Has anyone played both extensively? I played FF a couple years ago and have a 40 white mage, but I remember there being way too much going on at times, although the new astrologian class intrigues me. I just started TERA last night and got to level 5 on a mystic. I know they are very different play-styles, but both seem to have decent populations and be popular right now.
I always main healers, and I hate solo questing. Looking for opinions from people who have played both.
"God, please help us sinful children of Ivalice.."
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"God, please help us sinful children of Ivalice.."
The healer options in FFXIV are:
- White Mage: Traditional healer with strong direct heals, HoTs and a few good utility heals as of levels 50-60. Also does good AoE DPS at appropriate times My personal favorite as it is (relatively) simple yet powerful.
- Scholar: Not as strong with direct heals as WHM and only has one HoT via a pet on a cooldown, but can prevent a lot of damage via shields. The pet makes Scholar the most complex healer to play, but it is arguably the most powerful in skilled hands. Also does good damage (inc. AoE) over time.
- Astrologian: Similar to WHM at lower levels but with a random buff mechanic via drawing cards. The buffs are powerful, but being random it can feel gimped if you don't get the cards you want / need at the right times (somewhat improved with the latest patch). Has the option to do HoTs or shields, so it plays well with other healers in Raids, but overall it feels like it's missing something.
"God, please help us sinful children of Ivalice.."
But this game gives you enough dps and survivability as a healer that the questing isn't gonna be overly frustrating. Best to level up Conjurer to level 6 for Cleric Stance (don't need to start as Conjurer, can switch later temporarily) which can be used across all healers to reverse your stats so you do less healing and more damage while the buff is active. Makes soloing much easier, and you'll likely be using it quite often when healing isn't too stressful.
Also keep in mind, people above are giving you info on 3 healing classes, but you only get the choice of 2 initially. Astrologian can't be unlocked until 50+ and into the Heavensward expansion.
Also they've streamlined the 1-50 a bit, so since you hate questing, the main story is enough to take you to at least 50 and you don't need to bother with any of the side quests for the most part if you don't want to and can still level fast. That being said, there are some side quests that unlock dungeons starting at 20/a certain part of the main story. You can also miss out on gear upgrades, pets, and other crap. Also can't dye gear without a side quest, or unlock other stuff. Best bet is to read up on what quests unlock what if you really don't wanna do them all.
PS: I kinda went into this as if you've never really played much before, but I didn't notice you hit level 40 and already knew the basics.
For most gamer's,never played FFXI,they likely see FFXIV as an amazing game,much better than Wow which it is trying to mimic.
I did not like Terra's UI,that was pretty much the only reason i stopped playing that game.TERA is f2p though so it is easy to try that game for yourself.
Never forget 3 mile Island and never trust a government official or company spokesman.
And while the game progression is much easier, it honestly was never hard in 2.0 to lvl versus 1.0 but its the case where as a community and needing/relying on a community it can be a pain at times. Never done a dungeon? Yeah, after a 2 year hiatus on my end I do get annoyed hearing the "wtf don't you know what to do already, your lvl 50+?!?!"...Well maybe it's because I had that 50 job lvl as early as 1.0 so yeah...
While Tera is more simplistic in terms of lacking a huge, diverse game whether it's crafting or fields and airship development, it's simplicity does mean that your general direction in the game is easier and that you're not always trying to play along with the pack as far as doing a dungeon or a raid. I think that's what I'm hating that being a crafter primarily means I HAVE TO do content in the game even if I just dont plain wish to do so. It is a huge general weakness of a lot of games and it is annoying too really. Crafting never seems to be ever useful in tons of the mmo's the way devs or players wish and the EU/NA community is much more asinine when saying "oh heay I haven't played in almost two years and forgot a tons". I've had ppl just leave the duty as a result and it's really annoying and I know it's just not me that experiences this stuff.
IF I could go back the past month, I might have tried my best to occupy my freetime with some other game instead of getting the expansion and renewing my character or I might have gone back to tera and treated as a nice niche social treatment for me to talk to old friends and just see what I've missed since the year.
I think if I had to choose, if my Chinese/Japanese was better, I'd just do dragon's dogma online but ugh I hate Capcom for that one....