
    SEANMCAD said:

    Correcting my post:

    Here is what he said regarding hard

    ---------------------------------------------------------
    MF: Making games of this type is really, really hard. There are only a few studios in the world that would attempt a project so large and complex to develop as ESO – and the console stakes are really high. You need to have a really solid, experienced development team to pull off a AAA game running on a custom-built private cloud network, make the game fun and engaging, and be able to support it indefinitely with content and infrastructure upkeep. And for a game the size of ESO, it has only been with this current generation of consoles that the devices were even capable of supporting it.

    Read more: http://metro.co.uk/2016/03/03/the-elder-scrolls-online-interview-making-games-of-this-type-is-really-really-hard-5730186/#ixzz41yLdC68D
    ------------------------------------------------------

    I dont agree with him
    Why?
    because I know of indie MMOs that have tons more features then most AAA MMOs and they do it on a fraction of the budget and team size AND they dont have a disk filled with the code from the last 1000 MMOs to refer to so they have to make it from scratch.

    if they can do it I would think one of the best funded teams in the world can man up a bit
    SEANMCAD reminds me of Donald Trump, he doesn't really have any idea what he is talking about...but keeps going on anyway.

    image
  • DistopiaDistopia Member EpicPosts: 21,183
    SEANMCAD said:

    Correcting my post:

    Here is what he said regarding hard

    ---------------------------------------------------------
    MF: Making games of this type is really, really hard. There are only a few studios in the world that would attempt a project so large and complex to develop as ESO – and the console stakes are really high. You need to have a really solid, experienced development team to pull off a AAA game running on a custom-built private cloud network, make the game fun and engaging, and be able to support it indefinitely with content and infrastructure upkeep. And for a game the size of ESO, it has only been with this current generation of consoles that the devices were even capable of supporting it.

    Read more: http://metro.co.uk/2016/03/03/the-elder-scrolls-online-interview-making-games-of-this-type-is-really-really-hard-5730186/#ixzz41yLdC68D
    ------------------------------------------------------

    I dont agree with him
    Why?
    because I know of indie MMOs that have tons more features then most AAA MMOs and they do it on a fraction of the budget and team size AND they dont have a disk filled with the code from the last 1000 MMOs to refer to so they have to make it from scratch.

    if they can do it I would think one of the best funded teams in the world can man up a bit
    You realize it's mostly about the budget right? Adding all of the cinematic voice-overed content along with a large scale world dynamic is not a cheap thing to pull off, you can tout your Wurm's and the like all you want, they'd never require the work needed nor budget something like ESO would. 

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Distopia said:

    Few companies at present are focusing on such an all inclusive (large scale)design, most are moving to smaller more focused niche's or away from the genre as a whole it seems. If that's what he's saying I don't disagree, as it's a risk due to budget and market tendency. As for consoles, I don't exactly agree, as FFXI was a rather large scale deep MMORPG for it's time. Which came far before the current tech associated with console gaming. 
    what do you/he mean when its said 'large scale' are we talking infinitely generated worlds like 7 days to die or expansive universes like Elite? or is he talking about making movies (I mean cut scenes) not sure what he/you mean by 'large scale'

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • blueturtle13blueturtle13 Member LegendaryPosts: 12,854
    Distopia said:
    SEANMCAD said:

    Correcting my post:

    Here is what he said regarding hard

    ---------------------------------------------------------
    MF: Making games of this type is really, really hard. There are only a few studios in the world that would attempt a project so large and complex to develop as ESO – and the console stakes are really high. You need to have a really solid, experienced development team to pull off a AAA game running on a custom-built private cloud network, make the game fun and engaging, and be able to support it indefinitely with content and infrastructure upkeep. And for a game the size of ESO, it has only been with this current generation of consoles that the devices were even capable of supporting it.

    Read more: http://metro.co.uk/2016/03/03/the-elder-scrolls-online-interview-making-games-of-this-type-is-really-really-hard-5730186/#ixzz41yLdC68D
    ------------------------------------------------------

    I dont agree with him
    Why?
    because I know of indie MMOs that have tons more features then most AAA MMOs and they do it on a fraction of the budget and team size AND they dont have a disk filled with the code from the last 1000 MMOs to refer to so they have to make it from scratch.

    if they can do it I would think one of the best funded teams in the world can man up a bit
    You realize it's mostly about the budget right? Adding all of the cinematic voice-overed content along with a large scale world dynamic is not a cheap thing to pull off, you can tout your Wurm's and the like all you want, they'd never require the work needed nor budget something like ESO would. 
    Kate Beckinsale and John Cleese not to mention Bill Nighy and Malcolm McDowell I am sure were not cheap. I honestly felt more immersed in the storyline because of the quality of the Voice Acting. Kudos to them

    거북이는 목을 내밀 때 안 움직입니다












  • blueturtle13blueturtle13 Member LegendaryPosts: 12,854
    SEANMCAD said:
    Distopia said:

    Few companies at present are focusing on such an all inclusive (large scale)design, most are moving to smaller more focused niche's or away from the genre as a whole it seems. If that's what he's saying I don't disagree, as it's a risk due to budget and market tendency. As for consoles, I don't exactly agree, as FFXI was a rather large scale deep MMORPG for it's time. Which came far before the current tech associated with console gaming. 
    what do you/he mean when its said 'large scale' are we talking infinitely generated worlds like 7 days to die or expansive universes like Elite? or is he talking about making movies (I mean cut scenes) not sure what he/you mean by 'large scale'
    I have played 7 days to Die for a long time now on Early Access. That game is not anything like nor can be compared to ESO in scope or features or experience.

    거북이는 목을 내밀 때 안 움직입니다












  • blueturtle13blueturtle13 Member LegendaryPosts: 12,854
    The are not cut scenes

    거북이는 목을 내밀 때 안 움직입니다












  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Distopia said:
    SEANMCAD said:

    Correcting my post:

    Here is what he said regarding hard

    ---------------------------------------------------------
    MF: Making games of this type is really, really hard. There are only a few studios in the world that would attempt a project so large and complex to develop as ESO – and the console stakes are really high. You need to have a really solid, experienced development team to pull off a AAA game running on a custom-built private cloud network, make the game fun and engaging, and be able to support it indefinitely with content and infrastructure upkeep. And for a game the size of ESO, it has only been with this current generation of consoles that the devices were even capable of supporting it.

    Read more: http://metro.co.uk/2016/03/03/the-elder-scrolls-online-interview-making-games-of-this-type-is-really-really-hard-5730186/#ixzz41yLdC68D
    ------------------------------------------------------

    I dont agree with him
    Why?
    because I know of indie MMOs that have tons more features then most AAA MMOs and they do it on a fraction of the budget and team size AND they dont have a disk filled with the code from the last 1000 MMOs to refer to so they have to make it from scratch.

    if they can do it I would think one of the best funded teams in the world can man up a bit
    You realize it's mostly about the budget right? Adding all of the cinematic voice-overed content along with a large scale world dynamic is not a cheap thing to pull off, you can tout your Wurm's and the like all you want, they'd never require the work needed nor budget something like ESO would. 
    soo I was right... in what I said in another post.

    its about the movie making..

    yawn...

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775


    Kate Beckinsale and John Cleese not to mention Bill Nighy and Malcolm McDowell I am sure were not cheap. I honestly felt more immersed in the storyline because of the quality of the Voice Acting. Kudos to them
    ok hiring actors to make a movie for your game doesnt really qualify in my mind as being 'really really hard' just expensive.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • blueturtle13blueturtle13 Member LegendaryPosts: 12,854
    SEANMCAD said:


    Kate Beckinsale and John Cleese not to mention Bill Nighy and Malcolm McDowell I am sure were not cheap. I honestly felt more immersed in the storyline because of the quality of the Voice Acting. Kudos to them
    ok hiring actors to make a movie for your game doesnt really qualify in my mind as being 'really really hard' just expensive.
    They are not cut scenes. Riddle me this.......Do you honestly know anything at all about this game? Honest question. Tell me about the features of the game.

    거북이는 목을 내밀 때 안 움직입니다












  • DistopiaDistopia Member EpicPosts: 21,183
    edited March 2016
    SEANMCAD said:
    Distopia said:

    Few companies at present are focusing on such an all inclusive (large scale)design, most are moving to smaller more focused niche's or away from the genre as a whole it seems. If that's what he's saying I don't disagree, as it's a risk due to budget and market tendency. As for consoles, I don't exactly agree, as FFXI was a rather large scale deep MMORPG for it's time. Which came far before the current tech associated with console gaming. 
    what do you/he mean when its said 'large scale' are we talking infinitely generated worlds like 7 days to die or expansive universes like Elite? or is he talking about making movies (I mean cut scenes) not sure what he/you mean by 'large scale'
    I mean the overall project, most games offer one focus over another, not trying to be all things and for all people (in the manner ESO was attempted to be). AT the time ESO was coming out such a project was a huge risk, anyone would have to be able to see that. It was at the tail end of the entire themepark craze, the design was growing stale years before to many. so like I said if that's what he is talking about I wouldn't disagree. 

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited March 2016
    Distopia said:
    SEANMCAD said:
    Distopia said:

    Few companies at present are focusing on such an all inclusive (large scale)design, most are moving to smaller more focused niche's or away from the genre as a whole it seems. If that's what he's saying I don't disagree, as it's a risk due to budget and market tendency. As for consoles, I don't exactly agree, as FFXI was a rather large scale deep MMORPG for it's time. Which came far before the current tech associated with console gaming. 
    what do you/he mean when its said 'large scale' are we talking infinitely generated worlds like 7 days to die or expansive universes like Elite? or is he talking about making movies (I mean cut scenes) not sure what he/you mean by 'large scale'
    I mean the overall project, most games offer one focus over another, not trying to be all things and for all people (in the manner ESO was attempted to be). AT the time ESO was coming out such a project was a huge risk, anyone would have to be able to see that. It was at the tale end of the entire themepark craze, the design was growing stale years before to many. so like I said if that's what he is talking about I wouldn't disagree. 
    when ESO first started its reveal I looked into it because the ES series is one of my favorite game series ever. Well I could not find anything in the game that felt like anything that hadnt been done before. The overall game design is straight of out the 'wow template' handbook I fail to see how that was remotely a 'risk'.

    Anyway, I also dont see how its 'scope' is any 'larger' than any other MMO out there other than maybe having a animation crew to make a movie.


    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • blueturtle13blueturtle13 Member LegendaryPosts: 12,854
    when ESO first started its reveal I looked into it because the ES series is one of my favorite game series ever. Well I could not find anything in the game that felt like anything that hadnt been done before. The overall game design is straight of out the 'wow template' handbook I fail to see how that was remotely a 'risk'.

    Anyway, I also dont see how its 'scope' is any 'larger' than any other MMO out there other than maybe having a animation crew to make a movie.


    Did you just admit to liking AAA games? Gasp!

    거북이는 목을 내밀 때 안 움직입니다












  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    when ESO first started its reveal I looked into it because the ES series is one of my favorite game series ever. Well I could not find anything in the game that felt like anything that hadnt been done before. The overall game design is straight of out the 'wow template' handbook I fail to see how that was remotely a 'risk'.

    Anyway, I also dont see how its 'scope' is any 'larger' than any other MMO out there other than maybe having a animation crew to make a movie.


    Did you just admit to liking AAA games? Gasp!
    yeah and I like pre-Sims 3 too

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

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