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ACE Q&A for January 2016 - Crowfall

SystemSystem Member UncommonPosts: 11,024
edited January 2016 in Videos Discussion

imageACE Q&A for January 2016 - Crowfall

Crowfall's Creative Director J. Todd Coleman and Design Lead Thomas Blair answer questions taken from the ACE Development Partners' forum. Topics in this episode include character movement, avoiding artificial boundaries and the inevitable changes that come with playtesting.

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  • FranciscourantFranciscourant Member UncommonPosts: 356
    Additional tests focused on combat is a great news. The more we test it, the better it will get, until we find the perfect combat system for Crowfall. =]
  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    Todd: The initial answer was "...highly unlikely to change..." and then immediately we changed almost all of it =)
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