One thing that concerns me most about pvp focused games is power gaps. By that I mean the power gap between a very well geared player and a player in average gear. To illustrate here are some examples of power gaps in other mmos on a scale of 1 (least gap) to 4 (highest gap):
1. GW2 Spvp: No gear/level advantage whatsoever.
2. GW2 WvW: The blue pvp gear (basically average/good gear) is fairly easy to get just by pvping, while the strongest gear is quite difficult to get but doesn't give a huge advantage over the basic pvp gear.
3. ESO: Average/good gear is fairly expensive and for the average player would require pve grinding to get it faster. Top gear is very expensive. The difference between a well geared player and a player in average gear is as far apart as heaven and earth (for example a well geared player will basically two shot a player in average gear, while receiving very little damage themselves, have high resource regen, etc.).
4. Tera: Similar to ESO except more pve grinding is needed and the best gear is also gated through rng (although you could probably just buy it for a lot of money).
For those people that are playing in the alpha or talk on the CU forums, where do you think CU will stand in a list like this? Obviously the game is not a semi-moba like GW2's spvp, but is the feeling among the community and the devs that the gear gap should be large like in many other mmos, or is the game leaning toward more of a horizontal power scaling, where actual knowledge of game mechanics and group play far outweigh gear?