I was not the biggest fan of Skyrim but I know many people here are.
What would you add or change in the next Elder Scrolls game?
I would add more weight to the Guilds -- You could climb to the top of a guild in like 2 weeks. Morrowind and even Oblivion had you going all over the place and doing sorts of things just to advance. I liked that style better.
The Dungeons were too linear -- Usually one entrance and one exit. I would add multiple entrances and multiple wings and levels and not just the same claw door and lame puzzles. Puzzles more in line with Tomb Raider. Also no quick exit from dungeons.
Leveled Monsters and Loot -- This one drives me nuts. I want to know that some areas are way too advanced for me and if I choose to adventure into an area like that and get detected? Well I should pay for it.
Make complicated decision trees -- Kind of like Mass Effect or even Fallout. Allow for my decisions to decide my fate. If I am rude to a royal I should pay the price for that. Or they will pay the price for having me attacked for it.
Co-Op -- I know with ESO on the market this will probably never happen but even a limited 2 person system would be great.
What would you change or Fix?
Comments
Guilds - agree just to linear after one run through and way to short.
Dungeons - Make some really feel epic instead of cramped instance and make them seamless entry and exit. Multiple entry and exit sounds cool can go into various different areas. Make them unique. I rather have 50 unique dungeons than 300 copy paste.
Levels - NOOOOOOOO! all skills are gained and leveled as you use them and give more usefulness as they level but for gods sake no more fucking levels!
Decision trees? NO this is sandbox. screw the main quest shit and give many sub quests and lore quests (daily, hourly or whatever) that allow you to level the skills.
Co-op - WOOT! love it 4 max.
Engine - 64 bit and stable so the bugs are not so irritating.
World 3 to 4 times larger. (1800 hours in Skyrim = 3000 more in this one)
My 2 copper.
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Again, like Dragon's Dogma, more climbing, ladders, rocks, bosses.
Go back to spell making. I would like to see the different types of weapon and armor designs be varied but depending on what the material was, they could be different colored.
So an example, having all the weapon and armor designs but if made of ebony then have that blackish color, if made of steel, be steel colored, glass, have the glass coloration.
I really liked the look of the Elven armor and weapons but felt I needed to give it up for such things like glass.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Non-linear dungeons are also a good idea. Procedurally generated non-linear dungeons (non-story ones at least) are a better idea.
Continue to tweak level scaling. Skyrim was leagues better than Oblivion, but it still needs adjusting. Better yet, allow the player to adjust it to their liking at game start.
Bring back spellcrafting.
Meaningful dialogue would be nice. Also, less 'forced' actions. My goody-two-shoes character would never murder somebody in cold blood, yet one fairly major quest line and a few sidequests require it.
Bring back spellcrafting.
Meaningful guilds would be great. Let me increase my rank and take on more challenging missions, build new guild halls, accept new recruits, clash with rival guilds (Morag Tong vs. Brotherhood, anyone?) etc. Make them feel more like actual guilds instead of just another set of quests to do for loot.
Skyrim's leveling is so much better than the previous games. However, I'd like them to switch to a completely skill-based system.
Tweak the AI, especially when dealing with stealth. I love my sneaky character, but past a certain point the sneak skill pretty much breaks the game. Plus on the rare occasions where you are detected, everything within a ten mile radius is instantly alerted to your presence, and apparently you're being tracked via satellite since they all know right where you've since moved to.
Also, have I mentioned they should bring back spellcrafting?
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Edit: Stats matter, race traits, minor and major skills, specialization. Bring back those.
2. make the combat feel like you hit something.
3. have less useless quests that add nothing but tedium to the game.
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I don't think this is actually a good idea for ES. Explorations and discoveries should be a huge part of this game and if it was up to I would've DDOS'ed all the sites putting out guides as well
Invasions doesn't work here neither because unlike ES in Souls series you're always ready for combat.
I do agree I wish they would make a PC version but then I am MMO oriented and would like a better UI and third person being a valid way to play.
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- Copy what worked for WoW during 2004-2008. (No flying mounts / teleporting, enable whole world PvP with raids, pet battles etc)
- Use Skyrim's fighting mechanics instead of WoW's.
- Use Skyrim's more realistic graphics instead of WoW's.
There you go - that's it!You would think that developers would have the common sense to copy what works, but they do not appear to.
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