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Star Citizen - Development Updates

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Comments

  • BabuinixBabuinix Member EpicPosts: 2,260
    Latest ATV
    Erillion
  • BabuinixBabuinix Member EpicPosts: 2,260
    Latest ATV



    Erillion
  • ErillionErillion Member EpicPosts: 9,686
    Yeah .. finally ... smuggling ... drug dealer Tecia Pacheco wants a certain package transported discreetly between the planet ArcCorp and a nearby moon. There are ... complications ;-)

    Have fun
  • KefoKefo Member EpicPosts: 3,862
    Erillion said:
    Yeah .. finally ... smuggling ... drug dealer Tecia Pacheco wants a certain package transported discreetly between the planet ArcCorp and a nearby moon. There are ... complications ;-)

    Have fun
    Yeah all the bugs in the game, crappy ai and the broken/missing features adds complications. But at least you look good/funny when your avatar suicides on a door
  • DurzaxDurzax Member UncommonPosts: 87
    Oh fucking no!, Stop the presses, an under construction software project has bugs and glitches. Who would have thunk it!

    This just in, game code being added to game code can and will break other game code even game code that was fixed before, until ALL game code additions are finished.

    More at, the heat death of the sun!
  • ErillionErillion Member EpicPosts: 9,686
    @Kefo >>> when your avatar suicides on a door >>>

    i am not sure WHAT you do ... but you are doing it wrong.

    I have no problems with doors.

    Stairs, Elevators, Raisable Platforms, closed cockpits, turrets ... did write bug reports for all of them ... but never doors.


    Have fun

    Utinni
  • KefoKefo Member EpicPosts: 3,862
    Durzax said:

    More at, the heat death of the sun!
    Ironically that will probably come before this game leaves alpha status and the faithful can stop claiming “bugs because alpha” bull
  • KefoKefo Member EpicPosts: 3,862
    Erillion said:
    @Kefo >>> when your avatar suicides on a door >>>

    i am not sure WHAT you do ... but you are doing it wrong.

    I have no problems with doors.

    Stairs, Elevators, Raisable Platforms, closed cockpits, turrets ... did write bug reports for all of them ... but never doors.


    Have fun

    Oh I never backed and never will. Lol I learned long ago never to trust money to CR cause he can’t deliver.

    As to the door there is a gif floating around out there of someone trying to walk out the door of their ship and the avatar bugging out horribly before dying
  • ErillionErillion Member EpicPosts: 9,686
    >>>
    As to the door there is a gif floating around out there of someone trying to walk out the door of their ship and the avatar bugging out horribly before dying
    >>>

    Well, take Witcher 3 .. one of the best games IMHO.

    Even in the finished game with record sales worldwide, the ass of your horse was clipping into the side of the mountain when riding downhill.

    A YourTube video of Star Citizen with a bug is not of much concern to me personally.

    Bugs happen. We see em, we write a bug report. Thousands of bugs have been patched out already. Thousands more will follow. No great problem IMHO. If the bug is reproducable and documentable, it will eventually be patched out like the others.


    Have fun
  • KefoKefo Member EpicPosts: 3,862
    Erillion said:
    >>>
    As to the door there is a gif floating around out there of someone trying to walk out the door of their ship and the avatar bugging out horribly before dying
    >>>

    Well, take Witcher 3 .. one of the best games IMHO.

    Even in the finished game with record sales worldwide, the ass of your horse was clipping into the side of the mountain when riding downhill.

    A YourTube video of Star Citizen with a bug is not of much concern to me personally.

    Bugs happen. We see em, we write a bug report. Thousands of bugs have been patched out already. Thousands more will follow. No great problem IMHO. If the bug is reproducable and documentable, it will eventually be patched out like the others.


    Have fun
    Ass of a horse clipping through the mountain vs dying while walking through a door lol
  • MaxBaconMaxBacon Member EpicPosts: 6,828
    With Microtech being the next major planet being added to the game, the cyberpunk fashion concepts to fit its lore, animated clothing at that what is cool,  some peaks shown:



    Erillion
  • MaxBaconMaxBacon Member EpicPosts: 6,828
    edited May 4
    Procedural tech upgrades finally give quite more interesting canyons








    ErillionKyleran
  • MaxBaconMaxBacon Member EpicPosts: 6,828
    New design of wip space station 


    Seems to be hangars on the edge if so quite the scale they're going for
    KyleranPhry
  • Jamar870Jamar870 Member UncommonPosts: 354
    Any closer to a full fledge beta?


  • MaxBaconMaxBacon Member EpicPosts: 6,828
    Jamar870 said:
    Any closer to a full fledge beta?


    Considering the roadmaps: https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen the alpha updates will continue throughout and beyond 2020, SQ42 set to come first as SC is much more work is attempting 2020 BETA but might very well drag to next year pushbacks considered.
  • ElsaboltsElsabolts Member RarePosts: 3,431
    ARE WE THERE YET ?
    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • KefoKefo Member EpicPosts: 3,862
    Elsabolts said:
    ARE WE THERE YET ?
    Maybe another 2-3 years for SQ42 beta and SC will be perpetual pre alpha to try and avoid criticism while pushing thousand dollar ship sales
  • DvoraDvora Member UncommonPosts: 489
    MaxBacon said:
    With Microtech being the next major planet being added to the game, the cyberpunk fashion concepts to fit its lore, animated clothing at that what is cool,  some peaks shown:



    If i was an alien species planning an invasion, this would be the world I blow up first.  Bunch of millenial posers.
  • justintbhsjustintbhs Member UncommonPosts: 25
    Meanwhile more ship sales and empty promises.
    Odeezee
  • KyleranKyleran Member LegendaryPosts: 33,607
    Meanwhile more ship sales and empty promises.
    Whatever the market is willing to bear....

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing POE at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • MaxBaconMaxBacon Member EpicPosts: 6,828
    Dvora said:
    If i was an alien species planning an invasion, this would be the world I blow up first.  Bunch of millenial posers.
    iTs tHe fUtUrE mAn
  • BabuinixBabuinix Member EpicPosts: 2,260
    New ATV


    And new patch deployed:

    Star Citizen Patch 3.6.1

    Alpha Patch 3.6.1 has been released to LIVE and is now available!  Patch should now show: LIVE-2437696

    It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.

    Database Persistence Wipe: YES

    New Launcher

    We are using a new, unified launcher (version 1.2.0). You can download the new launcher here: https://robertsspaceindustries.com/download

    Known Issues

    • Recently claimed ships may show as “locked” on the VMA. W/A: App switch or reopen to refresh.
    • 600i interior elevator doors do not open unless the ship is unlocked.
    • Reclaimer interior doors do not open unless the ship is unlocked.
    • The forward lift on the Reclaimer sometimes has collision issues causing damage to the player or the player to fall out.
    • Wheel and suspension animations are not working on wheeled vehicles.
    • VOIP may not be functioning at release, but we are looking into a server side hotfix.

    Feature Updates

    General

    • Updated audio for size 3 ballistic cannons and Ballista missiles.
    • Updated FOIP camera selection with “camera mode” which includes the choice of camera, resolution, framerate, and color space. Recommended modes are marked with a “*” and modes below 320 or above 1920 are excluded.

    Universe

    • Added Ballista class missiles to Centermass store.
    • Brought down the number of AI security reinforcements to avoid accumulation of AI ships.
    • Increased the ship detection commodity buying radius for some stash houses.

    Missions

    • Updated probability volume to lower the frequency of AI service beacons.

    UI

    • Disabled pitch ladder for ground vehicles.
    • Added HUD warning message for security encounter.
    • VOIP UI “speaking” notification now ignores players who are out of range.

    FPS

    • Raised the P8SC sight attachment point.

    Ships and Vehicles

    • Updated dimensions for Freelancer Max and Vanguard to better select landing pads/hangars.
    • Temporarily removed the VTOL animation from the Cutlass to restore forward/reverse strafing when in hover mode.

    Major Bug Fixes

    • Players should no longer experience a dramatic framerate drop when in 1st person.
    • Fixed missing orbital markers at multiple locations.
    • Updated armor tagging for Star Marine so the outlaws now have a complete set.
    • Fixed an issue causing tire trail VFX for the Ballista to not appear.
    • All crew members of the Ballista should now have ship computer audio.
    • Holding LMB should now work to quick place carried items.
    • Security attacking the player should now be flagged as hostile.
    • The UI should now show correct numbers for weapons when not wearing a helmet.
    • The camera should no longer appear to be inside the player’s head when respawning in Star Marine.
    • Players should no longer experience an infinite loading screen when logging into the PU.
    • Fixed an issue causing bounty type missions to appear in the same areas around GrimHex.
    • Fixed an issue where the REC total wasn’t displaying at the top of the screen on the Arena Commander menu.
    • Destroying an enemy ship when in the presence of security should no longer cause a crimestat.
    • Fixed an issue where mineable asteroids could be detected at much longer ranges than intended.
    • Modified shield proxy for Reclaimer to fix shield holes.
    • Ruto’s appointment mission should no longer be offered before the player completes the prerequisite mission.
    • Fixed an issue where missiles were not inheriting velocity.
    • Players should no longer get stuck on a black screen after death.
    • Ships should no longer be missing components upon insurance claim return.
    • There should no longer be excess AI ships around GrimHex, lowering local FPS.
    • Switching genders in the character customizer should no longer cause a skin tone mismatch.
    • Vehicles should now be able to be repaired and restocked at Lorville and Levski.
    • Secondary quantum travel route jump points should no longer be obstructed when traveling to a planetary body.
    • Mission givers should be in their correct positions and functioning.
    • Emissions should now display properly on MFD and support screens.
    • There should no longer be a floating boxing ring just outside of Lorville.
    • Players should no long stare at a black screen when attempting to respawn.
    • Fixed an issue that caused ship repairs to not work when degradation was present.
    • Fixed an issue where Pro Tem bounties would spawn inside asteroids.
    • Players should no longer get stuck on an infinite loading screen when entering the PU.
    • Repair costs should no longer be exceedingly high when degradation is present.
    • Players should no longer see pink or purple graphical issues around ArcCorp if they updated to the latest drivers.
    • Players should now be able to purchase commodities at Hurston moon outposts.
    • Players should now have their ships detected once landed at CRU-L5.
    • The player’s ship should no longer explode when quantum traveling to a party member in atmosphere.
    • Mission description and contractor are now placed in the correct fields on the mobiGlas.
    • Fixed an issue causing some optics to be not sighted in correctly.
    • Restock should work consistently for all ground vehicles.
    • Lawful missions should no longer appear on GrimHex if the player has a crimestat.
    • Fixed an issue where VOIP did not automatically connect the client back to proximity chat after disconnecting from a direct call or party chat.
    • Removed emotes from falling to fix using them to avoid falling damage.

    Technical

    • Fixed 10 client crashes.
    • Fixed 4 server crashes.
    • Fixed a memory leak.
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