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WjljWjlj Member UncommonPosts: 34
edited February 2016 in The Pub at MMORPG.COM
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Post edited by Wjlj on

Comments

  • VelifaxVelifax Member UncommonPosts: 413
    Something about the animations inn the combat really surprised me. Gave a very visceral sense of force and violence.

    Everything else seemed pretty standard. Only played for a few hours though.
  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    loved being able to block a doorway with my shield so that my ranged allies could shoot past me without having to get attacked. 

    loved how the game actually had a use for Rogues other then just to back stab for lots of damage.

    Tried to get back into it a while ago and just got lost with all the 'stuff' in my inventory and trying to work out how I used to play. Was a fun game to play while it lasted. 


  • nariusseldonnariusseldon Member EpicPosts: 27,775
    most content in instanced dungeons + difficulty slider. 
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    loved being able to block a doorway with my shield so that my ranged allies could shoot past me without having to get attacked. 

    loved how the game actually had a use for Rogues other then just to back stab for lots of damage.

    Tried to get back into it a while ago and just got lost with all the 'stuff' in my inventory and trying to work out how I used to play. Was a fun game to play while it lasted. 


    I have the same problem with Aion.  When I come back to the game I have a lot of stuff in my inventory.  I want to sell it at a shop but it seems like losing money to not sell it on the auction house.  But then you have to research your pricing and I end up just logging out again.  

    I really don't see why games don't give you a lot of inventory space like some other games do.  Managing inventory to the point of creating characters just for their inventory space is not fun.  Time spent adventuring is turned into a mini game of figuring what to do with the loot.  Not fun at all.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • DKLondDKLond Member RarePosts: 2,273
    edited February 2016
    +

    Best character system in any MMO
    Great loot system
    Wonderful focus on cooperative dungeon delving

    -

    Pathetic concept of ultra grindy "rebirth" of characters
    Archaic combat system
    Limited open world
    Severe lag issues
    Excessive and repetitive re-use of tilesets
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