If your a fan of the old school 1998 UO and love the concept of EVE (everyone plays on one server), then you need to try AO. I have been looking for years for a MMO that would give me that really MMO experience again, then one I had as a teen playing UO in the later 90's. AO has achieved that and more.
Key features of game which I think are important for MMO'ers like me:
- Player Driven Economy, players are farmers, gathers, crafting. The concept is the same as UO and SWG, players make and create everything. The ideal of epic or special items is not in this game, lets face it this style is more closer to real life then WOW or Ever quest style. When have you ever heard of someone in real life shooting someone with a special gun and doing more damage then a weapon a gun of the same type?
- Full Loot, just like back in the day on UO. You can PVP and kill weaker players all day long but there needs to be a risk, and losing all your items is the risk you take, someone is going to hunt you down and take you out. The ideal of just fighting other players is pointless if something a player really cares about isn't on the line, players care about there gear and if your going to be that guy who just wants to kill everything, its going to cost you if your not good enough.
AO takes a new twist to the ideal of pvp, which is very close to the system in EVE but IMO better. There are 4 zones, green (safe so no one can kill you), yellow (a players has to be flagged to attack you but cannot kill you or take your stuff), red (everyone can be or attack anyone and fully loot them), black (everyone can be or attack anyone and fully loot them and the monsters are dangerous). Yet the twist is to become stronger you have to grind in the yellow and red zones, so this forces players when they understand the game to experience the excitement of contestant danger. Imagine grinding in a red zone and seeing two red players on your screen, you know its time to fight or run! If you kill them you take there stuff and talk your trash or they kill you and take your stuff!!
- Full Time Crafters / Gathers, back in the day alot of players didn't care about pve or pvp so there just crafted all day and making money was there way of having fun in the game. AO has the same concept, the crafting system is so complex and good the game needs full time crafters to keep up with the supply and demand of the players. The ideal of people losing all there stuff is why crafting is so important. All items are crafted by players, making the crafting system needed in the game.
- Skill Based, I have always hated that ideal of levels in a RPG because its not like real life. I have yet to see someone in real life talk about how they just finished reading a book and leveled up so now they can run faster or can bench more weight, Levels are a silly ideal. In AO you gain fame points for using item and the only way you can get stronger with a item is by using it. IDK but that makes a lot of sense to me.
I hope anyone who reads this gives this game a try but if not thanks for reading.
EX- UO, EQ, SWG Player
Currrently trying out GW and WoW