It is my understanding that like most Korean MMOs, the endgame gear grind consists of upgrading items through an RNG crafting system where the item can potentially be destroyed after a certain tier. This seems problematic to me because I don't believe that PVP can truly be considered balanced and competitive until all combatants are at the gear cap.
In Western MMOs players generally have to farm daily/weekly/monthly capped tokens to buy the best gear which allows everyone to get to the cap and be competitive in a reasonable amount of time. This gear is also BOP which means it cannot be sold on the auction house. Games like GW2 further reduce the gear gap by making the best gear only 5% stronger than the easily obtainable exotic gear.
Since Korean games make the best gear extremely rare and risky to obtain due to the RNG / casino nature of the crafting, then go a step further by making those items not BOP and sellable on the auction house which is influenced by real world cash, I have strong concerns that endgame pvp will be completely unbalanced like ArcheAge.
Do the RNG gear upgrades have massive stat bonuses like AA? or is it like GW2 where the vertical stat progression is extremely limited?