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BDO Closed Beta Two Ignites the Community - Black Desert Online at MMORPG.com

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  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 8,124
    edited February 2016
    DMKano said:
    There are two things I disliked.
    The prices in the cash shop, obviously, and the gender locked classes.

    But the gameplay is something we haven't seen in quite a while now, and I immensely enjoy it, so I invested in the $50 package.

    To me, it's Archeage done right.

    All due respect - disagree 100%

    Korean CBT1 - when the game was still very much open world PvP it was closer to ArcheAge.

    Today - the way it is Black Desert is not even in direct competion with ArcheAge - because of how solo centric it is.

    ArcheAge is a far better fit for those that are looking for guild oriented gameplay.

    BD is a better option for soloers with light PvP, ArcheAge is a poor option for solo players who try to avoid PvP - you'll never be able to see any of the end game activities that involve guilds to do anything.

    The appeal of current ArcheAge for players who play it today is active guild gameplay and, open-world housing - and single open world PvP without channels - there is no hiding from PvP by going to one of 9 different channels.

    You have a fleet of merchant ships in ArcheAge with 1000s of gold in trade packs - you'll need massive support from multiple guilds to pull off the turn in - without getting it all stolen. Black Desert has nothing to offer for large PvP guilds - as siege PvP in BD is done for fun - there's no massive profits to be stolen or lost.
    Come on, we all know your almost fanatical attitude towards Archeage and Trion products in general, but you conveniently forget to mention that the crux of PvP in Black Desert is wars between guilds. And that's definitely about groups fighting other groups. I don't mind if you prefer AA, but at least be honest in your comparison.

    It is also wrong that there's nothing to gain from PvP. Sieges give you extra resources and taxes if you win. So group PvP is definitely rewarded and therefore encouraged.

    And for world PvP, you have the bounty hunter system:
    1. Player A goes to a Bounty Hunter NPC
      • Some of these NPCs need to be in Towns without guards.
      • Setting a Bounty has a fixed silver price.
      • Costs to set bounty will in-/decrease based on Karma amount of target player; the lower the Karma, the cheaper the bounty initiation and vice versa
      • The Target needs to be at PvP Level.
      • Various checks will be in place to prevent abuse.
        • Examples
          • Can't place bounty with same family
          • Limitation to max bounties per target / time
          • Limitation on max bounties a player can set / time
             
    2. Once the Bounty is in place, other players will be able to attack the Target outside of Safe Zones.
      • You have to flag to attack the Target, but you do not lose Karma.
      • Player A cannot claim the Bounty.
      • Player A will lose Karma normally for attacking the Target.
      • Bounties expire after X days if they are not completed.
      • The Target does not lose Karma for killing their attacker.
         
    3. When the Target is killed the Bounty is removed.
      • Who ever lands the killing blow can loot a Bounty Hunter Seal.
      • Bounty Hunter Seals can be exchanged for Karma, title or other possible benefits.
      • Bounty Hunter Seals are character bound.
    BDO protects players better from mindless killing and griefing while still allowing open world PvP and forcuses on meaninful PvP rather than ganking.

    And then there's also the fact that property (housing) in BDO isn't in limited quantity, and you won't have to play non stop so you can get your little garden first before all the no lifers grab them all. I loved AA during the beta, and I've quit and asked a refund (which I got) after release because there was no way to find even a single small garden spot since they were all taken by the no-lifers.

    === FACTS OVER, OPINION HERE NOW ===

    My opinion, based on all those facts, is that BDO is AA done right.
    Other things I prefer is the crafting and non-combat activities.
    World and art wise, AA wasn't bad at all, but BDO's graphics, art and world just beats it hands down for me.

    === END ===

    The "Valencia" patch coming after release will add more PvP opportunities and rewards, notably a bandit town (buccaneer's den in UO) and intensives to be a bandit, so you may find what you miss from AA too at the end.

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
    After many years of reading Internet forums, there's no doubt that nor does the ability to write.
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  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,810
    edited February 2016
    And then there's also the fact that property (housing) in BDO isn't in limited quantity, and you won't have to play non stop so you can get your little garden first before all the no lifers grab them all. I loved AA during the beta, and I've quit and asked a refund (which I got) after release because there was no way to find even a single small garden spot since they were all taken by the no-lifers.


    No lifers AND bots to be fair. But yes, that and a system that said I had to keep paying for life to keep my house was one of the major turnoffs that kept me from getting invested in AA.

    I'm firmly on the side of those who prefer how BDO does things.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • GdemamiGdemami Member EpicPosts: 12,060
    edited February 2016
    And for world PvP, you have the bounty hunter system:
    1. Player A goes to a Bounty Hunter NPC
      • Some of these NPCs need to be in Towns without guards.
      • Setting a Bounty has a fixed silver price.
      • Costs to set bounty will in-/decrease based on Karma amount of target player; the lower the Karma, the cheaper the bounty initiation and vice versa
      • The Target needs to be at PvP Level.
      • Various checks will be in place to prevent abuse.
        • Examples
          • Can't place bounty with same family
          • Limitation to max bounties per target / time
          • Limitation on max bounties a player can set / time
             
    2. Once the Bounty is in place, other players will be able to attack the Target outside of Safe Zones.
      • You have to flag to attack the Target, but you do not lose Karma.
      • Player A cannot claim the Bounty.
      • Player A will lose Karma normally for attacking the Target.
      • Bounties expire after X days if they are not completed.
      • The Target does not lose Karma for killing their attacker.
         
    3. When the Target is killed the Bounty is removed.
      • Who ever lands the killing blow can loot a Bounty Hunter Seal.
      • Bounty Hunter Seals can be exchanged for Karma, title or other possible benefits.
      • Bounty Hunter Seals are character bound.
    BDO protects players better from mindless killing and griefing while still allowing open world PvP and forcuses on meaninful PvP rather than ganking.

    And then there's also the fact that property (housing) in BDO isn't in limited quantity, and you won't have to play non stop so you can get your little garden first before all the no lifers grab them all. I loved AA during the beta, and I've quit and asked a refund (which I got) after release because there was no way to find even a single small garden spot since they were all taken by the no-lifers.
    Case 1
    1) player A whispers player C
    2) player C kills player A
    3) player A and C split the bounty

    Case 2
    1) via alts, players are killing each other to farm bounties

    Case 3
    1) player A trolls player B by placing a bounty on him over and over

    Note: If there is no monetary or otherwise transferable reward for killing wanted target, I doubt there the incentive in such system.

    I do not think there ever existed a bounty sytem in the multiplayer video game that actually worked - providing enough incentive to engage in the system while being non-exploitable.


    Also did they remove housing limits? I recall reading that house space, despite being instanced is still limited.

  • ScotScot Member LegendaryPosts: 12,879
    Torval said:
    Scot said:
    It does seem many players believed the hype, we have been doing this for over 16 years (if not back then on this site). Will I be able to come back here in ten years time and still see seasoned players who believed the hype?

    From what I have read BDO is good at what the devs aimed for and poor at everything else, not really a surprise.

    Hopefully I will not see you on the next hype train, but will see you standing in the train waiting room. Calmly assessing what has come out, not games that have not come out/been localised etc.
    What do you people care if someone likes to ride the new game train every release? And by you people I mean you people... who criticize every new game that comes out and anyone who likes it.

    If someone plops $30/50/100 down without thinking it through and then complains about it, then that's their problem. I have no sympathy. But implying that anyone who enjoys the game shouldn't get excited is just messed up.

    Why do I have to come back in 10 years and still be excited about the game? Why do I even have to like it 10 years from now? I'm living in the now. Now I'm interested in it. Now I feel like playing it. What happened then or will happen 6 months or 10 years from now doesn't really matter where gaming is concerned.


    Firstly for all those people who have said they don't make the mistake of buying before they see what they are getting. Thanks, it is good to know more people are using their heads than I thought.

    I think you will find Torval that I don't criticize every new game that's released. The reason I know that's the case is I find out very little about games before they are released so know hardly anything about them to comment on.

    Taking BDO as an example, most of my information came from this thread, hardly a font of knowledge. After launch, if I decided not to play after extensive research I would be able to say why, but I hardly ever even post about that.

    My post here has been about the hype, which is always super inflated, we know it is, yet so many still believe. BDO's degree of hype is no worse or better than any other release I can think of.

    The length of time I was suggesting people wait until they decided to make up their mind was until launch, not ten years time. :)

     25 Agrees

    You received 25 Agrees. You're posting some good content. Great!

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Now Doesn't That Make You Feel All Warm And Fuzzy Inside? :P

  • JDis25JDis25 Member RarePosts: 1,351
    "The thing is that MMO players are looking for "the next great thing", the game that will finally propel the genre forward past the current era that lays in the shadow of World of Warcraft. Every game coming down the pipe is hyped to such a degree that it's been impossible to measure up to the expectations of a starving community."

    I don't feel this way at all. I mean seriously was WoW THAT amazing?

    I feel like all games have brought some great stuff to the table, I think people need to realize these are just games, not "Virtual Worlds That Have Every Feature We Want and None That We Do Not And Will Consume My Very Being For All Eternity"
    Now Playing: Bless / Summoners War
    Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
  • magnuscallidusmagnuscallidus Member UncommonPosts: 1
    it is correct to say that the game has not yet reached its final stage. It has many flaws. But it isn't even released. So wait for release, and for the first patches, and the following. I think Daum games will work on the game.
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