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Remake Istaria: Chronicles of the Gifted MMO

RS-ManRS-Man Member UncommonPosts: 57
Istaria is one of the best MMO I've ever played but it is so old, the graphics are horrible and the game engine doesn't allow much.


Would love to see a company or even the same company remake the game with new engine, graphics, even if the very same game with an overhaul.


Heck, even Ryzom remake would be a great gift for the MMO community.

=/= Better be defeated for a triumph than not to triumph by fear of failure! =\=

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  • RS-ManRS-Man Member UncommonPosts: 57
    I still play Ryzom and Istaria, but it is so outdated

    =/= Better be defeated for a triumph than not to triumph by fear of failure! =\=

    AsRock x370 Taichi AM4 Promontory
    AMD Ryzen 5 1600X @ 3.9Ghz 1.33v
    CoolerMaster MasterLiquid Lite 120 - Temps: ~28-32 idle ~45-60 load
    G.Skill Ripjaws 16Gb DDR4 @ 3200Mhz
    MSI GamingX GTX 1070
    CoolerMaster 850Watts PowerSupply


  • Zontas_HierospiritZontas_Hierospirit Member UncommonPosts: 57
    The days when pointless classes were made are over because creativity is dead. Why is creativity dead, you may ask? Because developer's only sole goal is to make a thing called money, and they have *not* stuck to this very important venture. You see, if mmorpgs were making MONEY, then no one would be saying they're DEAD, but they are, every day, because no ones making money. In fact, one can easily show by proof, why games went out of business, like dark age of camelot, because the devs would increasingly make ridiculously risky attempts to make money, instead of sticking to what worked that made money. Why would you risk more and more, destroying your product with entirely different designs than what your CUSTOMERS enjoyed? At jobs everywhere, people think the purpose of a job is to be 'safe', or to, I don't know, be comfortable or something. It is called a job, you work there, the goal is to make money, sell people what they want, stop having false integrity. If your customer gets the wrong order, and you live off of tips, then why would you complain to them? Years ago we all said this. It lead to the greatness that is called free to play which kept it afloat, but along the way, people have embraced socialism again, and they literally believe they are saving the entire planet, as socialist brainwashed mindslaves that worship the mobas of having a point and click warcraft map with one ability over and over again not realizing that in fact world of warcraft was trying to get you to accept one button the whole time in accepting gear scores, dragon kill points, and 'specs' with socialist shunnings of people with "creative" specs. We all fell for it, but what people don't know is that this compartmentalism of creativity will not last.

    Enjoy giving money to other things while companies figure out that money is what really counts, and the stuck up people that believe they have some kind of godlike integrity get shoved to the side.

    There is a layer of dead games, like dinosaurs, that never went free to play, or had an income for that matter, like Infantry Zone, Redmoon, Korean Taewool Slayersnet, Silent Death Online, to name a few. The devs either failed to make money, ruining their customer's joy and experience, or they thought they had some kind of false integrity socialist ideal that by keeping the games free, the games would survive. But no. Only subspace still lives, and it is because they live off donated moneys. Dear God, let people realize the truth already. It is about making money!
  • Zontas_HierospiritZontas_Hierospirit Member UncommonPosts: 57
    Anyone remember when wow released and blizzard came up with the excuse that the demon hunter wasn't playable because it wouldn't work with their design? Lol!
  • cobaltshadowcobaltshadow Member UncommonPosts: 40
    edited January 2016
    I truly miss when this game was called Horizons.  The playability was amazing for its time for multi-class spec'ing and the dragons, be them buggy, was something I feel another game should get off its ass and add.

    RIP my old frand.
    Cobaltshadow

    • "The face of tomorrow is forged from the broken mask's of yesterday."
  • LithuanianLithuanian Member UncommonPosts: 543
    All istaria needs is a wave of paying players.
    One MMO can get millions of $ just on promises. Istaria does have lots of cool stuff.
    The only thing is an investor or big group of paying members (not another company or alike)
  • WizardryWizardry Member LegendaryPosts: 19,332
    I played the game known as Horizons a very long time ago,i don't remember much other than seeing tons of players playing a dragon turned me off,it made the game looks silly.I think i played for about 2-3 weeks,i don't even remember why i played it.I think it was right before i got into FFXI and was just getting more into mmorpg's as i was predominantly a fps arena player.

    I can't think of anything that sticks in my head as being something the game was good at,it was really just a generic game.

    Would it be good with a big budget,hard to say,depends who runs it,i do not think this team would make a great game of it but never know either.Also big budget doesn't mean anything,it is still all about the developer deciding how much time and money they actually want to spend.Give them 200 million doesn't mean they would risk 200 million developing it.

    Never forget 3 mile Island and never trust a government official or company spokesman.

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