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Funding/Acquisition of PFO

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  • PeaYuPeaYu Member CommonPosts: 2
    edited January 2017
    I think Bluddwolf is right they are launching the last wave of "gatherings" this weekend.  It might be the finale before throwing in the towel.

    I heard that other people got full refunds going back to Kickstarter pledges so if anyone is still hanging onto this game then now might be the last chance to do chargebacks or small claims court cases before they file bankruptcy.  Their terms of service agreement was very poorly designed (big surprise from these fools) and I doubt it holds legal water...
  • BluddwolfBluddwolf Member UncommonPosts: 355
    PeaYu said:
    I think Bluddwolf is right they are launching the last wave of "gatherings" this weekend.  It might be the finale before throwing in the towel.

    I heard that other people got full refunds going back to Kickstarter pledges so if anyone is still hanging onto this game then now might be the last chance to do chargebacks or small claims court cases before they file bankruptcy.  Their terms of service agreement was very poorly designed (big surprise from these fools) and I doubt it holds legal water...
    It was destined to fail, Ryan Dancey really had no clue what MMO players really look for. If PvP is at the core of your game, you can't punish players for PvPing because Care Bears don't want to be forced to PvP in a game who's core is PvP.  

    He also tried to develop the game on a shoestring budget, and decided to utilize an outdated game engine simply because it was free to use.  This led to the game looking outdated and had no capacity of ever improving graphically.  Not to mention that the game mechanics was extremely grindy and animations and game play was extremely clunky.  

    Combine up all of the bad decisions and I believe it is safe to say, a Junior High School computer club had a better chance to make a better game.

    Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....

  • ytsemindytsemind Member UncommonPosts: 2
    edited January 2017
    I'm a big PF fan and knew very little about this game so I signed up with no expectations other than an average, presentable game experience in the PF universe. To say that I was disappointed beyond belief is an understatement. It's clunky, confusing and achingly dated. There is some genuine originality here but it's almost completely lost under a pile of bad design choices.

    Now that I read all the drama going on with the state of the game, I understand it's sorry situation. I only wish I would have researched it before wasting my money. I just didn't expect an active game in 2017, based on a popular license and asking $15/month to look like and feel like an Alpha build of a 2009 title. Simply raising money to 'finish off' the game won't do it. As many have said, this thing needs a complete revamp from the ground up. Unfortunately, that seems unlikely.  
    Post edited by ytsemind on
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 10,944
    Looks like their "NewCorp" has been unable to come up with funding. WOW.. who ever would have imagined that was going to happen...


    But now in place of "NewCorp" is "NewHope".  Some unnamed CEO of a Digital Agency spoke with Lisa and said they would examine PFO and tell her what possibilities exist(or don't) for funding.   Boy that sounds soooooo promising!

    Supposedly we should know by the end of January.   This is nail bitingly suspenseful!
    Funny how the timing worked out as predicted on these forums...




    ------------------------------------------------------------------------------------------------------------------------------------------

    Update from Lisa

    Posted by: Bob Settles Jan. 13, 2017

    Happy 2017 River Kingdoms!

    As we enter the third year of Pathfinder Online, I wanted to bring you up to date on a number of things and give you an idea of where we are going in the short run.

    First off, congrats on the server-wide success of our year-ending Legendpalooza! Together you successfully took down all the Gatherings of Legends on schedule and managed to get the maximum 10 Gatherings on January 7th. Bob and I were a bit skeptical that the challenge could be met, but you proved us wrong with long hours of game play, alliances between settlements, and an unwillingness to give in despite the holidays being in the middle of the whole challenge. This event was so successful that Bob and I will have to put our heads together and come up with another one sometime early this year.

    The year 2016 will go down as one of exciting promises followed by disappointing letdowns. Numerous times during 2016, I felt that we were days away from being able to announce funding for the game, only to have it all fall apart at the last minute. It turns out that funding an MMO nowadays is much harder than ever and this has led to the hard road we have been on.

    Much of the effort in 2016 was being led by NewCorp and their efforts to find funding. I have done what I can to assist with contacts and information, but for the most part, I have been on the sidelines as much as you all have.

    As part of my New Year’s resolution, I am changing that going into 2017. At the end of 2016, I had the good fortune to be introduced to the CEO of one of the largest digital games agencies in the world. I talked to their CEO right before the holidays and they have agreed to examine Pathfinder Online and then talk to me about possibilities for the game’s further development. This is huge for me as their rolodex is much, much bigger than my own and they have a good feel for who might be interested in the game and the ability to approach them about it. Now, they may come back to me and tell me that there really isn’t a funding option available right now, but that is just as important to know.

    Because as much as I want to see Pathfinder Online funded, this isn’t my line of work. I don’t understand the digital game industry. I have done what I could to explore options as they came to me or to reach out to people I have been introduced to in the industry, but ultimately, I have very little clue as to how likely any of my contacts are to come through with the funding. This agent changes that equation, by giving me the broadest possible list of potential answers and then getting me a quick resolution as to their feasibility.

    The agent’s employees have been looking at the game, poring over design documents, and talking to Bob. While I have no firm timeline for their analysis, there is a strong possibility that I will have my first feedback by the end of January. If options for funding arise from that feedback, then of course it will take more time to run them to ground. If there aren’t any other funding choices, then at least we will know that and can decide where to go from there. I hate the idea that there are stones left unturned in my quest to get funding for the game. This agent will turn over all those stones for me and get me clarity on where we stand.

    Now NewCorp isn’t entirely out of the picture. The agent may find someone who wants to fund a studio to make the game, in which case, they could be brought back into the mix. Heck, they may turn up funding that isn’t on their radar right now. Or things may evolve in a different way, with a different NewCorp. I will hopefully know a lot more in less than a month.

    In the meantime, I have decided that we need to shake things up in the game and introduce settlement warfare! I was loath to add something so fundamental to the game with the possibility of funding coming at any time, but now I feel that I can tread water no longer. I have sat down with Bob and we have come up with a way to get this long-anticipated feature into the game. Check out his blog post right after this one for information. There are still details to finalize and work to be done, but this is something we hope to get into the game quickly. Taking over a settlement is not going to be something done quickly unless that settlement is undefended. It will cost the attacker quite a bit of resources to make the siege and to keep it up. There will be plenty of ways for a defender to stop the siege or prolong it. There will be a lot of logistics and supplies needed and people to carry out the attack.

    With the introduction of settlement warfare, we will finally have versions of all the main systems in the game that we promised way back when we started. The map will be open to change and you will be able to make a settlement pay for any slight, real or imagined.

    Bob will have more on this new mechanic as we roll forward including the recipes and resources needed and a better idea on what date we will be rolling this out on. Stay tuned to the Goblinworks forums for more info.

    I want to thank you for your patience and wish you a healthy and prosperous 2017 both in game and out.

    -Lisa

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

    My ignore list finally has one occupant after 12 years. I am the strongest supporter of free speech on here, but free speech does not mean forced listening. Have fun my friend. Hope you find a new stalking target.

  • WizardryWizardry Member LegendaryPosts: 16,313
    edited January 2017
    Simply time to give it up,their team did not have any good catchy ideas to lure people in.
    You can't put very little time and effort into "preparing" to build a massive multiplayer game.You can't see some intriguing IP and just say "hey ,let's build a game".
    There lies the problem,the women who owns the IP,asked hired someone to build the game,you need to be more in less in contact with those  people and FULLY understand what a mmorpg needs to be like and what you can do to improve it.

    To me PO just looks like a generated world with some assets dotted around.I can tell you lots of ideas that are catchy but it is too late  for the game now,need a better person with the money bags and better developers to build it.Perhaps even do like Gungho ent does,they hired Tanaka as a more or less consultant,someone to oversee the design of games,someone you trust has a real smart brain on their shoulders.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Member LegendaryPosts: 16,313
    I should add that THIS SITE did not help them one bit.Instead of having knowledgeable people and telling a developer the truth,they get them on with interviews and take their money to help promote the game.This site is like a leech,taking money but never really helping any of these developers improve their products.
    If you are passionate about gaming in general you should have LOT'S of opinions on various game genres,you SHOULD be able to tell someone straight in the face,.."your game will not work,it will not sell".

    Then you offer an easy suggestion,we can have a live session whereby people ask questions and tell you the criticisms they have.If you can't handle the criticism,then you either should not be in the game design business or you have no intention of listening to anyone and/or you likely do not have the finances to build a gmae peopel want,only what you can afford to deliver using a known IP to hopefully sell it.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,687
    edited January 2017
    Wizardry said:
    I should add that THIS SITE did not help them one bit.Instead of having knowledgeable people and telling a developer the truth,they get them on with interviews and take their money to help promote the game.This site is like a leech,taking money but never really helping any of these developers improve their products.
    If you are passionate about gaming in general you should have LOT'S of opinions on various game genres,you SHOULD be able to tell someone straight in the face,.."your game will not work,it will not sell".

    Then you offer an easy suggestion,we can have a live session whereby people ask questions and tell you the criticisms they have.If you can't handle the criticism,then you either should not be in the game design business or you have no intention of listening to anyone and/or you likely do not have the finances to build a gmae peopel want,only what you can afford to deliver using a known IP to hopefully sell it.

    That's a bit unfair. MMORPG.com actually gave them a very scathing review at some point, and called them on Dancey's BS of the game practically being a complete MMO, and thus justifying the monthly fee. So they reviewed it as if it was a fully released MMO. Which then had the man complaining about the injustice, and how the game should get more credit for being a "Crowdforging title" or such nonsense.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • MightyUncleanMightyUnclean Member EpicPosts: 2,514
    Please, someone buy this corpse, it's beginning to stink!  Seriously, though, I tried this game late on with a free pass.  There was barely anything to test.  One of the most uninspired attempts I have seen.  The only hope would be to scratch everything and start fresh.
  • TokkenTokken Member RarePosts: 2,164
    Please, someone buy this corpse, it's beginning to stink!  Seriously, though, I tried this game late on with a free pass.  There was barely anything to test.  One of the most uninspired attempts I have seen.  The only hope would be to scratch everything and start fresh.
    This corpse needs to be buried. Period.
    Make PvE GREAT Again!
  • kikoodutroa8kikoodutroa8 Member RarePosts: 558
    I was pretty sure this "game" died 2 years ago Oo
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 10,944
    That which is dead can never die


    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

    My ignore list finally has one occupant after 12 years. I am the strongest supporter of free speech on here, but free speech does not mean forced listening. Have fun my friend. Hope you find a new stalking target.

  • VlarpVlarp Member CommonPosts: 7
    edited April 2017
    Well Bluddwolf January came and went and then February and then March.

    Had nothing to do with Kickstarter.

    This is a vanity project for Lisa Stevens to play "my first MMO" on the dime of any sucker willing to pony up a monthly sub.  The greed and grandiose visions of EVE never came to .  Each miserable scheming dog in this video game food chain that put in hundreds of dollars and thousands of hours still hang onto the desperate hope that someday their virtual timesinks will find a return value.
  • WizardryWizardry Member LegendaryPosts: 16,313
    Certain gimmicks give a low chance game the ability to have a chance but in most cases it  is a money sink waiting to die.
    In this case it does have the Pathfinder name but to be honest, i do not consider it a big enough name to sell on name alone.
    This game needed to be really good and look really good,anything else would be a game i would not bet one dime on succeeding.
    I don't know how much money she has but if she is really serious on making some kind of mmorpg,then get a real solid developer,hire Epic games or Square Enix,or see if you can sign a partner deal with Sony and use the Naughty dog team,then your game has a chance.
    My gut feeling is that she was coerced into making the game,somebody told her that her brand was bigger and more popular than it really is.

    You might have heard me mention a few or hundred times that the media is the WORST people to get a feel for your game because all they want is your advertising dollars,they will lead you directly to the poor house.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • genaknoscgenaknosc Member UncommonPosts: 112



    Wizardry said:

    I should add that THIS SITE did not help them one bit.Instead of having knowledgeable people and telling a developer the truth,they get them on with interviews and take their money to help promote the game.This site is like a leech,taking money but never really helping any of these developers improve their products.
    If you are passionate about gaming in general you should have LOT'S of opinions on various game genres,you SHOULD be able to tell someone straight in the face,.."your game will not work,it will not sell".

    Then you offer an easy suggestion,we can have a live session whereby people ask questions and tell you the criticisms they have.If you can't handle the criticism,then you either should not be in the game design business or you have no intention of listening to anyone and/or you likely do not have the finances to build a gmae peopel want,only what you can afford to deliver using a known IP to hopefully sell it.



    That's a bit unfair. MMORPG.com actually gave them a very scathing review at some point, and called them on Dancey's BS of the game practically being a complete MMO, and thus justifying the monthly fee. So they reviewed it as if it was a fully released MMO. Which then had the man complaining about the injustice, and how the game should get more credit for being a "Crowdforging title" or such nonsense.


    MMMORPG.com only did that after it was obvious the project was toast and their website wouldn't lose out on ad revenue by piling on and trashing the project.

    If you want objective coverage of a game in development, this is not the place to get it. You come here to trash talk and make fun of people, that's about it.
  • lahnmirlahnmir Member EpicPosts: 2,741
    Subbed for a month just for the fun of it. After 5 days I uninstalled, what a mess.

    The worst part is there is some good stuff buried underneath it all. But it will need a decent size team to work on it and some serious cash investment, neither of which will happen. It will die, slowly and agonizing and it could have been awesome just with some kind of Kingdoms of Amalur style graphics and an engine/combat that actually worked. 

    I came in for shit and giggles and was pretty disappointed. If I had any love for the Pathfinder IP or was a backer through Crowdfunding I would be seriously upset.

    /Cheers,
    Lahnmir
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
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