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When will the genre truly evolve?

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  • DeivosDeivos Member EpicPosts: 3,692
    Axehilt said:
    The genre has branched off into MMO like coop games like Destiny and Division.  
    Destiny has no MMO-like traits.  It has RPG traits.  It's a FPS with loot.  The Division is barely past that, since it doesn't have a small portion of gameplay which is actually an MMO, but with both FPSes they're mostly just branched off FPSes rather than MMORPGs.
    Actually it follows pretty close to the trend that popped up a while ago of zone instancing, central hubs, and phased/instanced story content creating effectively a virtual-lobby style game, which for some reason has fallen under the classification of MMO for a while now perhaps only for the fact that it hosts all things through a central server.

    Global Agenda, Neverwinter, Destiny, and DDO all exist in a realm relatively close to one another in this regard. At the moment, they have "just enough" to be debated as MMOs, even though the only massive part is pretty much the hubs where you can't do anything other than menu management and moving about.

    It's an emphasis that seems to come about from delivering more instanced and focused content rather than virtual worlds. You can even look at WoW to note the dramatic impact it's had on the game world and the manner in which players utilize it (or don't for the most part). On that point, it's a pretty clear evolution of the genre and we can see where it comes from.

    "The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay

    "The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin

  • esc-joconnoresc-joconnor Member RarePosts: 1,096
    If all goes well the project I'm working on will evolve this genre like a Pokemon! . . . hopefully one that is actually better in it's evolved form . . . ;)
  • nariusseldonnariusseldon Member EpicPosts: 27,772
    Deivos said:


    It's an emphasis that seems to come about from delivering more instanced and focused content rather than virtual worlds. You can even look at WoW to note the dramatic impact it's had on the game world and the manner in which players utilize it (or don't for the most part). On that point, it's a pretty clear evolution of the genre and we can see where it comes from.
    It is quite clear to me that the notion of a persistent virtual world is old, and not really that popular since many MMOs move away from that concept.

    This is not to be confused with single player open world games. The key difference is that a) the world can and often will change with you, and b) there is fast travel (which i suppose is also in many MMOs now).
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 3,952
    Axehilt said:

    The genre has branched off into MMO like coop games like Destiny and Division.  
    Destiny has no MMO-like traits.  It has RPG traits.  It's a FPS with loot.  The Division is barely past that, since it doesn't have a small portion of gameplay which is actually an MMO, but with both FPSes they're mostly just branched off FPSes rather than MMORPGs.
    It has persistent world aspects. Those are MMO traits.  
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