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How can the next Elder Scrolls game improve over Skyrim?

blueturtle13blueturtle13 Member LegendaryPosts: 13,436
I was not the biggest fan of Skyrim but I know many people here are.

What would you add or change in the next Elder Scrolls game?

I would add more weight to the Guilds -- You could climb to the top of a guild in like 2 weeks. Morrowind and even Oblivion had you going all over the place and doing sorts of things just to advance. I liked that style better.

The Dungeons were too linear -- Usually one entrance and one exit.  I would add multiple entrances and multiple wings and levels and not just the same claw door and lame puzzles. Puzzles more in line with Tomb Raider. Also no quick exit from dungeons.

Leveled Monsters and Loot -- This one drives me nuts. I want to know that some areas are way too advanced for me and if I choose to adventure into an area like that and get detected? Well I should pay for it.

Make complicated decision trees -- Kind of like Mass Effect or even Fallout. Allow for my decisions to decide my fate. If I am rude to a royal I should pay the price for that. Or they will pay the price for having me attacked for it.

Co-Op -- I know with ESO on the market this will probably never happen but even a limited 2 person system would be great.

What would you change or Fix?

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  • ArChWindArChWind Member UncommonPosts: 1,340
    edited February 2016

    Guilds - agree just to linear after one run through and way to short.

    Dungeons - Make some really feel epic instead of cramped instance and make them seamless entry and exit. Multiple entry and exit sounds cool can go into various different areas. Make them unique. I rather have 50 unique dungeons than 300 copy paste.

    Levels - NOOOOOOOO! all skills are gained and leveled as you use them and give more usefulness as they level but for gods sake no more fucking levels!

    Decision trees? NO this is sandbox. screw the main quest shit and give many sub quests and lore quests (daily, hourly or whatever) that allow you to level the skills.

    Co-op - WOOT! love it 4 max.

    Engine - 64 bit and stable so the bugs are not so irritating.

    World 3 to 4 times larger. (1800 hours in Skyrim = 3000 more in this one)

    My 2 copper.
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  • SovrathSovrath Member LegendaryPosts: 30,925
    I would like to see more combat like Dragon's Dogma. Story more nuanced like a bioware tale.

    Again, like Dragon's Dogma, more climbing, ladders, rocks, bosses.

    Go back to spell making. I would like to see the different types of weapon and armor designs be varied but depending on what the material was, they could be different colored.

    So an example, having all the weapon and armor designs but if made of ebony then have that blackish color, if made of steel, be steel colored, glass, have the glass coloration.

    I really liked the look of the Elven  armor and weapons but felt I needed to give it up for such things like glass.
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  • HarikenHariken Member EpicPosts: 2,680
    Make two different games. One for PC and one for Consoles. I know it won't happen but i can dream.
  • SlyLoKSlyLoK Member RarePosts: 2,698
    As long as they keep using the same tired engine there wont be many improvements.
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    whatever they do, keep dragon shouts, and make them better.

  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    edited February 2016
    DMKano said:
    Add a cash shop ;)

    Funny part they will. Remember Skyrim paid mods? Then Bethesda with the help Valve aloud it to make more money off of other people work.
  • Solar_ProphetSolar_Prophet Member EpicPosts: 1,960
    Bring back spellcrafting. 

    Non-linear dungeons are also a good idea. Procedurally generated non-linear dungeons (non-story ones at least) are a better idea. 

    Continue to tweak level scaling. Skyrim was leagues better than Oblivion, but it still needs adjusting. Better yet, allow the player to adjust it to their liking at game start. 
    Bring back spellcrafting. 

    Meaningful dialogue would be nice. Also, less 'forced' actions. My goody-two-shoes character would never murder somebody in cold blood, yet one fairly major quest line and a few sidequests require it. 

    Bring back spellcrafting. 

    Meaningful guilds would be great. Let me increase my rank and take on more challenging missions, build new guild halls, accept new recruits, clash with rival guilds (Morag Tong vs. Brotherhood, anyone?) etc. Make them feel more like actual guilds instead of just another set of quests to do for loot. 

    Skyrim's leveling is so much better than the previous games. However, I'd like them to switch to a completely skill-based system. 

    Tweak the AI, especially when dealing with stealth. I love my sneaky character, but past a certain point the sneak skill pretty much breaks the game. Plus on the rare occasions where you are detected, everything within a ten mile radius is instantly alerted to your presence, and apparently you're being tracked via satellite since they all know right where you've since moved to. 

    Also, have I mentioned they should bring back spellcrafting? 

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  • TealaTeala Member RarePosts: 7,627
    Just add "co-op" game play. 
  • yaminsuxyaminsux Member UncommonPosts: 973
    edited February 2016
    If the trend continues, it should be more simplified than before. I wish they would bring it to Morrowind level of difficulty (with the obvious improvements).

    Edit: Stats matter, race traits, minor and major skills, specialization. Bring back those.
  • Xion1985Xion1985 Member UncommonPosts: 229
    1. fix their engine so the game works.
    2. make the combat feel like you hit something.
    3. have less useless quests that add nothing but tedium to the game.

  • Gaming.Rocks2Gaming.Rocks2 Member UncommonPosts: 531
    Make it more Morrowind and less Skyrim. 
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  • Octagon7711Octagon7711 Member LegendaryPosts: 9,000
    Make it a little more like Dark Souls.  Other players can leave messages as hints, you can see ghosts of how they died, invasions.  Put more energy into fixing bugs.  The players usually most of the bug fixing.

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  • Gaming.Rocks2Gaming.Rocks2 Member UncommonPosts: 531
    Make it a little more like Dark Souls.  Other players can leave messages as hints, you can see ghosts of how they died, invasions.  Put more energy into fixing bugs.  The players usually most of the bug fixing.
    I love Souls series and have contributed an insane amount of time in them. Saying that so wouldn't think I don't like them ;)

    I don't think this is actually a good idea for ES. Explorations and discoveries should be a huge part of this game and if it was up to I would've DDOS'ed all the sites putting out guides as well :|

    Invasions doesn't work here neither because unlike ES in Souls series you're always ready for combat. 
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  • CleffyCleffy Member RarePosts: 6,403
    I agree modernize the engine. Its pretty much an iteration of Gamebryo. They need to either start with a fresh engine, or modernize the underlying code. The engine itself is holding their games back.
  • ThebeastttThebeasttt Member RarePosts: 1,130
    Loot was the biggest weakness. Everything worth having was from crafting so little incentive to actually explore this giant awesome world. I don't think I found a single upgrade in my entire Skyrim run, I knew crafting would be overpowered and boy was that an understatement. Even so Skyrim was amazing, the next one doesn't even have to be better, just has to be as good with a few upgraded mechanics/features.
  • AgnharAgnhar Member UncommonPosts: 105
    I would love if for once khajiits are welcomed into the main cities with open arms.
  • sunandshadowsunandshadow Member RarePosts: 1,985
    I would really like to see the engine and graphics package made available for other groups to make different games out of.  Mainly because I loved the way Skyrim worked as a game (except for losing your horse all the time and the unkillable characters...) but I really don't like the horror flavor the elder scrolls games all have. :/
    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • XarkoXarko Member EpicPosts: 1,179
    Id like next TES to be less of a console trash, but that obviously wont happen.
  • ArChWindArChWind Member UncommonPosts: 1,340
    Xarko said:
    Id like next TES to be less of a console trash, but that obviously wont happen.

    I do agree I wish they would make a PC version but then I am MMO oriented and would like a better UI and third person being a valid way to play.
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  • Gobstopper3DGobstopper3D Member RarePosts: 963
    If F4 is any indication of what we will get, then don't expect much except a more linear/simplified RPG experience with all the bugs you would expect from a Bethesda game.

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  • jigo86jigo86 Member UncommonPosts: 97
    better combat? :>

  • SquishydewSquishydew Member UncommonPosts: 1,107
    Add Co-op
  • YanocchiYanocchi Member UncommonPosts: 677
    Add at least one really deep dungeon that takes 10-20 hours to complete.
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  • Mors.MagneMors.Magne Member UncommonPosts: 1,549
    In theory, it should be incredibly easy to make the perfect MMORPG using Skyrim:

    • Copy what worked for WoW during 2004-2008. (No flying mounts / teleporting, enable whole world PvP with raids, pet battles etc)
    • Use Skyrim's fighting mechanics instead of WoW's.
    • Use Skyrim's more realistic graphics instead of WoW's.
    There you go - that's it!

    You would think that developers would have the common sense to copy what works, but they do not appear to.
  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    Make it VR.

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