I was reading that this game will have class / race restrictions. Personally I love it. I think class / race restrictions add to the lore of the game. It makes the races feel different and unique. No ogre rogues and elvish shaman... As long as the classes fit with the lore and abilities of the race it makes sense.
What do you guys think? Maybe even gender restrictions?
Comments
I like the idea of class/race lock, as long as it is kept within reason. I also agree with Nanfoodle....no gender lock.
Also, I hope that VR learns from the mistakes in EQ about flavor of the week additions (ie Iksar monk vs Human monk where human was basically all cons and iksar was all pros). It is not that each race should be balanced between each other, but every pro a class has should be equally balanced with a con.
In Shadowrun, for instance, you could make an Troll Mage all day long if you wished, but Shadowrun character development is heavily based around the characters attributes.
Magic works better with characters that have a high intelligence, but Trolls start out with -2 to their intelligence stat no matter how many points you apply to it. Therefore, you could make an Troll Mage, but you'd be better off, and be able to cast more powerful spells, if you picked just about any other playable race in the game.
Basically, it nudged you towards racial restriction, but didn't stop you completely if you really really wanted to play a Troll Mage.
I much prefer this type of system. I really dislike complete restrictions in games such as "You're a warrior, so you get a sword and too bad if you'd like to have mace because only a priest can use a mace you dolt!" or "You're a ranger, so you can only play a female character. Everyone knows that men can't use bows you dolt!"
Edit: Forgot an "a" :-P
Since my examples are based on classes that can heal, I bet that Druids will be available to just about all races. Everyone likes nature, some more than others.
By the way, they gave up on restrictions for EQ2, which made for some 'entertaining' setups.
The world is going to the dogs, which is just how I planned it!
I'm not saying that the Shadowrun system will ever be used, I'm simply saying I prefer it over others. Today's gamers have no concept of gaming other than min/maxxing a character and going for max DPS.
In the past we would view a Troll Mage as a fun challenge. If you build one and you're still successful at the game, then you've overcome more odds than the player who picked the highest intelligence race and rolled their way through the content.
In the end it's about removing restrictions. Today's MMO's have so many training wheels on them that if it was a bike you could ride the goddamn thing upside down. I'm saying pull those training wheels off, take the guardrails down and let us, the players, make our own decisions about what and how we want to play.
A restriction should stay consistently such be it at level 1 or at max level. A player shouldn't be able to overpower or make a con irrelevant in the game. It should always be a con, one that has consequence in the games play.
For example....
If the con is a stat penalty and at the beginning a lacking in that start presents obstacles in play, then those obstacles should always be present regardless of level. Stat inflation should not make that penalty meaningless over time. If it does, so should the bonus be equally made meaningless over time. The point is to avoid a short term con and long term pro (ie invalidating the entire point of the system).
So lets say that a low int class has a lot of trouble early on playing a caster (ridiculously low magic pool causing them to be unable to cast certain spell at appropriate level, can only memorize 1/2 the spells a normal race can due to the int stat deficiency, constantly has failures, etc...) Those "cons" should not be removed because the game over time allows all players regardless of race or class to cap out in a given skill. This defeats the point of the game play. So those restrictions that hamper the player should continue indefinitely throughout the game.
This way you do not end up with a race that outgrows their con in play invalidating the system.
If there is no meaningful penalty to a given choice, then it also defeats the point in such a system. That is, if intelligence really has no lasting effect on a casters ability, then intelligence is a meaningless stat. So, if the stat is to have meaning, so should those who lack in it which should translate to negatives in a given classes focus.
Having a lower intelligence was always a hindrance to their play no matter what level they were. This is because intelligence reigns in how powerfully a caster can cast a spell. For instance, if a Mage with a 5 intelligence casts a spell and decides to use 4 dice for damage, then they subtract the (mana) drain of that spell against their fatigue stat. If, however, they decided to cast the spell using six dice, then they would subtract the drain of the spell from their physical damage boxes.
So a character that is forever two points under the maximum stats would always risk hurting themselves physically to cast equally powerful spells. But then again, a Troll has a few hit boxes to spare, so the risk may be worth the reward.
Risks! Rewards! Tradeoffs! No training wheels! It can be done if game developers would just try.
Of course there will be some race/class combinations that are sub-optimal. But if that combo floats somebody's boat, more power to them.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I support racial class restrictions. I am not a fan of gender locking a class.
I am a fan of troll physical adepts
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Mind you, im the type to usually roll an Elven sword and board tank, large and/or stockier mages, and human ranger. Not the most odd combinations except maybe the large bulky mage, but for Pantheon ill either pick Drawf or Archai over an Ogre, lol. And it wouldnt be the first time elves were considered "too pretty and frail" to be Warriors.
Racial disadvantages be damned so long as its balanced.
Then again, if classes were designed in such a way that stealth wasn't the only focus of a Rogue class, then an Ogre Rogue could be plausible, just wouldn't be able to stealth very well. It actually would be a pretty cool variation, instead of just having a normal rogue that can sneak around and take shots at your flank, you could also have a not-so sneaky Ogre that had other increased abilities(who needs to pick a lock when you can smash it off?)
I never understood people who want lots of role playing options, but then get annoyed by gender/race class lock.
https://nanookofthenerd.files.wordpress.com/2015/07/halflingpaladinmotiv.jpg
Why not let players choose themselves who, what and how they want to play? I don't care about any race/ class - combination ever... as long as the females don't wear beards.
Because games have lore, and if the class isn't in line with the lore it's stupid.
For example in EQ Ogre's were very a very tribal, unintelligent race with a very basic language. Having them be able to be wizards (who were in the game world paragons of knowledge, etc) is a little dumb. However, them being shamans, who were tribalistic type of magic, made sense within the lore of the world.
At some point you have to set a line as to where you won't cross when it comes to player choice, and such.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
I'm aware of people like you, who would like to have everything within the game - especially the players themselves - as close to the lore as possible. Exceptions like my example above should be part of the lore, as well. Just think of D&D, how many characters of its world don't fit the actual behavior and lifestyle of their race/ class that they are normally known for?
I know this would lead to too many players creating such exceptions not following the original path. But solving this issue is easy by simply adding optional but still hard to complete unlocking mechanics to remove the restriction. This way only players with a real intention of playing such an exception will be able to do so, without flooding the game world with them.
D&D is a good example of how a character can break a class lock, just look at Drizzit. The problem is allowing players to select it when they start because players today are so use to bitching up a storm why they should put X amount of effort into getting a class unlock. That is why I too feel that the classes should have a race lock and not care what people think after that. The reason is because if enough people bitch on the forum daily developers will change things that are TOO HARD or TOO TIME CONSUMING even if the path is not meant to be followed by most people. We focus so much on making everyone happy that its time we make a group that can support the game happy and ignore the rest. Like P2P players vs F2P players.
Unless you feel that they should have stuff that is not easy or fast to do and expect it to not change just to make a bunch of people on the forum happy. I might go for that.