So how can it fail?

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  • AvanahAvanah Member UncommonPosts: 1,307
    Three words:
    Another Asian Grinder!

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    One Cooking and One Cleaning!"



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    Currently Playing: Divinity: Original Sin 2

  • PhryPhry OxfordshireMember EpicPosts: 9,113
    ArChWind said:
    Phry said:
      <snip>


    Thats the crux of the argument, when PVP happens to those who are not flagged up. The attacker(s) lose Karma, and the Victim loses XP.
    They could probably buy themselves a bit of goodwill from the PVE players if there wasn't an XP penalty to death by ganking.
    Well we haven't cover the last aspect of the OP and that is forced GvG

    Any guild can declare war on any other guild by paying 200,000 silver.

    the other guild does not have to accept the declaration of war for the declaring guild to attack and kill their PvP enabled players with no consequences or karma hits.

    the declaring guild does not have to pay 200,000 silver anymore to maintain the war.

    If the guild being declared on accepts the declaration of war then ALL members of those guilds are attackable regardless of LEVEL without consequences or karma hits.

    thoughts?
    Ouch, i guess the real question then becomes, how quickly can Guild members drop out of the Guild to avoid getting ganked.
    You could probably destroy a guild if enough effort was put in, i can think of several Corps/Alliances in Eve that would be very interested in that mechanic, Goonswarm in particular, sounds right up their alley.
  • ArChWindArChWind Some Place, WIMember UncommonPosts: 1,286
    SEANMCAD said:
    ArChWind said:
    SEANMCAD said:
    I'm sure the launch delay will also be be used by many to reinforce the game's 'failure'  SMH
    maybe they are removing gender locking

    What does gender locking have to do with it?
    i figure that if they are having a launch delay maybe its because they are removing that 'feature'
    oh well that would be interesting but lots of people streaming now means the servers are up and running.

    Besides I didn't include the pre-purchased crowd in this since they would not buy it on features but they just go boo and not buy.

  • ArChWindArChWind Some Place, WIMember UncommonPosts: 1,286
    Phry said:
    ArChWind said:
    Phry said:
      <snip>


    Thats the crux of the argument, when PVP happens to those who are not flagged up. The attacker(s) lose Karma, and the Victim loses XP.
    They could probably buy themselves a bit of goodwill from the PVE players if there wasn't an XP penalty to death by ganking.
    Well we haven't cover the last aspect of the OP and that is forced GvG

    Any guild can declare war on any other guild by paying 200,000 silver.

    the other guild does not have to accept the declaration of war for the declaring guild to attack and kill their PvP enabled players with no consequences or karma hits.

    the declaring guild does not have to pay 200,000 silver anymore to maintain the war.

    If the guild being declared on accepts the declaration of war then ALL members of those guilds are attackable regardless of LEVEL without consequences or karma hits.

    thoughts?
    Ouch, i guess the real question then becomes, how quickly can Guild members drop out of the Guild to avoid getting ganked.
    You could probably destroy a guild if enough effort was put in, i can think of several Corps/Alliances in Eve that would be very interested in that mechanic, Goonswarm in particular, sounds right up their alley.
    that fall in the last category so why now do you see the point of this post?
  • 209vaughn209vaughn Hughson, CAMember UncommonPosts: 58
    Waterlily said:
    I noticed many people use the word "sandbox" to justify a game that lacks enough PVE content. Black Desert is one of them.
    There is quite a bit of traditional PvE.

    But besides, thats sort of like saying EVE Online is a bad game because there is little PVE content.  If you want countless quest hubs to hold your hand, then maybe its not the right game for you.
  • ArChWindArChWind Some Place, WIMember UncommonPosts: 1,286
    209vaughn said:
    I am not paying $50 to play a game where PVP is part of it without my consent. No accidentally PVP flag, nothing like that, I play PVE no PVP and if any game wants money they must realize what ha sbeen posted here in many cases, PVP servers end dead. Look at the most recent example with Wildstar where they have to merge the PVP server and PVE servers in EU and in NA. Because PVP is  the killer of any game.
    You sort of sound like a sissy.  Your mom needs to hold your hand while you play games possibly.

    How many people bought it not realizing they were buying into a forced PvP game since the main hype has been all about sandbox?
  • WizardryWizardry Ontario, CanadaMember EpicPosts: 13,392
    209vaughn said:
    Waterlily said:
    I noticed many people use the word "sandbox" to justify a game that lacks enough PVE content. Black Desert is one of them.
    There is quite a bit of traditional PvE.

    But besides, thats sort of like saying EVE Online is a bad game because there is little PVE content.  If you want countless quest hubs to hold your hand, then maybe its not the right game for you.
    I don't think anyone wanting a good game wants questing hubs.Eve is a far cry from sandbox and i agree with the other poster "Sandbox" has been a misused term that has basically meant LACK OF CONTENT.

    I find is saddening to see how al these genres are labeled yet when comes down to actual game play they are VERY shallow.Example ARPG's i see nothing more than spam spam spam and mindless combat spam.Sandbox i see EMPTY world,just a shell of a game.Moba's i see locked cameras and sure those might be mobile units but little to no AI and little to no animation,basically scratching the surface ,no Saga pun intended.
    How BDO fail,easy with bad game design.quick racing to end level then showing it's true face will leave lots of players eventually disappointed and bored...again.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • SEANMCADSEANMCAD Houston, TXMember EpicPosts: 16,775
    Wizardry said:
    209vaughn said:
    Waterlily said:
    I noticed many people use the word "sandbox" to justify a game that lacks enough PVE content. Black Desert is one of them.
    There is quite a bit of traditional PvE.

    But besides, thats sort of like saying EVE Online is a bad game because there is little PVE content.  If you want countless quest hubs to hold your hand, then maybe its not the right game for you.
    I don't think anyone wanting a good game wants questing hubs.Eve is a far cry from sandbox and i agree with the other poster "Sandbox" has been a misused term that has basically meant LACK OF CONTENT.


    so if a game is nothing at all even remotely close to what one would call a themepark but its not a sandbox what should it be called?

    I think a name for a game like Darkfall, Xyson, Wurm that makes it easy to understand that its NOT like EQ2 or Wow needs to exist. what word would you like?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • cheyanecheyane EarthMember EpicPosts: 4,982
    ArChWind said:
    Phry said:
      <snip>


    Thats the crux of the argument, when PVP happens to those who are not flagged up. The attacker(s) lose Karma, and the Victim loses XP.
    They could probably buy themselves a bit of goodwill from the PVE players if there wasn't an XP penalty to death by ganking.
    Well we haven't cover the last aspect of the OP and that is forced GvG

    Any guild can declare war on any other guild by paying 200,000 silver.

    the other guild does not have to accept the declaration of war for the declaring guild to attack and kill their PvP enabled players with no consequences or karma hits.

    the declaring guild does not have to pay 200,000 silver anymore to maintain the war.

    If the guild being declared on accepts the declaration of war then ALL members of those guilds are attackable regardless of LEVEL without consequences or karma hits.

    thoughts?
    That's monstrous. I cannot join a guild then for fear of being marked for PvP without me knowing. EEEEK!!!


    image
  • ArChWindArChWind Some Place, WIMember UncommonPosts: 1,286
    edited March 2016
    cheyane said:
    ArChWind said:
    Phry said:
      <snip>


    Thats the crux of the argument, when PVP happens to those who are not flagged up. The attacker(s) lose Karma, and the Victim loses XP.
    They could probably buy themselves a bit of goodwill from the PVE players if there wasn't an XP penalty to death by ganking.
    Well we haven't cover the last aspect of the OP and that is forced GvG

    Any guild can declare war on any other guild by paying 200,000 silver.

    the other guild does not have to accept the declaration of war for the declaring guild to attack and kill their PvP enabled players with no consequences or karma hits.

    the declaring guild does not have to pay 200,000 silver anymore to maintain the war.

    If the guild being declared on accepts the declaration of war then ALL members of those guilds are attackable regardless of LEVEL without consequences or karma hits.

    thoughts?
    That's monstrous. I cannot join a guild then for fear of being marked for PvP without me knowing. EEEEK!!!



    Lot of guilds ASSUME they are going to be PvE only are in for a BIG surprise.

    http://forum.blackdesertonline.com/index.php?/topic/23468-pve-guild-myth/


    edit: Oh and by the way this discussion was before the PvP flagging quest was removed.
    Post edited by ArChWind on
  • Jean-Luc_PicardJean-Luc_Picard La BarreMember EpicPosts: 6,782
    A clan can't be warred on...
    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
    After many years of reading Internet forums, there's no doubt that nor does the ability to write.
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  • ArChWindArChWind Some Place, WIMember UncommonPosts: 1,286
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