February's update includes an introduction to the cleric : http://www.pantheonmmo.com/classes/cleric/
and a explanation on Pantheons approach to classes http://www.pantheonmmo.com/news/latest_news/
Introducing: The Cleric
It is the Frail Age of Terminus. After the Deicide War, interaction
with the celestials is virtually unheard of. Thus, the Cleric can
scarcely rely on their Pantheon directly. Instead, they must bind
themselves to the ancient tomes of their Order; fading vestiges of
remembrance from the celestials of ages past.
its core, the Cleric is focused on healing himself and his allies - in
this role he is unrivaled. In addition, the Cleric can dramatically
improve the defenses of his allies through powerful signets, writs and
ethereal armors. Though rare, a Cleric can perform feats of unusually
great ability when granted a measure of his celestial’s influence -
certain elder Clerics have been mistakenly revered as celestials
themselves. Because of the Cleric’s searing devotion to celestial ways,
he has evolved the ability to turn Undeath and other malignant beings.
Group Role: Healer, Support
- Armor: Heavy Plate Armor, Plate-Woven Raiment
- Weaponry: Clerics are trained in several types
of 1h Blunt weaponry. Most have discarded the use of staves in order to
carry their large tomes into battle, filled with powerful signets, writs
- Ability Arsenal: The Cleric has mastered the
restorative arts of their Order, allowing them to use powerful and
diversified healing abilities. Therefore, Clerics excel in most forms of
healing, including : Self, Target, Group and Raid-oriented abilities.
Clerics will have a variety of healing types as well, including: Direct,
Heal-Over-Time, and Heal-On-Hit. In addition to their powerful healing
abilities, Clerics also excel in defensive support through ethereal
armors and signet blessings.
- Iconic Ability:
[Manifest: Pillar Shield] - High level Clerics can
manifest, place and even carry massive, luminous barriers of energy
called Pillar Shields. These towering, ethereal shields create an
immovable barrier that enemies cannot pass. If necessary, or
advantageous, the Cleric can choose to sheath his weapon in order to
carry the shield short distances.
The Cleric Reveal
Posted date / 02.10.16
Hello all, Aradune here, and welcome to our next Pantheon: Rise of
the Fallen newsletter! I’m really excited to start revealing
information about Classes! It’s something we’ve been wanting to do for
some time and I know the community has been quite curious as well.
Before you dig into what the Cleric is all about, I wanted to talk
a bit about our philosophy and goals as it relates to all of Pantheon’s
- We want our classes to be both traditional and iconic. We know a
lot of you identify with certain classes and we don’t want you to
choose a certain class only to discover that we’ve changed the classic
role of that class into something different just for the sake of change.
- We then want to build on the traditional class and evolve the
role in new and exciting ways without changing their core identity. A
lot of this will be accomplished by adding flavor and distinctive
abilities to those classes.
- Even with this innovation and evolution, class interdependence
is still extremely important. In recent years many MMOs have steered
away from those core roles. Allow me to quote from the
does indeed use a class based system, and those classes do fulfill
roles, especially in group and raid contexts. There will also be
opportunities to focus each class on more specific and specialized
roles, especially at higher levels. That said, because we feel it’s
important that classes fulfill distinct roles, creating interdependence
is vital to a fulfilling social and cooperative experience. If everyone
is the same, this simply cannot be achieved. Likewise, if every class is
absolutely unique, grouping can become overly complicated and, in some
cases, certain classes could be less desirable to have in a group than
others. To avoid this, Pantheon will use a ‘quaternity’ system
consisting of tank, healer, DPS, and crowd-control.
- With our emphasis on truly engaging the world, making player vs.
environment means more than only fighting NPCs. Most classes will also
have abilities and spells that allow them to change the environment in a
meaningful way. A great example would be the Druid. He will be able to
influence the weather and by doing so truly affect that region of the
world. Certain spells and abilities will work better or even only be
possible during, say, a lightning storm.
- We want to see synergistic or sympathetic spells and abilities.
In other words, certain powerful spells and abilities will only be
possible if two or more different classes work together.
- We want to make sure hybrids are distinct yet still desired for a
group. A Crusader, for example, will be able to adequately heal but not
as well as a Cleric. That said, his other abilities, his diversity as a
hybrid, will bring significant value to a group. In fact, all of our
classes, core or hybrid will have unique roles and identity. Another
example: the Ranger will be able to adequately fill a DPS role --
perhaps not the best, but his auxiliary abilities will bring to the
table enough to make him desirable and, in some situations, even more
desirable than a core class.
So, there you have it. I hope you find this as appealing and
exciting as we do. We definitely have some interesting new twists and
ideas to build upon the traditional iconic MMO classes. Read on about
Pantheon Cleric and let us know what you think!
Until next time,
Brad “Aradune Mithara” McQuaid
Chief Creative Officer & Gameplay & Tools Programmer