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Low stress grouping activities

LedrirLedrir Member UncommonPosts: 69
One thing I like about Dark Age of Camelot was you would form groups and make new friends in game.  For me it seemed that I made friends mostly in pve groups because they were less stressful and you could chat more.  The pvp groups were more serious and you didn't chat as much.  I am wondering if there will be group activities that are low stress which will allow people to relax and chat while grouped? 

Comments

  • KyleranKyleran Member LegendaryPosts: 42,592
    That era is dead and gone.

    Though you might get a good chance to socialize while you wait for your realm ability timers to come back up.

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • TamanousTamanous Member RarePosts: 3,025
    I think calling an era of social gaming dead is rather extreme. Games are social IF they offer social activities and communication ... which many modern games do not support well. When a game is developed with social interaction as a priority you will find social interaction. Games like Pantheon plan this and is an integral part of the game.

    CU is pure RvR but with many systems and horizontal activities in place. The game is built around the concept  of realm pride which, if done right, will impact all player interaction within your realm. The obvious interactions will be through RvR combat which isn't what the OP defines as low stress. 

    The game is a sandbox overall meant to support an RvR concept. This means all sorts of things will be supported from crafting cities and gear away from enemy lines, resource procurement which may not directly be involved in RvR all the time especially far behind main enemy lines, The Depths which may be more pve than pvp compared to open world RvR and the more heavy involvement players will have within their own realm as supported by the Realm Pride concept. Anything that contributes to your realms progression helps your own progression due to the new progression system including non-combat activities therefore players are more open to do what they wish to do (even in an RvR game) without be forced into only fighting like many games only support.

    I am hoping this all evolves organically simply due to the fact that CU is being made an a RPG built around realm warfare and not just a pvp game. Combat alone will not progress your realm effectively alone as all systems are tied into each other. The is built around 3 main pillars: RvR, crafting and housing. Combat alone impacts only 1 of those pillars and progression will include all 3.

    You stay sassy!

  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    @Ledrir I guess CU will have much bigger world and much more "downtime" (non-RvR activities, including some PvE) than many seem to think. Besides group aspects of building, crafting and gathering, mining is especially designed with groups and teamplay in mind.

    I see it as quite low stress on average if one chooses so, but OFC never 100% stress free - unless you are in the safe zones; But these will be quite "boring" except maybe for some crafters and beginners.
     W...aaagh?
  • LedrirLedrir Member UncommonPosts: 69
    Thanks for the responses.  I think farming materials for crafting  may be something that is a group activity in CU.  Also it sounds like there are side activities to the Realm War that may contribute to the success of the realm that have a low chance of pvp like guarding caravans or possibly guarding player built structures.

    Who knows this could be a sandbox opportunity where certain guilds hire themselves out as guards for caravans or to guard the structures that players have built. 
  • WizardryWizardry Member LegendaryPosts: 19,332
    edited January 2016
    I am ONLY in if there is a true MMO feel,meaning converse with other players and pvp won't cut it because i don't want any pvp in my rpg's.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • LedrirLedrir Member UncommonPosts: 69
    Wizardry,

    I hope they do have many non pvp activities besides crafting that allow players to group and get to know each other.  I think the community will benefit from having non pvp types in the game because I've found those types to be very nice and helpful.
  • NegativeJoeNegativeJoe Member UncommonPosts: 213
    Just out of curiousity, would you like this to implement some of the things that had made the downtime in early DAoC?

    Like, kill 2 mobs if grinding solo, sit for 5 minutes so you can recover=have time to talk to guild?
    or play a bard, so you can start your endurance song and.....sit there for 4 hours talking to ..I don't know maybe the druid who buffed everyone but at least can throw out a decent heal now and again?

    ::::26:: ::::26:: ::::26::

  • LedrirLedrir Member UncommonPosts: 69
    Just out of curiousity, would you like this to implement some of the things that had made the downtime in early DAoC?

    Like, kill 2 mobs if grinding solo, sit for 5 minutes so you can recover=have time to talk to guild?
    or play a bard, so you can start your endurance song and.....sit there for 4 hours talking to ..I don't know maybe the druid who buffed everyone but at least can throw out a decent heal now and again?
    No I don't like downtime.  I just like to be in a group where you can accomplish something but chat and have fun while you are doing it.  I have just noticed that pvp groups are usually more serious and stressful and do not allow the chat and friendships to develop like the pve activities did.  I do like to pvp some but I just wanted there to be other options when I log on after work and maybe don't feel like participating in pvp. 
  • shalissarshalissar Member UncommonPosts: 509
    Roleplay like in NWN
  • arcundoarcundo Member UncommonPosts: 88
    @Ledrir I guess CU will have much bigger world and much more "downtime" (non-RvR activities, including some PvE) than many seem to think. Besides group aspects of building, crafting and gathering, mining is especially designed with groups and teamplay in mind.
    Yea, I think this is a good point. I remember the gathering groups i AoC as not to stressful. Although one tried to gather as much as possible in as little time as possible. I liked that it had a little tension there as well since you could be attacked.

    But I must also admit that my skepticism towards RvR comes to mind when I think about gathering and building. In GvG the sense of we is much stronger. We gather for keep that "has our guilds name on it", it is our keep that the defined we must defend, since it is the same we that build it. In RvR it will probably be different guilds and gathering groups that builds the same keep, with no tag or sign saying a certain guild etc. built and owns it, or has benefits by doing so. How can guild bother to build all these generic keeps that others will defend and probably loose easily, in a "easy come easy go" manner, as the defenders maybe even didn't participate in building/upgrading it??
  • LedrirLedrir Member UncommonPosts: 69
    In DAoC a guild could claim a castle and it would show as owned by that guild when you looked at a list of  keeps.  I am thinking CU will go far beyond this since you actually build the structure in CU while in DAoC the castle you claimed was a permanent structure that each realm fought over.
  • arcundoarcundo Member UncommonPosts: 88
    Ledrir said:
    In DAoC a guild could claim a castle and it would show as owned by that guild when you looked at a list of  keeps.  I am thinking CU will go far beyond this since you actually build the structure in CU while in DAoC the castle you claimed was a permanent structure that each realm fought over.
    In TESO one can do that too. But often no guild bothered to claim it, probably because it was lost so quickly again. But if I am correct it is the first person that claims it that gets it for his/her guild. It does not necessarily reflect the guild that fought the hardest/best for it...

    I think this is a strong side for GvG over RvR as well. In GvG a guild needs to sign up for a siege and thereby gets the keep, while in RvR a random player can just start attacking a keep, and if more players join the keep will fall.

    And since Keeps are so quickly won and lost, why will players bother to gather resources...?
  • ScorchienScorchien Member LegendaryPosts: 8,914
    DMKano said:
    I wish people would stop bringing up DAoC in almost every CU thread.

    CU is not DAoC2, its a game all its own.


    Maybe you should take it up with the Devs of CU , as they borrowed the name from DAoCamelot , and the RvR mechanics , and the lore and classes are oddly familiar.... And in every interview they do they mention DAoC .. and and and .....  It some of the same devs behind it .. and and ...

      well i think you get the connection .. maybe ....                      
  • ScorchienScorchien Member LegendaryPosts: 8,914
    DMKano said:
    Scorchien said:
    DMKano said:
    I wish people would stop bringing up DAoC in almost every CU thread.

    CU is not DAoC2, its a game all its own.


    Maybe you should take it up with the Devs of CU , as they borrowed the name from DAoCamelot , and the RvR mechanics , and the lore and classes are oddly familiar.... And in every interview they do they mention DAoC .. and and and .....  It some of the same devs behind it .. and and ...

      well i think you get the connection .. maybe ....                      

    Camelot Unchained is a temporary name.

    RvR mechanics are inspired by what they've done before - of course but again they are different. 

    Cyrodil in ESO is also inspired by DAOC RVR and it's not DAOC2 either. 

    Lore and classes are different, CU is not the same IP as DAOC.

    They are mentioning DAoC in interviews because that's the primary target audience - ex DAoC players. Also their previous experience with DAoC is what they are using to make CU.

    Again similarities exist of course - my point stands and CU devs will tell you that this is not DAoC2, its a different game all together - which is what I stated originally.

    Players looking to relive DAOC vanilla nostalgia won't find it in CU nor any other game.

    Amazing to watch someone answer there own question in a response and argue with themselves ...
  • BaitnessBaitness Member UncommonPosts: 675
    I feel like public quests/events should take the place of "low stress" pve groups.  I freaking love public quests... except when nobody else comes to help : (
  • MedwyndMedwynd Member UncommonPosts: 4
    DMKano said:
    Scorchien said:
    DMKano said:
    I wish people would stop bringing up DAoC in almost every CU thread.

    CU is not DAoC2, its a game all its own.


    Maybe you should take it up with the Devs of CU , as they borrowed the name from DAoCamelot , and the RvR mechanics , and the lore and classes are oddly familiar.... And in every interview they do they mention DAoC .. and and and .....  It some of the same devs behind it .. and and ...

      well i think you get the connection .. maybe ....                      

    Camelot Unchained is a temporary name.

    RvR mechanics are inspired by what they've done before - of course but again they are different. 

    Cyrodil in ESO is also inspired by DAOC RVR and it's not DAOC2 either. 

    Lore and classes are different, CU is not the same IP as DAOC.

    They are mentioning DAoC in interviews because that's the primary target audience - ex DAoC players. Also their previous experience with DAoC is what they are using to make CU.

    Again similarities exist of course - my point stands and CU devs will tell you that this is not DAoC2, its a different game all together - which is what I stated originally.

    Players looking to relive DAOC vanilla nostalgia won't find it in CU nor any other game.

    I stopped reading at your first sentence because you clearly don't know what you are talking about. It was confirmed by MJ back in July of last year that Camelot Unchained was the final name.
  • Agent_JosephAgent_Joseph Member UncommonPosts: 1,361
    I hope I ll meet some friendly casual mature PvP-ers ,players who are focused on RL primary & playing game for relaxing & fun .Same as I playing EVE , last  decade ,  but I wish move to something new & different setting  ,it should to be CU.

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