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I am pretty excited about this, an ETA would have been nice but I am really surprised we got any info about it at all.
Q: Is a DX12 upgrade a possibility in the future? ESO runs pretty darn well, except when there are many things requiring animation on screen at once. My slight understanding of this is that there are too many "draw calls" going out in such situations, and that DX12 handles them drastically better. Right now I run my game on lower settings specifically because of the lower framerate I get in cities, and it sounds like DX12 could improve the situation.
A: Yes, we are planning on a DX12 upgrade and expect that this will give us a number of graphics performance improvements. We cannot provide an ETA at this time, but it is something we’re working towards.
Q: First, can we get the fog pushed back? The fog is constant and thick, and takes away a lot of immersion for me.In certain situations, the fog is intended to be heavy and thick to contribute to the mood and atmosphere of the region. Aldcroft in Glenumbra, for example, is a spooky and moody place – as are many areas of Tamriel. The fog distances do change based on weather and time of day, and yes, we are able to change them. But, we have set maximum fog distances in each environment to hide other immersion-breaking issues such as LOD (line of distance) transitions, and very low-detail terrain, the worst culprits being the mountains and large rock features in the geography. This is an old issue and something we have been slowly working on addressing.
Additional LODs for all of the environment assets is somewhat prohibitive, but we are working through the problem. We have improved our tree LOD system and our skybox system so that we can have trees draw further in the distance and create the illusion of extended background mountain ranges, so the fog distance in Orsinium (the zone for our next upcoming DLC game pack), is set somewhat farther back than other zones. We would like to go back through the older zones and update them accordingly, but that work is currently lower priority than creating new DLC zones.